Scout Archive
Thread: Discussion: Harvesting
Ok on 1) I agree with Owen the mitigation word is the way to change there minds on it. The devs have said that they felt there was some kind of finite amount of organics on a creature and how could we justify pulling more. But using what Owen said put the argument in a completly different area.
Downside - Not really much that i can see. It would be a reason to get master scout and master ranger. Other then allowing harvests on places like dath to come away with larger amounts.
2) When you read our skill descriptions it sounded like Master Rangers always could get all three. But it turned out to mean foraging instead. The upside would be another bonus to harvesting the downside again is more materials on the market. But honestly thats not much of a downside. The real question is this. Is there a technical reason we couldnt get two? Maybe its an all or nothing thing? That we get one or maybe they could code it so we get all three. Not sure on the programming side what the issue here is.
3) There are already rescue tape/AA's out there so someone was thinking ranger/scout CA/AA's at some point. And its limited to the usual +25 like all tapes could it really be that harmful?
The major downfall for all or these issues is that we (harvesters) may be intentionally limited in our collection rates to prevent to many products from entering the market. I think the Devs' stance on whether or not they feel the need to limit theproducts through animal harvests will determine which, if any, of our requests get answered (that was profund, I basically said if the devs want us to have an increase, they will let us
JBMat wrote:
This will kick off what I hope will be a discussion series I am starting: One per month
This month:
HARVESTING ISSUES:
1. Group harvesting: Currently we lose 40% of our harvest if grouped, even with non-harvesters. I would recommend that the harvesting cut be reduced to 20% at Master Scout, and 0% at Master Ranger.
Good: The obvious: more resources on the market.
Bad: Potential for too many resources and therefore products(is there such a thing?) entering the market. It is my opinion, that our resource harvestsare kept low for a reason; to keep some items from being too common (unfortunately, the items we provide resources for are the most disposable..buffs and meds, and armor to some extent).
How would the non-master Scouts and Rangers be affected? Would the highest level harvester determine the harvesting rules for the group or just themselves? In other words, would a Master Ranger in the group cause ALL harvesters to have a 0% reduction, or would only the Master Ranger(s) get the 0% reduction?
2. One resource per creature: another situation that begs the question - why? A Master Scout should have the ability to harvest 2 resources. But to throw a bone to the Devs - the first is at 100%, the second at 80%. Master Rangers get 3, at 100/80/60. Creatures with fewer than 3 resources follow the general guideline.
Good: This would bring some much needed resources to thelower profileprofessions (mainly tailors, Archs and BEs).
Bad: None that i can think of, really.
I say, we don't offer to have a lower % on secondary and tertiary resources. it is most likely easier to code without the reduction. If the devs come back with "that's unbalanced" then we should offer to take a reduction on the secondary and tertiary harvests.
3. No Bio-mod, CA/AA mods for harvesting: Can we get some?
Good: Bigger stack sizes = more monkey for everyone.
Bad: My biggest concern with a harvesting CA was that someone could achieve a +100 without Ranger, BUT I just remembered that SEAs cap at +25, so this isn't an issue. I suppose I can not see a terrible downside (unless it is true that we are limited for a reason).
Message Edited by RogueLDR1 on 02-07-2005 10:17 AM
That would help very much in the harvesting of resources for camo kits. But that, may be a reason why it's limited to begin with. The camo kit is set up so that you have to hunt at least two different animals to begin with most of them take three. A lot of corners could be cut in that area if we were allowed to harvest each resource from one creature.
Just my .02
Plunk
Calculus_Entropy wrote:
The major downfall for all or these issues is that we (harvesters) may be intentionally limited in our collection rates to prevent to many products from entering the market. I think the Devs' stance on whether or not they feel the need to limit theproducts through animal harvests will determine which, if any, of our requests get answered (that was profund, I basically said if the devs want us to have an increase, they will let us
).
I remember reading some time ago a thread stating that crafters were never intended to have the ability to make huge production runs from a single schematic. This ability was supposedly a glitch, but when it was fixed (or when a discussion was begun to have it fixed), there was such a massive outcry from the crafting community that the devs caved.
Am I remembering this correctly? And did whoever posted that information have his or her facts right? If so, then either A) the devs lack credibility when they say they want to limit production, or B) our low harvests are in place specifically to make up for the coddling that the carfting communtiy and their assembly lines received, and we probably won't see an increase anytime soon.
Or, maybe I just imagined that post and everything I've just said is completely irrelevant.
al-djinn'i
Master Ranger/Master Rifleman
Remember, I said "I think" meaning that they may or may not think what I said I thought they think. Wow, that was special!
Temujin23 wrote:
Am I remembering this correctly? And did whoever posted that information have his or her facts right? If so, then either A) the devs lack credibility when they say they want to limit production, or B) our low harvests are in place specifically to make up for the coddling that the carfting communtiy and their assembly lines received, and we probably won't see an increase anytime soon.
Or, maybe I just imagined that post and everything I've just said is completely irrelevant.
al-djinn'i
Master Ranger/Master Rifleman