Scout Archive
Thread: scout's best weapon?
ok I"m a scout/artisian/medic and curious to know which weapon would be my best bet. I use a rifle for when I'm hunting out in the wilderness and switch to pistol when the creature comes closer... should I be using carbine or what?
any thoughts would be great ![]()
Do'ren Sevah, Taluson Ahazi Server
My guess is body shot isn't using the long range penalty and the developers will nerf it, so use it while you can.
Special Moves
http://www.swgcenter.com/info/SpecialMoves.asp?OrderBy=MoveName
Weapons
http://www.swgcenter.com/PointSystem/PS_Items.asp?ItemType=Weapon
Your "best weapon" is going to be highly situational. However, once you get comfortable with a specific trap type, that will likely drive your weapon choice in order to maximize your impact with an appropriate special attack related to the trap debuff. For instance, using the blinding trap really puts a hurting on the mind pool - one or 2 Headshots from a rifle later and the fight is over. You can set up these combinations with any weapon.
If you are fighting animals, 99.9% will close to melee range once they detect you, so Pistol is always a popular choice.
Peace
8KM
>Myself, I just stick with the carbines. the Point Blank Shot skill is just as good as any melee weapon, and far better than a pistol at 0 range.
i find point blank to be way too weak.. look at the combat chat and look at the damage..
myself i've only been using full auto single.. think that's what it's called..t he one that can shoot multiple times at one target.. doing very good dam with it.. with my cdef carbine doing over 100 per shot on average.
I grabbed a Scout Pistol last night. I have been using pistols as weapons almost without exception. I had some brawler skills early, but I find the pistol to be very useful.
I'm still working on my technique, but right now what is working well is to go prone from max trap range of 48m. Fire off a body shot followed by my snare trap. The mob is usually still at max range. If the trap takes affect, I body shot 5 more times then stand up because the snare has released by the 5th shot. If the trap fails, I'll throw one again or possibly just run away if the fight doesn't appear to be going right. I've been fighting tough mobs (Kurras and Vynocks on Corellia) and I can solo a lair without too much difficulty.
I still can't figure out this "conning" system. Someone told me to look at the mobs HAM bars for the colors people are saying they see, but I guess I don't know where to look. All I see are just the stats and their name. What color would someone say a "tough" is?
Tonight I'm going to try, as someone else suggested and go to max range and fire as many shots as I can till the mob gets in trap range and see how that works.
Happy Hunting all.
Lyfisin
aka "Orion"
Especially a good Smoke>Glow Web>Phenasine>Noise Maker combo with some Threaten shots mixed in for the tough critters.
My weapon of choice is a rifle with Headshot. I get just barely in range, kneel and then fire off 3 headshots. This is good enough to kill dark blues well before they reach you and can often drop whites right at your feet, especially if you mix a bone spur or noise maker in as well.
Lyfisin: The conning system works as follows. When you select a MOB look at their HAM bars, and next to it you should see an icon. It can be green, blue, white, yellow, and red. White is equal difficulty; red is death; and green is stupidly easy. This icon ONLY appears in the 3D view, NOT on the interface.So when you look at the MOB, it should be above their heads. Don't bother looking at the top-right corner of the HUD.
You can also bind a key to conning, which will give you a text message describing the difficulty of the MOB.
Soci Sna'lar
Bloodfin
Lyfisin The conning system works as follows. When you select a MOB look at their HAM bars, and next to it you should see an icon. It can be green, blue, white, yellow, and red. White is equal difficulty; red is death; and green is stupidly easy. This icon ONLY appears in the 3D view, NOT on the interface.So when you look at the MOB, it should be above their heads. Don't bother looking at the top-right corner of the HUD.
You can also bind a key to conning, which will give you a text message describing the difficulty of the MOB.
Soci Sna'lar
Bloodfin
8KMeter wrote:
...For instance, using the blinding trap really puts a hurting on the mind pool - one or 2 Headshots from a rifle later and the fight is over. You can set up these combinations with any weapon...
I've fallen in love with this combo myself! However, what traps lower the Action and Health bars like the Blind Trap does for Mind? I have not found these combos that you are mentioning. Please enlighten a fledgling scout! ![]()
Thanks