Scout Archive

Thread: Don't like current mask scent break at combat

DeckNar
Wed Oct 08, 2003 8:34 pm
#1

Why is masked scent now broken for combat ... I can stretch it for the critter you are fighting (or critters) but not everything... and while I'm at it why have the incapacitate twice as long now? Just what we need is more sit around do nothing but wait for a db or do just lie there - this is fun?
DeltaXi65
Thu Oct 09, 2003 4:29 am
#2

Deck,


The mask scent breaking at combat is how it was supposed to work - the fact that it didn't before was a bug, and its been fixed. And considering it costs us no HAM, no kits or anything to remask scent when combat's over, it's not that big of a change.


The incap thing was a bug that I thought was fixed on TC yesterday. Please be sure to /bug that, so the Devs know.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Uhrdeth
Thu Oct 09, 2003 7:12 am
#3

I think calling it a 'bug' might be a stretch as it's operated that way since beta if I remember right. Seems more like a change in desired application then an actual bug to me.


However, the change isn't a huge issue unless you are taking on mobs well beynd your means to begin with.




________________
Retired Master Scout/Ranger of Bloodfin
When they fix the lag, GCW, themeparks, implement PvP (not gank-wars) and give purpose to playing other then 'mastering a new profession', I'll be back.
DeckNar
Thu Oct 09, 2003 10:16 am
#4






Uhrdeth wrote:

I think calling it a 'bug' might be a stretch as it's operated that way since beta if I remember right. Seems more like a change in desired application then an actual bug to me.


However, the change isn't a huge issue unless you are taking on mobs well beynd your means to begin with.







And whats the fun unless you are trying to take on Mobs well beyond your means. But now all kinds of things that didn't group on you do. The penalize you to group and they penalize you when you are solo.... When you are camoflaged why should everyone all of a sudden find you when you go into combat with one critter?

WatchingOne
Thu Oct 09, 2003 11:33 am
#5

On a side note, mask scent is great for gaining exp now. I just wander around looking for reds and make sure I stay out of range - past 40m. I probably raked in 1000 exp last night just wandering around. I know I brought this up before, but it still feels like I'm cheating. /shrug If they leave it in though, I'll use it.
DeltaXi65
Thu Oct 09, 2003 7:32 pm
#6

Deck,


That's because there's something wacky going on there. It shouldn't be happening that way.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Kadosarinplay
Fri Oct 10, 2003 12:15 am
#7

ive been getting xp from mask scent for a while now. what's different is now when you enter combat with a creature your mask scent breaks and everything around that creature agro's.Personally i think that sucks hope they change it back.


atimes
Fri Oct 10, 2003 8:30 am
#8

hey watchingone


SHHHHHHHHHH


Beware the stealth nerf!

C_Rotius
Fri Oct 10, 2003 11:45 am
#9

So everything has been BAF'n me now. This is complete BS. Who in their right mind would nerf something that did not have a major impact on the game, no one complained about, and made life generally harder than it has to be?


This just plain makes ppl mad and is exactly why nefing is a BAD thing.




Roti
Gorath
Scout, Marksman, Pistoleer, Musician, Entertainer, Medic, Combat Medic, Artisan, Brawler, Commando, Architect, Image Designer, Teras Kasi, Creature Handler, Ranger, Squad Leader

Nettle1234
Fri Oct 10, 2003 2:43 pm
#10

DeltaXi65,


Can you find something out for me while your at it. I got the mask scent breaking at combat...no problem. And I understand that as long as you "checked" against aggro mobs they won't stalk you until you leave their "aggro zone". No problem there.


Here's the problem. Mask Scent when you are in combat breaks and it reverts to the 20 second timer (for master scout). This shouldn't be the case I would think. Its no that we were "sniffed" out. I started blasting away at things what caused it to drop. I should be able to remask right after. Was this the intention to have the timer or just another bug?





I bent my wookie....

Nettle1234
DeltaXi65
Fri Oct 10, 2003 5:37 pm
#11

Nettle,


I'm about 95% positive that that was not the intention. I'll check on it.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

DeltaXi65
Sat Oct 11, 2003 12:49 am
#12

CRot,


It's not a nerf - we don't know what it is right now, and I'm trying to get clarification from the Devs on it. Once I know, I'll pass the info on to ya'll.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Infiltrator
Sat Oct 11, 2003 3:13 am
#13

well i think it would be much more realistic for mask scent to break when you go swimming cuz the stuff is washed away rather then in fighting ... well hope you can make thrm change it back and not include my thoughts aswell cuz evry scout will hate me sorry for my bad english
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