Scout Archive

Thread: Scout-based Force Sensitive Skills please give your feedback

Vorpaks
Mon May 30, 2005 3:00 pm
#1

Easy question: Currently Scout and Trapping xp converst to Senses xp at the villiage. Would you like me to ask the developers to switch this to Reflexes xp, since the reflexes line has the "Scout" FS line of Survival? Or are you happy as is.

Note: To unlock the senses lines you must have either novice medic or novice artisan. Unlocking the reflexes lines has no professional requirement.

Message Edited by Vorpaks on 05-30-2005 06:01 PM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Hakai
Mon May 30, 2005 4:18 pm
#2

it would certainly fix up one of the loose ends that has been bugging a lot of people.


I say go for it. *grin*





Hakai Youkai
==================================
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Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Deadtech
Mon May 30, 2005 4:33 pm
#3

makes sense to me. unfortunately I am about to fill up that tree so it wouldn't help me one bit doing it now. But for everyone else it would be great



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Bendar
Tue May 31, 2005 3:10 am
#4

Sounds like a plan to me



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
Dariane_Kamutsovy
Tue May 31, 2005 3:33 am
#5

I agree.

I already mentioned it in FS forum as well but I can't find it anywhere (still) on the stickied "issues" list...


And while at it... allow previously converted Scout XP/FS Senses XP to exchanged 1:1 to FS ER XP....

ColonelJalaan
Tue May 31, 2005 4:22 am
#6

Yes! Yes! Yes!


It makes total sense to me to have our experience points go into reflexes where our wilderness branch is.










--------------

Jalaan Stormrider - Rebel at Heart

Monster Garage Speeders: 2360 -5560 Pale'in Ma-Allesh Naboo

JascoSmlee
Tue May 31, 2005 4:35 am
#7







Vorpaks wrote: Easy question: Currently Scout and Trapping xp converst to Senses xp at the villiage. Would you like me to ask the developers to switch this to Reflexes xp, since the reflexes line has the "Scout" FS line of Survival?


Yes Or are you happy as is.


No


Note: To unlock the senses lines you must have either novice medic or novice artisan. Unlocking the reflexes lines has no professional requirement.


This makes even more sense now that scout xp comes much, much faster and we can't even use it currently as scouts/rangers, to trade to anyFS skills.





Message Edited by JascoSmlee on 05-31-2005 12:35 PM



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Kiryoku
Tue May 31, 2005 4:38 am
#8


a little bit of dev's advocate:


the reasoning behind Sense XP being the "catchall" (and thus what scouting XP turns into), is so that players will have a better chance at having a template that provides them with options in choosing FS trees...


someone with only combat and scouting skillscan choosefrom Senses, Reflexes, or Combat, as it is now... (heh, unless that combat profession is CH... then they're boned)


also,they have tried to "balance" the XP flow into each of these trees... adding something to the Reflexes XP conversion without adding to Combat would knock them out of balance, making Reflexes "easier" to earn...


from a numerical standpoint,they account for mass quantities of weapons and combat XP because that is the back-bone of the game... it's easy to see why it makes up two of the FS trees... for Senses, you have a lot of varying forms of XP... probably none of which play a bigger role than Scout XP (ever seen anybody Image Design their way to Luck 4?)... with scouting being a big piece of that pie, i don't think Senses could survive without it...


ok, so i'm tired and it wasn't my best attempt at dev's advocate... but, here's what i think:


all FS XP conversions need to be relooked at and stuck where they "make sense"... all forms of combatXP shouldtowards the same goal(including CH XP)... Medic XP conversion rates need adjustment, now that it is a substitute for combat XP... and many, many more changes...


as for what you can do... i wouldn't have both Scout XP and Trapping XP convert to Reflexes... i think Scout XP should stay like it is (Senses), and Trapping XP should get a number tweak and convert to Reflexes and Combat... i think it puts us in a good place... spiritually, ecumenically... grammatically...

