Scout Archive

Thread: Trapping xp problems please post your experiences

Starson
Tue Jul 05, 2005 2:16 pm
#118







Vorpaks wrote:
If I remember correctly, pre-CU I could never land a trap on an Ancient Krayt because the level was too high for my trapping mod. I was rarely able to land traps on Ancient Bull Rancors or Stoneskin Hanadaks (but when I did it was a nice 2000 trapping xp), and I was pretty high up the Ranger trapping tree.

Am I remembering this incorrectly?




Yes you are Paks, I have been one of those Rangers that have used traps as an opening move to all combat since day one, and again yes you are correct.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
BioEngine
Tue Jul 05, 2005 2:28 pm
#119

We can no longer see the creature's individual level. It has been replaced recently with the creature's "Con" level after the obliteration and hotfixes of creature AI and levels.



If the trapping modifier would be removed and replaced by a generic "I'm higher level than you" principle, then anyone could use the Scout traps and never go through Ranger to be able to trap them. They wouldn't want to anyways, because "Ranger doesn't have the cool traps."



They shouldn't be able to trap Krayts when they don't have the knowledge of traps reflective of a high modifier. End of story.





Account active 'till November 10th, contact me on forum name:
Stamina
AragornSoS
Tue Jul 05, 2005 2:46 pm
#120






Zanti-the-Bothan wrote:





Vorpaks wrote:
That would mean the ability to trap would be dependent on your CL - which would invalidate the whole point in leveling in traps. A Master BH/Master Rifleman would be able to trap creatures better than a Master Ranger/Novice Rifleman for example. Currently you have to be a Ranger high in the trapping line to stick traps on the big creatures, and that is how it should be. It gives worth to investing skill points in trapping.





OTOH, it renders traps absolutely useless to high level combat characters that are NOT Rangers.


This is not how it was before the CU imposed the articiality of the level system on the game.








how exactly does it render them useless to you? If you were a high level combat char prior to the CU and didn't have any Ranger in your template, you wouldn't and didn't stick traps on anything remotely high level. Heck, most Master Rangers would only get like a what, 5% success rate pre-CU trying to trap things like kimos and krayts... if that. If you wanted to have decent success in trapping, you leveled up those trees in scout and ranger. Same as now. If you want to trap big creatures or have more than crappy success getting traps to stick, you level up the required trees to gain trapping skill.


Sort of how, as a Master Rifleman, I can pick up a melee weapon and thwack a critter over the head with it, but I'm not going to be NEARLY as effective as that other Ranger over there who has mastered a melee prof and has all the right melee speed and accuracy modifiers and what not. Sure, our CL might let us "use" a specific weapon, but using it effectively is another story. I'd personally like to see a combination of traps being certed at specific CLs along with some tied to specific masteries (like CL54 vs "Master level" profession weapons), and then tie your chance of sticking a trap either to the somewhat artificial "Trapping level", or if something like the grenade code was recycled, have trapping speed and accuracy mods up thru the tree so that a Master Ranger is going to have significantly greater chance of trapping something (and doing it faster) than someone who only picked up Novice scout but wants to use the higher-CL-required (i.e. "better") traps to go after higher end MoBs.



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
SioBabble
Tue Jul 05, 2005 2:49 pm
#121






BioEngine wrote:

They shouldn't be able to trap Krayts when they don't have the knowledge of traps reflective of a high modifier. End of story.








And I absolutely agree with this. The problem here is that the level system NULLIFIES all trapping ability if you don't have a trapping level equivalent to your combat level. No one is asking, aside from the usual loot ho suspects, to have the ability to trap a krayt. But the fact of the matter is I can't trap a durni now with any trap because of my combat level.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


SioBabble
Wed Jul 06, 2005 12:58 am
#122






Vorpaks wrote:

In my opinion, leveling up your combat level does not mean you loose the ability to root or snare - you simply have to pick up the elite version, either in the elite combat professions or in Ranger. But for the record, I believe Green Marine is still following this thread (and I will make sure to direct his attention back to it if I can) so continue to post your alternate view points so he and the team can consider them!






