Scout Archive

Thread: Taking away getting pets out in camps, I am against it....

JBMat
Mon Mar 15, 2004 5:19 am
#1

The Devs have bowed to the crying, sniveling and whining of the players who were "forced to have Scout" (an actual quote and title of a post) in order to call pets/droids/vehicles.


Never mind that most CHs need to have some scout.


Never mind you can freaking walk if you "accidentally" store a vehicle, or it stores on its own.


Never mind that you can call a pet or droid and leave them out. God forbid they should get hurt and you would have to actually heal them.


However, as more people will now drop Scout, we make out. They now can't harvest. Less harvestors = fewer organic resources. Demand is not going down. Economics says, we raise prices - or if we are smart, we start bartering with a chosen few and poop on the rest.


I think we will make out on this deal, To be determined.


JB


Nemo0
Mon Mar 15, 2004 7:34 am
#2






JBMat wrote:

The Devs have bowed to the crying, sniveling and whining of the players who were "forced to have Scout" (an actual quote and title of a post) in order to call pets/droids/vehicles.


Never mind that most CHs need to have some scout.


Never mind you can freaking walk if you "accidentally" store a vehicle, or it stores on its own.


Never mind that you can call a pet or droid and leave them out. God forbid they should get hurt and you would have to actually heal them.


However, as more people will now drop Scout, we make out. They now can't harvest. Less harvestors = fewer organic resources. Demand is not going down. Economics says, we raise prices - or if we are smart, we start bartering with a chosen few and poop on the rest.


I think we will make out on this deal, To be determined.


JB








Also, the devs seemed to drop a hint that a camp revamp was coming soon. Given how much usefulness they are taking out of the scouting skills, I can only see them giving us a lot of nice stuff. If they do that, then I'm guessing we'll get the old sitting in a camp feeling again. I love my camps. And I totally agree with what JB is saying.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


JediboyMike
Mon Mar 15, 2004 10:30 am
#3

Personally I see this as a good thing for scouts in general. Why? well it will get the people who only take scout for that reason out of the business and less complaining from them.



Then there is the reduction in people who can harvest. Less people harvesting will equal more demand for the product which SHOULD equal more money per product harvested.


I like camps myself. I am guilty of grinding in camp to get the tree over with, but have found that now i go in the wilds with friends, we take a break from hunting, throw up a camp. The artisan takes some time to grind, I resupply my traps, we heal up and take care of guild business. Break camp and i have some nice camp xp.


funny thing about the servers being different. I hear of servers where organics are in short supply and prices are high. I charge around 5cpu (based on the scout guide for quality) and have had a crafter tell me I am WAY overpriced and it should be within the 1-3 cpu range. I told him that he does not need my hides then. ;-)




jjmartin
Mon Mar 15, 2004 1:43 pm
#4

I know I might be one of the few that believes this but I am against the idea of having the ability to pull pets out without camps.


My reason is this. I have been playing this game since the beginning and back then (when the game was more entertaining) the camps were like a little pow-wow. For everyone to enjoy the hunt and eachothers company....... Everyone would sit and heal, listen to music and store you tired pets to get new ones. Yes this might help people on the run to get there pets out faster but do we really need that? Do we need a way for people to grind faster? When are we going to slow things down. People are all complaining that there is not enough to do in this game but I think it is because people are so set out on there grind they are missing on what the game is about. Experiencing Star Wars as first hand as we can. Enjoying the moment with friends. I remember when I started this game I would camp and zoom out to see my camp and the two suns on Tat. Those days are a blur.


I did not know where to post this but I figured since this was about camps scout would be the best place.....



Jerdeta Douglas(Master Architect/ Master Droid Engineer)/ Novisio Hope (MBH/ Master Smuggler)
Mayor of New Lymbo (Chilastra)
House Lymbo Reborn (HLR)


Day 1 vet.
Seiryuu
Mon Mar 15, 2004 2:09 pm
#5

JB, while I appreciate your cynical and blunt nature, you're way off on this one.

It wasn't the creature handlers that got this changed. Our complaints about the need to use camps have been ignored since beta. It was the introduction of vehicles and the problems that non-scouts had with them that caused a general cry that the devs actually listened to.

Never mind that most CHs need to have some scout.

Exactly. We already had the skills to make a camp. To us camps were nothing more than an annoyance because of other severe bugs in our system. While we want the bugs fixed, what is more likely to happen -- fixing our bugs or removing the need to call from a camp?

Never mind you can freaking walk if you "accidentally" store a vehicle, or it stores on its own.

Try taking a five kilometer walk on Dathomir when your bike or mount stores on you and you have zero terrain negotiation. You would be upset, too.

The most us Scouts and Rangers had to deal with was putting up a new tent and calling it again. We had a way around this bug when the non-scouts did not.

Never mind that you can call a pet or droid and leave them out. God forbid they should get hurt and you would have to actually heal them.

