Scout Archive
Thread: Maskscent... get real
How far in scout are you? Did you try to tame a creature if you are a CH?
It is very valuable....and we are not bitching about the XP. We dont care about that. The skill itself is very usefull...but the way it is now it isnt.
I tried using maskscent over 10 times last night. Not one time did it work. Each time was uagain aggressive creatures that connect from white to red. Each time I was discovered instantly. Not a single point of experience was gained.
Did they remove the XP component of the skill completely? Did they over-nerf it by making it useless (I only have Explore 2 atm).
it would make more sense to make maskscent ineffective against that same creature or warren for 30 seconds or 1 minute not everything. or how about it uses mind and action?? failed attempts = higher cost.
just an idea.
SCOUTS HAVE A KNACK FOR FINDIN' THEIR WAY AROUND PLANETS AND AVOIDIN' TROUBLE.
So far I've yet to see this be true.
GeneralKain wrote:
Give me a break. I've never bothered to use maskscent, and I have HUGE amounts of scouting experience... I can't imagine how much I'd have if I had used it before the "nerf"... I'd prolly have mastered Ranger =p. Jeez, stop complaining, it really isn't that big a deal. There are far more important things to worry/bitch about.
People don't care about the Xp its the skill is now stupid, worthless, useless, retarded, unproductive, pointless..ok ok you get the idea.
Sydhartha wrote:
Not only is the timer unrealistic (1 min is just ignorant) but I too failed on almost every occasion last night that I tried it unless the creature was light blue or lower. Before the patch I was able to get around yellows/reds half the time but I did not succeed once that I could remember. Yes you could accumulate very good experience this way, but there was a very large risk at the same time and it was very costly. Now though, poor novice scouts will spend innumerable hours doing nothing but poaching poor animals and skinning them. In my opinion, we might as well rename the profession into Hunter, not scout.
Here's the point we were at post patch, _+______. Here's the point we seem to be after the nerf_________+.
A very poor job indeed on this one. No thought whatsoever. Now not only is the risk even higher but the reward is smaller.
I think I'll change my profession to artisan and sit in town all day and make master artisan in like 8 hours.
1 minute is unrealistic. Do you realize how long it should really take for a person to change their scent? While running? Down a nearly sheer cliff?
You're right about the Hunter rather than scout thing, although it doesn't bother me too badly because I always saw my character as a hunter more than anything else. But I can see where it would be a problem for most people.
Try the skill again today, it seems like they tweaked it more and it's working better.
Master Artisan in 8 hours? I know some XP grindin', no life havin', typin' macros like a madman mofo's who haven't been able to do that.
--Thrush--
Ok they should of never had a timer on it, They just should of cut down the xp to between 5 and 10 per succesful mask scent. Creature handlers are dieing or fleeing becuase they can't activate mask scent after it fails. And since anytime you try and attack one of the grown up animals, the baby will also attack making it impossible to capture it and turn it into a pet. So now they need to balanc eon Creature HAndler so it can be used....
ANd it was ridiculas anywhere the amout of experience people where getting from it. In real life, which would take more experience to do: Spraying musk on you from a spray bottle, or gutting an animaland cutting it up so that you can seperate the hide from the bones from the usable meat? The sad part is that scouts where getting more xp for spraying than they where for gutting and such.
Creature HAndlers especially used MAsk scent because it was useful, not because of the xp. I used it when i was badly hurt and needed to ge tback to town. I would always reactivate it after i came across a womp rat or soemthign that could sniff me out. NOw however, i'm just screwed. i guees i can run, wait till mask scent wears off, set up camp for 1 minute, then go again. Atleast that way i could get soem kind of wilderness survival xp.
OH here's a thought. Lets making masking your scent in the wild for your own survival, a wilderness survival xp. That would solve tons of problems. MAksing your scent isn't a general scouting ability anyway. It's a Wilderness Survival thing, sinc eit is used to Survive in the wild from creatures.
And they do need to either rename scouting "Hunting" or give it some more out door management and such. MAybe if scouts had the ability to set auto way-points, such as say you want a way-point at -6382, 1284 And then the scout could go straight to it on auto run. That would actually be a Scouting thing.
We scouts also need a form of traps that we set up in the wild, and leave. And when we come back there might be a creature inside of one. This would be a great scouting skill. Not only would it help out Creature HAndlers, becuase now they would be able to set traps to catch babies on there own, but then we could actually have soemthign that is a TRAP, not an effect grenade.
It would be aweosme if scouts get acces to special places that other people could not. Such as hidden caves, or tree houses, or aomething like that. Like tunnels and things that require alot of terrain negotioation skills. Atleas then we could use it for something besides running up a hill....
And Camps need to be able to heal BAttle Fatigue, i hate forming a group going out into the wild to go unting, and one person will get incapped, well that one person will then hav elike 130 battle fatigue, and since our entertainer can only heal battle wounds, we have to all go back to the cantina and heal, or kick him from our group because he took some hits for the group. Doens't sound like fun does it? Maybe some of the advanced camps could heal battle fatigue if you have an Entertainer there. Coudl even have to be a high level Entertainer.
Well there are some suggestions, take htem or leave them.
It makes aspiring Creature Handlers like myself wonder how the hell they are ever going to be able to tame half decent animals. I did not get a chance to use the exploit, although I must say that I was intending to...but nevertheless, could not care about the XP I wasn't able to acquire.
Like many others, I don't even care about the XP from the ability at all...it just enabled me as a future Creature Handler to have an ability over someone else that would allow me to tame creatures more easily. I wish the nerf affected the XP instead.
-Solara Syn-
"Got Real?" - Pinnochio
Not only is the timer unrealistic (1 min is just ignorant) but I too failed on almost every occasion last night that I tried it unless the creature was light blue or lower. Before the patch I was able to get around yellows/reds half the time but I did not succeed once that I could remember. Yes you could accumulate very good experience this way, but there was a very large risk at the same time and it was very costly. Now though, poor novice scouts will spend innumerable hours doing nothing but poaching poor animals and skinning them. In my opinion, we might as well rename the profession into Hunter, not scout.
Here's the point we were at post patch, _+______. Here's the point we seem to be after the nerf_________+.
A very poor job indeed on this one. No thought whatsoever. Now not only is the risk even higher but the reward is smaller.
I think I'll change my profession to artisan and sit in town all day and make master artisan in like 8 hours.