Well, Paks, your opinon does not reflect what I see in game.


I cannot use ANY trap effectively because my combat level is too high. I have been stripped of an ability completely by the level system. There is no need for me to invest any SP in trapping, as a level 80 character, if I don't go all the way through Ranger Trapping IV.


I can root with my pistoleer abilities, but not with trapping. That is denied me as an option. I cannot use traps anymore, at all, even though I had 9 SP invested in trapping as of this morning (I dropped trapping III to do something else that is bugged, mainly to craft an agitator motor for a creature recyler, and that doesn't work now due to dev inattention to detail and sloppy coding) but that investment has payoff at all. Any trap I throw at any mob is ineffective. So why bother? I can't dabble in trapping and get any use out of it. Yes, let's make it so if you want to toss ANY trap at level 80, you must be a ranger. How's that for the EQization of SWG? No varied templates allowed. You will be straightjacketed into the templates the devs dictate.


Now, the proposal that the effects of traps be gradually made more effective as you go up the trapping line makes perfect sense, but right now I cannot use ANY trap at all, no matter how marginally effective it might be, because my combat level nullifies any trap I toss.


This is NOT how it was before the accursed level system was imposed on this game to meet a marketing deadline.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Vorpaks
Wed Jul 06, 2005 8:04 am
#123

?

Sio - you can't trap a level 1 Durni or you can't trap a level 80 Durni?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

SioBabble
Wed Jul 06, 2005 8:41 am
#124






Vorpaks wrote:
?

Sio - you can't trap a level 1 Durni or you can't trap a level 80 Durni?




I can't trap a darn thing! I toss a Ldart at agrey level 1 chubaand I'm told it didn't take effect. I tossed a pdart at something level 30ish and I'm told it didn't take effect.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Vorpaks
Wed Jul 06, 2005 8:53 am
#125

Anyone else having this problem?

From the previous reports of the trapping xp bug, everyone seemed to be able to land traps on creatures lower than their combat level, as long as the level of the creature = their trapping mod. They just get no xp for these animals.

What is your exact template?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

SioBabble
Wed Jul 06, 2005 5:53 pm
#126

Template is Master CH, Master Pistoleer, Scout 4/2/4/0, FS reflexes 0/0/4/4, FS prowess 4/0/0/4, Marksman 0/4/0/4, Aritisan 1/0/0/0


Traps don't stick, period.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Keatsnam
Fri Jul 08, 2005 11:25 am
#127



Vorpaks wrote:
Anyone else having this problem?

From the previous reports of the trapping xp bug, everyone seemed to be able to land traps on creatures lower than their combat level, as long as the level of the creature = their trapping mod. They just get no xp for these animals.

What is your exact template?


Just like Sio said. As a level 65 BH, I couldn't land a trap on any of the noob mobs outside of Coronet.
Vorpaks
Fri Jul 08, 2005 1:22 pm
#128



Keatsnam wrote:


Vorpaks wrote:
Anyone else having this problem?

From the previous reports of the trapping xp bug, everyone seemed to be able to land traps on creatures lower than their combat level, as long as the level of the creature = their trapping mod. They just get no xp for these animals.

What is your exact template?


Just like Sio said. As a level 65 BH, I couldn't land a trap on any of the noob mobs outside of Coronet.


How many boxes of trapping did you have at the time?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Keatsnam
Fri Jul 08, 2005 4:57 pm
#129

I just had whatever trapping level is granted at novice (I was a 4/0/4/4 scout).
Utapaun
Fri Jul 08, 2005 8:25 pm
#130


Im CL 28- fencer 1/3/1/2 and scout 4/0/4/4 (pretty sure thats it, top of my head) and I cant hit anything above a level 10 or so with a trap. When I go below lvl 10, only get one xp. Im only waiting on trapping to get master scout/ novice ranger, and hunting with my guild is useless as of now, as I have maxxed out scouting xp, and do not wish to become a CH. Until this is fixed, I dont plan on playing much, at least with this char, cuz I really want Ranger, and harvesting is just a bad reminder that I cant get any more scouting xp.
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