We would love if this was possible. On many of the heavily populated planets pets auto-store every few minutes. Auto-storing has been one of our top bugs since the beginning.

I think we will make out on this deal, To be determined.

Eventually, although I realize it will be months before camps are properly addressed.

Seriously, how many times were you contacted to come out into the middle of the wilderness to throw up a camp for someone? If your answer is less than one, what exactly are you losing with this change? If your answer is more than none, I want a screenshot.

From a CH's perspective we could already throw up a camp, and all we needed was the basic one. That does nothing to justify the other three Scout camps, nor the the three Ranger camps. Using calling to justify camps means we have six camps that are ignored because it gives the impression the restrictions make all camps worthwhile.

From a non-Scout perspective they get an annoyance removed and it gives them one less reason to be a Scout when they shouldn't be one to begin with. I am glad they will no longer be one myself. If I have to give up an annoying feature to make my chosen profession more unique you can bet I will be happy about it. (Now if we can remove Scout as a pre-req for Bounty Hunter...)

From the devs perspective, the only reason calling from camps existed was to prevent griefing. (Ignore the fact that timers were later added to prevent this because camps solved nothing and that most combat occurs in cities were camps are not needed.) I'm not sure if anyone here has fought against an 'equal' level handler, but the only griefing was the pet's vitality loss if its owner could not store it before combat started.

Scout are losing nothing over this change. Camps are completely worthless and if you can't admit that and instead try to defend this silly calling mechanic they are never going to improve. Now that it is gone, we can focus on making camps useful and the devs have nothing to justify that they are.

Would you rather a useful camping implementation or a system that does nothing for Scouts and is only an annoyance for a majority of the game's population?

[Edited for grammar and emphasis]

Message Edited by Seiryuu on 03-15-2004 03:12 PM



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
jjmartin
Mon Mar 15, 2004 4:52 pm
#6

I do think that it is silly to have a camp out to bring out bikes but camping is part of the fun of the game. Maybe I am trying to force my beliefs on the game but it just takes away from the game now that people are not forced to sitdown and enjoy the camps.


Camps can be enjoyable to have out. I just wish the devs could take away the drive for the grind and bring in some other items that would intice people to do other things then master every profession in one week.





Jerdeta Douglas(Master Architect/ Master Droid Engineer)/ Novisio Hope (MBH/ Master Smuggler)
Mayor of New Lymbo (Chilastra)
House Lymbo Reborn (HLR)


Day 1 vet.
Seiryuu
Mon Mar 15, 2004 5:39 pm
#7

Maybe I am trying to force my beliefs on the game but it just takes away from the game now that people are not forced to sitdown and enjoy the camps.

Forcing people to do something does not make them enjoy it. Usually it makes them resent it.

It is a far better design philosophy to make people want to do something.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
SioBabble
Mon Mar 15, 2004 5:58 pm
#8






jjmartin wrote:

I do think that it is silly to have a camp out to bring out bikes but camping is part of the fun of the game. Maybe I am trying to force my beliefs on the game but it just takes away from the game now that people are not forced to sitdown and enjoy the camps.


Camps can be enjoyable to have out. I just wish the devs could take away the drive for the grind and bring in some other items that would intice people to do other things then master every profession in one week.









Unforutnately, a lot of people aren't playing this game to just enjoy themselves. Theyv'e got powerleveling and Jedi slots to grab!


My greatest objection to the camp to call requirement is that it was an annoyance for me as a CH. The reasons given for it were lameass, easily refuted ones about "exploits" that TH and the devs could never adequately explain, except to ignore their own changes in the game that eliminated the exploits they were so worried about totally independently of the camping requirement.


Once non-scouts started needing to call vehicles in the wilds, it became a broader issue, as outlined above. CHs had been bitching about pets autostoring and failing to follow for months, and the devs ignored it. For a two month period there was a bug that allowed you to call virtually anywhere if you had a declared residence, and the sky failed to fall as TH and the devs said it would if anyone could call anywhere.


Camps were originally supposed to be "bases of operation" in the wild, but the instant you go into combat your camp ceases to function as a base of operations, so that idea got axed. Higher level camps were supposed to repell aggro, but I've seen crazed durnis launch attacks into the highest level Ranger base camps. Healing is also a good feature, but if you've got a medical droid, well, that kinda scotches that, particularly when you've got a 110 med level droid and the camp's lousy 45 level takes precedence in determining the heal rate, so you drop the camp to get the higher rate. Then there's the crafting stations that come with the higher level camps; again, a good droid with the right crafting station makes this redundant, and the droid probably is a higher level crafting station, to boot. WIth experimentation being absolutely crucial to med crafting, using the highest level crafting station for emergency med crafting is a must.


