Scout Archive

Thread: Just remove Trapping Xp and replace with Scouting xp, problem Solved

bbjfsu
Wed Jun 15, 2005 9:36 am
#1

I started this game over a year ago as a scout and have recently decided to grind it back up only to find you cant grind it. So the plan is simple just remove trapping xp. Traps pre-CU and Post-CU have never worked any way. Pre-Cu any creature dangerous enough to make it viable to throw a trap at would just resist it. Post-CU they just wont stick on anything. The simple fix is keep the trapping line but just remove the trapping xp and replace with scouting xp like they did with the Horrible Surival xp.



bbjfsu - bitter wookiee/goofus - not so bitter not wookiee
Goofus's - Insaninarium Vendor @ -3900 -2300
CANDYLAND, Corella
SioBabble
Wed Jun 15, 2005 11:48 am
#2

While this idea would provide a good "quick fix", I'm afraid the real issue, which is the intentional dumbing down of the game to make it easier for the devs to maintain it by removing things like wilderness XP is just plain wrong.


Trapping XP IS NOT scoutXP, and should not be. Part of the fun of becoming a master scout should darn well be that you need to demonstrate a variety of skills, and trapping is one of them. Making traps LESS attractive is part of this overall trend to remove the richness, the flavor, the emersiveness of SWG and make it more of a MMOFPS. Which sucks rancor heiny.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Fodder650
Wed Jun 15, 2005 1:07 pm
#3

It may be silly but if its broken just replacing it is wrong. Camping XP needs to be there so people who master scout feel they earned it. Trapping xp needs to be there for the exact same reason. I understand your logic. But we need a fix not a band aid.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
JBMat
Wed Jun 15, 2005 2:25 pm
#4

You want some cheese with that whine?


If you don't like the current situation, all you have to do is whine and the Devs will change it. Fact is, whine hard enough and you can be an instant Master.


Instead of posting a viable solution (and yes, before you mouth off, I did, go read it. Of course, it does not apply to people too stupid to trap all along, but hey, at least I am helping the noobs) you post a snivel snot-snot sling. I would suggest going to the Jedi forum for further posting of these. But be warned, they whine much better and have way dumber ideas.


JB



Fodder650
Wed Jun 15, 2005 5:11 pm
#5

Ok JB you went a little overboard there. This post did not warrant that kind of reply. We arent talking about camping macros, or how to afk avian meat. Just someone trying to understand why the devs have dragged their heels on a very large issue while giving the Jedi and TK's new art.

My momma always taught me. Pick your fights. And JB you have picked some good winners and helped all of us. But this person didnt cause one of them.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
bbjfsu
Wed Jun 15, 2005 9:30 pm
#6






JBMat wrote:

You want some cheese with that whine?


If you don't like the current situation, all you have to do is whine and the Devs will change it. Fact is, whine hard enough and you can be an instant Master.


Instead of posting a viable solution (and yes, before you mouth off, I did, go read it. Of course, it does not apply to people too stupid to trap all along, but hey, at least I am helping the noobs) you post a snivel snot-snot sling. I would suggest going to the Jedi forum for further posting of these. But be warned, they whine much better and have way dumber ideas.


JB







Whine eh? Well I stated a problem, stated why it was a problem and gave an easy solution to fix it. If you consider that whining maybe you should go to the jedi forums and post some more comlpaining about people who complain and whining about people whp whine. Or is the irony of this to much for you to handle?




bbjfsu - bitter wookiee/goofus - not so bitter not wookiee
Goofus's - Insaninarium Vendor @ -3900 -2300
CANDYLAND, Corella
bbjfsu
Thu Jun 16, 2005 12:53 am
#7






SioBabble wrote:

While this idea would provide a good "quick fix", I'm afraid the real issue, which is the intentional dumbing down of the game to make it easier for the devs to maintain it by removing things like wilderness XP is just plain wrong.


Trapping XP IS NOT scoutXP, and should not be. Part of the fun of becoming a master scout should darn well be that you need to demonstrate a variety of skills, and trapping is one of them. Making traps LESS attractive is part of this overall trend to remove the richness, the flavor, the emersiveness of SWG and make it more of a MMOFPS. Which sucks rancor heiny.