Message Edited by Kiryoku on 05-31-2005 04:40 AM



kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
Vorpaks
Tue May 31, 2005 5:07 am
#9



Kiryoku wrote:
a little bit of dev's advocate:
the reasoning behind Sense XP being the "catchall" (and thus what scouting XP turns into), is so that players will have a better chance at having a template that provides them with options in choosing FS trees...
someone with only combat and scouting skillscan choosefrom Senses, Reflexes, or Combat, as it is now... (heh, unless that combat profession is CH... then they're boned)
also,they have tried to "balance" the XP flow into each of these trees... adding something to the Reflexes XP conversion without adding to Combat would knock them out of balance, making Reflexes "easier" to earn...
from a numerical standpoint,they account for mass quantities of weapons and combat XP because that is the back-bone of the game... it's easy to see why it makes up two of the FS trees... for Senses, you have a lot of varying forms of XP... probably none of which play a bigger role than Scout XP (ever seen anybody Image Design their way to Luck 4?)... with scouting being a big piece of that pie, i don't think Senses could survive without it...
ok, so i'm tired and it wasn't my best attempt at dev's advocate... but, here's what i think:
all FS XP conversions need to be relooked at and stuck where they "make sense"... all forms of combatXP shouldtowards the same goal(including CH XP)... Medic XP conversion rates need adjustment, now that it is a substitute for combat XP... and many, many more changes...
as for what you can do... i wouldn't have both Scout XP and Trapping XP convert to Reflexes... i think Scout XP should stay like it is (Senses), and Trapping XP should get a number tweak and convert to Reflexes and Combat... i think it puts us in a good place... spiritually, ecumenically... grammatically...

Message Edited by Kiryoku on 05-31-2005 04:40 AM



I can see that reasoning... but consider that senses does have a lot of xp going into it already. Medic, I believe ALL the artisan lines of which there are a lot, all entertainer xp, and CH xp, as well as some others. I think what really gets people though it the professional pre-reqs. Two of the lines require Novice Artisan, one of them requires novice medic, and one of them requires master medic. Really the only Scout-based profession that would naturally take one of these professions is Bio-Engineer.

I do see your point though. If a Scout does desire any of the Senses line it would be very hard to get them without picking up an elite crafting or medical profession in order to get the large amounts of xp needed for conversion.

By the way for anyone who is wondering - this question was not solicited by anyone. Its totally my own curiosity. If the majority of you reply that yes, you would like this I will bring it up on the Corr forum. No guarantee that they will actually change it though.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Kiryoku
Tue May 31, 2005 5:21 am
#10




Vorpaks wrote:

I can see that reasoning... but consider that senses does have a lot of xp going into it already. Medic, I believe ALL the artisan lines of which there are a lot, all entertainer xp, and CH xp, as well as some others. I think what really gets people though it the professional pre-reqs. Two of the lines require Novice Artisan, one of them requires novice medic, and one of them requires master medic. Really the only Scout-based profession that would naturally take one of these professions is Bio-Engineer.

I do see your point though. If a Scout does desire any of the Senses line it would be very hard to get them without picking up an elite crafting or medical profession in order to get the large amounts of xp needed for conversion.

By the way for anyone who is wondering - this question was not solicited by anyone. Its totally my own curiosity. If the majority of you reply that yes, you would like this I will bring it up on the Corr forum. No guarantee that they will actually change it though.




woo!... i'm still not asleep!


i think the only artisan XP that goes into Senses is surveying... all other crafting XP goes into the Crafting Mastery skills... the three main sourcesfor SensesXPare scout, medic, and music/dance... but for most players, scout XP is the only option... mediconly worked for the "grinders"... and music/dance, well, let's just say the only folks who took this route werespending a LOT of time entertaining... heh


i forgot about the quest unlocking requirements... that definitely needs to be changed... all of the FSquests should be accessable to everyone -if you can find a way to pass it, you should be able to pass it... if you go to the Corr. forum with any of this, i'd definitely slam them with the "we can't unlock any of these!" bit...



kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
Owen-Lars
Tue May 31, 2005 6:04 am
#11

When the initial changes came out to the FS system i asked if we could have our trapping and scout count towards our reflex but it never happened and to be honest i cant see it happening in the future im afraid.


The devs are probly too busy thinking of a way to hand out tracking and camps to everyone oh and probly about the next jedi revamp.





THORTAC BALCOR
The Lost Ranger
RANGER
thpokc
Tue May 31, 2005 6:17 am
#12


Agree with Owen's comments although I would love to see this change.



Cebri Flyingwaver - Master Ranger/Master Rifleman
Once a Ranger, always a Ranger... the spirit will live on
Siqoa
Tue May 31, 2005 6:20 am
#13


I totally agree!


I have no SP left to unlock novice artisan or medic, so all my scout xp is just sitting there. If you could unlock the senses line without needing those novice skills, I probably wouldn't care as much.



Osa-Ry Keita
Master Dancer

Edge of Infinity, Dantooine, Tarquinas
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