Scout Archive

Thread: Camps Should Not Be Needed to Call Vehicles

Naufragus
Thu Jan 15, 2004 10:46 am
#1

Sorry...we where told by the powers that be we have to post this issue here, even though it is an issue for people who dont HAVE the scout skill.

JBMat
Thu Jan 15, 2004 11:05 am
#2

You don't need a camp to call a vehicle. Use the town, and don't store it. It should still be there when you are done shooting.


Now, continuing with your fallacious argument - No medical skill should be needed for stim use, or rez. I shoudl be ableto use any pet, even tho I am not a CH. I want to use any weapon, certified or not, at full strenght. I should be able to make anything I want, regardless if I am an Artisan.


Ok, I am bored.


As you gave us no reasoning behind your argument, it's pretty tough to argue any points with you.


Two solutions at the current time -


1. Spend 15 SP on novice scout, you can make camps, and harvest the items needed to make them.


2. Make friends with a scout who will kindly pop camp when you need one.


JB


Don't come to a battle of wits half armed.


Naufragus
Thu Jan 15, 2004 11:20 am
#3

so i should have a scout follow me at all times because if i use a vendor my car poofs, if i get out to fight my car poofs, if i just get out of my car it poofs, if i stop to take a crap in the woods my car poofs...thats idiotic to waste 15 skill points to be able to get in your car


camps have nothing to do with vehicles


scouts deal with outdoorsy crap, vehicles are technological


do you also thing i should have to have a camp to call my tie fighter


how are those torches going to stay lit in the vacuum of space


PS I FREAKING HAVE THE LAME ASS SCOUT SKILLS


but i dont really need terrain negotation since i use my car


Tsion
Thu Jan 15, 2004 11:50 am
#4

Dead horse.


Thunderheart already stated weeks ago that camps will continue to be required in the wilderness to call pets and vehicles. It's by design.


Move along.




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Golrok
Thu Jan 15, 2004 12:13 pm
#5

So this means theres a tent market?



I feel for ya there on the poof issue. I guess always being a scout, its easy to forget that its not so simple for others. Easy to foget not everyone defiles the corpses of dead animals into sites of hospitality..


Sounds about as annoying as things randomly falling off my tool slot,.


The container in my head is full.. Only time will empty it.


You are not currently dancing. Well thats good to know but whats that got to do with trying to harvest a glass of water in this dried up town?


BTW,


All your containers are belong to us...



WarFerret
Thu Jan 15, 2004 12:27 pm
#6

Look at it this way - if everyone can use camps but only scouts can make them, it's loads of money for you guys isn't it ?

I know I'd happily drop 2500 a crate if it freed up 15 skill points.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Golrok
Thu Jan 15, 2004 12:47 pm
#7

I can make multi person camp now. Is there any difference besides 100 points of survival XP in the camps, besides the appearance of course., Like does the bigger one actually give betterregen than the smaller one? Does sitting in a lawn chair better your regen than sitting on the ground? Or is it justthe little bit more XP for the constructer?


SioBabble
Thu Jan 15, 2004 4:55 pm
#8






Tsion wrote:

Dead horse.


Thunderheart already stated weeks ago that camps will continue to be required in the wilderness to call pets and vehicles. It's by design.


Move along.






TH continues to be a meatlump, and this is one of the prime reasons for his status.


The justification for this is supposed to be some terrible griefing exploit if anyone is allowed to callpets and vehicles in the wilderness without a camp.


Yet, you can call a pet or vehicle in a metropolitian zone, and you're not even allowed to put up a camp. Wouldn't this also be a griefing exploit?


Furthermore, there was a period from August to mid-October when I could call my critter pets at will anwhere but inside a donut centered around my declared residence on Corellia. I can't imagine how this was a griefing exploit, since I still can't call pets in combat, nor can I store them until after THEY have been out of combat for 60 seconds.


Then there's the utterly bogus "its a perk of scouts" argument. Every toon I've ever created, from beta 3 on, has had scout skills as either the first or second starter profession. I consider it to be essential.


But not for camping.


If the camp requirement is kept in, make it possible for scouts to craft a non-scout deployable "call only" camp with no healing capability and that grants no wilderness XP for use.


That way, when a non-scout is stranded in the wilderness due to some client lock up or server roll back or other unrepaired bug that persists in this shoddy product, they'll at least be able to get back on the swoop or the lesser dew and continue on their way.