Great point trapping does add flavor. Atlough trapping was cool when I was a noob and helpful pre-CU but qucikly came to realize its utter uslessness at higher level. My fix may be a quick but the alternative of having to wait until some scout/ranger Revamp just so I could master scout is silly.



bbjfsu - bitter wookiee/goofus - not so bitter not wookiee
Goofus's - Insaninarium Vendor @ -3900 -2300
CANDYLAND, Corella
SioBabble
Thu Jun 16, 2005 2:34 am
#8






bbjfsu wrote:

Atlough trapping was cool when I was a noob and helpful pre-CU but qucikly came to realize its utter uslessness at higher level. My fix may be a quick but the alternative of having to wait until some scout/ranger Revamp just so I could master scout is silly.





Well, part of the problem is that around Trapping III or so, the traps ceased to be of much obvious use, and that is surely a revamp issue, one that has been brought up repeatedly.


I still fail to understand why a wire mesh trap won't work on a humanoid, myself. Yoda forbid some Jedi get caught up in sticky goo and die to a respec MBH...


But that aside, going for the "quick fix" is giving the devs an easy out that diminishes the profession, which is something we see too much of in this game now. For example, I mastered smuggler in the post CU environment, and I haven't crafted a single container of spice. The only XP you need to climb smuggler right now is pistol and combat. No slicing, no spice crafting. Not that smugglers shoud be making spice, mind you, they should be SMUGGLING it! And the much anticipated and ballyhooed "Smuggler Revamp" will supply spice to the junkies out there via missions, not crafting, in that smugglers will get a cut in goods of what they smuggle through smuggling missions.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


JBMat
Thu Jun 16, 2005 4:07 am
#9

Trapping is not a problem. It is working as intended.


What the problem is that some players not bright enough to realize that trapping and CL are interlinked. Same deal as with weapons and combat XP and CL. Filling 3 trees and leveling up fast in a weapons class means they "struggle" to do trapping and perceive it as a "problem".


Whining about a non-existant problem will not help it. However, 85% of recent posts about trapping state a problem exists and whine about the 1 xp per trap situation.


I trapped all the way up, from novice Scout to master Ranger and still use traps on virtually 95% of my hunts today. If you get into the habit of using traps, you will realize they are a combat multiplier and can be used to good effect. Don't use them and you are not only dumb, but are depriving yourself of weapons.


The selfsame people who whined about camping are whining about trapping. For them I have two words - Image Designer. The Devs in a misguided attempt to dumb down the professions took out camping XP. Why don't they just give the Master to any Noob who wants it?


JB


bbjfsu
Thu Jun 16, 2005 6:38 am
#10






JBMat wrote:

Trapping is not a problem. It is working as intended.


What the problem is that some players not bright enough to realize that trapping and CL are interlinked. Same deal as with weapons and combat XP and CL. Filling 3 trees and leveling up fast in a weapons class means they "struggle" to do trapping and perceive it as a "problem".


Whining about a non-existant problem will not help it. However, 85% of recent posts about trapping state a problem exists and whine about the 1 xp per trap situation.


I trapped all the way up, from novice Scout to master Ranger and still use traps on virtually 95% of my hunts today. If you get into the habit of using traps, you will realize they are a combat multiplier and can be used to good effect. Don't use them and you are not only dumb, but are depriving yourself of weapons.


The selfsame people who whined about camping are whining about trapping. For them I have two words - Image Designer. The Devs in a misguided attempt to dumb down the professions took out camping XP. Why don't they just give the Master to any Noob who wants it?


JB








Yes I see now, have readyour other posts in which you replied and suggested people were"not bright" also for not seeing that trapping was bugged. Well I am sorry the we all do not have the great forsight and vision as person such as yourself. Or maybe some of us were not full scouts at first i.e. BH/CH, the ladder being my case, only to find that trapping is completly bork and that there would be no possible way to grind it. So everyone else but you is an idiot and I suggest that you continue on your crusade to prove it to everyone here.



bbjfsu - bitter wookiee/goofus - not so bitter not wookiee
Goofus's - Insaninarium Vendor @ -3900 -2300
CANDYLAND, Corella
SioBabble
Thu Jun 16, 2005 8:46 am
#11






JBMat wrote:

Trapping is not a problem. It is working as intended.


What the problem is that some players not bright enough to realize that trapping and CL are interlinked. Same deal as with weapons and combat XP and CL. Filling 3 trees and leveling up fast in a weapons class means they "struggle" to do trapping and perceive it as a "problem".