The key is making camps really worth the effort. I still use them just to sit and craft out in the wilderness once and a while, to slowly autoheal myself and some friends. They make great rally points when you've just finished up a fight, and to catch your breath after a serious scrum with some mantigrues or vesps.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


jjmartin
Mon Mar 15, 2004 7:12 pm
#9






Seiryuu wrote:
Maybe I am trying to force my beliefs on the game but it just takes away from the game now that people are not forced to sitdown and enjoy the camps.

Forcing people to do something does not make them enjoy it. Usually it makes them resent it.

It is a far better design philosophy to make people want to do something.





I agree but as a player and really no voice to speak of (i mean i feel as if we really do not have a voice to speak of) all I can do is do all of these IMHO or IMO. I just make some of these post to know that I am not the only one who thinks this.



Jerdeta Douglas(Master Architect/ Master Droid Engineer)/ Novisio Hope (MBH/ Master Smuggler)
Mayor of New Lymbo (Chilastra)
House Lymbo Reborn (HLR)


Day 1 vet.
jjmartin
Mon Mar 15, 2004 7:16 pm
#10






SioBabble wrote:





jjmartin wrote:

I do think that it is silly to have a camp out to bring out bikes but camping is part of the fun of the game. Maybe I am trying to force my beliefs on the game but it just takes away from the game now that people are not forced to sitdown and enjoy the camps.


Camps can be enjoyable to have out. I just wish the devs could take away the drive for the grind and bring in some other items that would intice people to do other things then master every profession in one week.









Unforutnately, a lot of people aren't playing this game to just enjoy themselves. Theyv'e got powerleveling and Jedi slots to grab!


My greatest objection to the camp to call requirement is that it was an annoyance for me as a CH. The reasons given for it were lameass, easily refuted ones about "exploits" that TH and the devs could never adequately explain, except to ignore their own changes in the game that eliminated the exploits they were so worried about totally independently of the camping requirement.


Once non-scouts started needing to call vehicles in the wilds, it became a broader issue, as outlined above. CHs had been bitching about pets autostoring and failing to follow for months, and the devs ignored it. For a two month period there was a bug that allowed you to call virtually anywhere if you had a declared residence, and the sky failed to fall as TH and the devs said it would if anyone could call anywhere.


Camps were originally supposed to be "bases of operation" in the wild, but the instant you go into combat your camp ceases to function as a base of operations, so that idea got axed. Higher level camps were supposed to repell aggro, but I've seen crazed durnis launch attacks into the highest level Ranger base camps. Healing is also a good feature, but if you've got a medical droid, well, that kinda scotches that, particularly when you've got a 110 med level droid and the camp's lousy 45 level takes precedence in determining the heal rate, so you drop the camp to get the higher rate. Then there's the crafting stations that come with the higher level camps; again, a good droid with the right crafting station makes this redundant, and the droid probably is a higher level crafting station, to boot. WIth experimentation being absolutely crucial to med crafting, using the highest level crafting station for emergency med crafting is a must.


The key is making camps really worth the effort. I still use them just to sit and craft out in the wilderness once and a while, to slowly autoheal myself and some friends. They make great rally points when you've just finished up a fight, and to catch your breath after a serious scrum with some mantigrues or vesps.







I agree with this too. I just is kind of sad to run from missions and not see camps. I used to love coming up to a camp and having a seat to converse with people I have never met before. Camps are pointless in the grind if you have the right tools. Still believe this game needs to be less grind oriented and more quest oriented.



Jerdeta Douglas(Master Architect/ Master Droid Engineer)/ Novisio Hope (MBH/ Master Smuggler)
Mayor of New Lymbo (Chilastra)
House Lymbo Reborn (HLR)


Day 1 vet.
DeltaXi65
Tue Mar 16, 2004 1:33 am
#11

Gang,


I was against it too. But it's a popular choice, unfortunately.


We do get the bonus of not having a timer if we call without a camp, which is nice.


And I'm using this nerf as a anvil to hammer the Devs for camp changes.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

WarFerret
Tue Mar 16, 2004 7:20 am
#12

My favourite solution to this was purely to allow anyone to use a basic camp kit, that would let most people recoup the 15 points in novice scout and give scouts a nice little earner, my second favourite solution was just to let people pull vehicles out anywhere with the current restrictions on pets and droids, but I guess vehicles are too similar to the other two for this to be implemented so we have this new system.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
DreadRanger
Tue Mar 16, 2004 7:32 am
#13

I think it's a good change, particularly considering the persistant autostore problem. Also, as was touched on above, it will eliminate the "dabblers" who only took Scout for the camping abilities. Now they can reclaim those points and use them to go blasting away at everything that moves. Meanwhile, existing Scouts will be in greater demand as the harvesters of the organic components necessary to make the medicines and buffs that keep the Galaxies humming.



Great day for Scouts and Creature Handlers.





Having a Savage Humbaba means never having to say your feet are wet.

Corben Draen
Master Creature Handler/Ranger/Pikeman in Moenia, Naboo
Tempest Galaxy
Page 1 of 2
Previous Next