Instead of being griefed by the SWG client or the servers.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


DeltaXi65
Thu Jan 15, 2004 5:20 pm
#9

Sio,


The better answer - the one that most Scouts have endorsed - is to simply fix the vehicle bugs.


Once that's done, this argument is moot.


I think that you'll see more stability with vehicles in the next publish.


There is another thread that has extremely long and drawn out arguments on the issue. I would do a search and read that information put there.


In any event, I can assure you that the Devs have heard this argument. Whether or not they decide to change the requirements for vehicles is something we will have to wait and see.


B




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JBMat
Thu Jan 15, 2004 5:28 pm
#10

I would also suggest getting a new vehicle. Quit buying at Bargain Bobs the walking sentinent's Friend.


I think my swoop has poofed once. I seldom, read that as about never, store it. I run more missions with it sitting there than not, and it has poofed once that I recall.


Sometimes a bargain is a liability. Remember, using a vehicle is not a right, it's a luxury, and the camps are a luxury tax.


And 2500 a crate for basic camps?? If and when you will be paying way more than that, a la' the standard artisan gouge of figure the price of contents, multiply by your boot size and quadruple the national debt.


never fear, it's all good, cept when you are taking a poo and you car goes poof.


lmao


JB


SioBabble
Thu Jan 15, 2004 5:33 pm
#11






DeltaXi65 wrote:

Sio,


The better answer - the one that most Scouts have endorsed - is to simply fix the vehicle bugs.


Once that's done, this argument is moot.


I think that you'll see more stability with vehicles in the next publish.


There is another thread that has extremely long and drawn out arguments on the issue. I would do a search and read that information put there.


In any event, I can assure you that the Devs have heard this argument. Whether or not they decide to change the requirements for vehicles is something we will have to wait and see.


B






Delta,


The vehicle bugs aside, if an artisan without novice scout is out on a harvester run on Dantooine, and is unfortunate enough to be 6000m away from civilization when his client crashes or, more likely on Dant nowadays, the server crashes, he's still going to login to the middle of nowhere with no ability to call a vehicle or a mount.


So the issue remains for those without scout skills.


Either eliminate the camp requirement, or give the non-scout a means of calling that still requires scout involvement, in the form of a scout-only craftable call only camp.


I can tell you as a scout and a CH, tossing up a camp just to call is a pain, and amounts to an annoying little resource sink. But my main concern is with non-scouts and what is beyond an annoyance with them.


This is a simple solution that pretty much preserves the "perk" and allows the non-scout to not be griefed by events beyond their control. Although I'm not among those who jealously guards the camping ability...it's just not that central to being a scout IMHO,although you can certainly make a case that I take it for granted because I can't imagine giving up novice scout.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Naufragus
Thu Jan 15, 2004 5:38 pm
#12






DeltaXi65 wrote:

Sio,


The better answer - the one that most Scouts have endorsed - is to simply fix the vehicle bugs.


Once that's done, this argument is moot.







well not really....scouts/camps should have nothing to do with calling vehicles/mounts/DROIDS/Faction support.


\the real issue is needing camps to call anything. Especially vehicles and droids. It makes no sense. It makes even less sense to give this abilitiy to the Scouting profession since these items have nothing to do with scouts.


As i said I dont believe this is even a scout issue, it effects every one...


I have yet to hear any reason why Scouts get this privilage other than ages ago they tied craetures to camps to stop CHs from exploiting.


I dont really see where any solution needs a Scout endorsement or should involve you in any way.


No offense but you guys should stick to hunting and fishing or what ever it is that you do andnot be involved in anyhing dealing with droids vehicles or any thing else out of your realm

JBMat
Thu Jan 15, 2004 6:07 pm
#13

Nothing is free.


You want to use droids/pets/vehicles you pay a price.


Right now, the price is using a camp.


Camps aren't broken, vehicles are. Ya'll are in a losing fight here... we got camps and really don't give a Big Rats Azz that we can use em to call the neat stuff. But giving that ability to everyone is crap and you know it. No one starting whining about scouts and camps til they realized they needed camps so they could tool around looking cool.


Sucks to be a non-scout somedays. We have to pay insane prices for clothes, weapons, other stuff. About freaking time we got a perk.


Again, argue all ya want... you are not convincing anyone with your whiney lil arguments.


Now, about following you around so you can look cool and use all that neat stuff, I can be rented, by the hour, and I get first dibs on loot and harvest.... how's that sound?


JB


oh yeah, look out for rasps, their poop is corrosive and makes vehicles poof



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