Whining about a non-existant problem will not help it. However, 85% of recent posts about trapping state a problem exists and whine about the 1 xp per trap situation.


I trapped all the way up, from novice Scout to master Ranger and still use traps on virtually 95% of my hunts today. If you get into the habit of using traps, you will realize they are a combat multiplier and can be used to good effect. Don't use them and you are not only dumb, but are depriving yourself of weapons.


The selfsame people who whined about camping are whining about trapping. For them I have two words - Image Designer. The Devs in a misguided attempt to dumb down the professions took out camping XP. Why don't they just give the Master to any Noob who wants it?


JB








JB, what you're not taking into account is the idiocy of the level system.


This isa real problem, and it needs to be addressed. Interestingly, the devs DID realize that the level system created problems with more conventional weapons than traps.


For ranged and melee weapons, the devs realized that they had a problem created by thelevel system which might deny someone whohad mastered a ranged profession to level in a melee profession, or vice versa,which is why most weapons i the game are not tied to skill boxes, they're tied to level. Which is why there is no weapon certed higher than level 54. Also it allows my level 80 smuggler/ch to wield all sorts of weapons he had no business at all using under the old system, like pikes and rifles. Which is actually kind of fun, he can't get the full utility out of his laser rifle the way a rifleman can, but he can use smuggler specials with a laser rifle which can be interesting.


No, the devs just forgot that the trapping system has ALWAYS been tied to creature level when they made the decision to grant next to no XP based on levels. Low level traps are effective only on low level creatures, and as you get more advanced traps, you can take on higher level critters. The problem is that because of the artificiality of the level system they have the same situation with scout traps that they had in the scenario where someone mastered pistoleer then tried to level swordsman.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


JBMat
Thu Jun 16, 2005 9:32 am
#12

I will not comment on the Dev's abilities under pain of being banned - again.


I will say that the Devs are only responding to the "less than superior" players (that's PC for dullards by the way). I wish to high heaven they would quit catering to the 20% of the masses who don't get it and listen to the 80% of the masses that do. They got rid of camping XP. Dunno why, did anyone ask for it? No Correspondents did, nor did I ever see this suggestion formally made by anyone with half a brain. Yet the Devs read the forum - or rather one may have - and decide that the majority of Scouts/Rangers don't want to camp. What a crock of crap.


Now we have the same deal with trapping. If you did not respec in, if you have a modicum of intelligence and trapped while leveling both scouting and weapons, you don't have any problems. The game works as intended. Instead, a minority have respeced in and took the "neat" skills while overlooking trapping - or new people have come in and filled boxes to get the "neat" skills - regardless, both types overlooked trapping and now have to pay for it. I have little if any sympathy. Fact is, done correctly, you should max trapping first - it is the only tree you don't share xp for. Of course, Scout is not like most other professions, nor is Ranger. You actually have to think to be a Master of both.


Sio - I respectfully disagree with ya. I believe that trapping is not broken, it is working as intended, and it is only the lack of foresight and thinking on the players parts that have lead to this situation. Note - situation - not problem.


JB


Ronaj
Thu Jun 16, 2005 10:14 am
#13

Actually JB I have to disagree with you about how they should max trapping first if done correctly. Yes it's the only one where exp is not shared, however you still gain it slower than trapping exp. Just checked the exp multipliers and for trapping it's about 2.23 times the critters CL, for harvesting it's about 23.5 times the critters CL. Trapping will pretty much always be last or next to last if you max scout exp and don't bother training for a bit. However I do agree that the starting players at least should be working on trapping too as soon as they start, the new tutorial pretty much tells them what benefit trapping has and they even have to go out and make traps and use them.


One alternative they could do instead of getting rid of trapping xp, which is a VERY bad idea, (who wants to be able to master a profession, 2 in our case, by just riding around dangerous mobs with mask scent on) would be to make it to where each time you craft a trap you get 10 trapping exp, 2 per trap usage, that'd give the ones who got left behind a way to get caught up to where they can actually throw traps and hit but would've give enough exp where people would do that instead of actually trapping. That would be 131,600 traps they would have to make to all the trapping exp needed from novice scout to MRanger and I don't think anyone is crazy enough to do that when you can get so much more by actualy using the things.




IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


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