Rifleman Archive
Thread: StartleShot1/2
I can't add much to my previous thoughts on it.
A state-effect, delay, or intimidate are really the most likely candidates I can see... and I don't see much use for a state-effect here (we already have stun and dizzy... perhaps blind?), a delay isn't very useful (and infringes on smuggler and brawler skills), and intimidate, while it would be great, is likely 'too-powerful' (and cuts into the brawler skills) even vs a single target. a ranged AOE intim would be great, but I don't think it keeps a balance.
at the very least: a bump in the damage modifier would improve it over /flush.
XaverriJade7 wrote:
I think I have to agree with all of that. Blind would not be overpowering, but could still make the skill useful. Perhaps a single-target Blind for Startle1 and an AoE Blind for Startle2?Maybe that AoE Blind is asking a bit much(or maybe not), but it's an idea.Also, we still lack any single-target, random HAM, high damage shot. Currently, Surpriseshot is the winner there with 3x damage(correct me if mistaken as it's not quite commonly used). Speaking of which, shall we discuss alternatives for Surpriseshot here too?
I've got an idea for SurpriseShot. Looking at moving it to Concealment IV and making it as you state, a high damage, long delay single target attack.
I'll be going back over the older post about this to to look for ideas. But also wanted to post a fresh one to see if we got any new ideas.
I'm not inclined to ask to give it a state effect we don't already have as I don't want to infringe on other professions abilities to do state effects.
Maybe at the minimum to switch it from Posture Up to Posture Down and flipping it in Counter-Sniping with FlushingShot1/2 since it wouldn't have an effect also. Just throwing ideas out.
Message Edited by Waste93 on 08-15-2004 01:54 PM
Waste93 wrote:
Maybe at the minimum to switch it from Posture Up to Posture Down and flipping it in Counter-Sniping with FlurryShot1/2 since it wouldn't have an effect also. Just throwing ideas out.
Message Edited by Waste93 on 08-15-2004 01:27 PM
XaverriJade7 wrote:
Okie. This part threw me off though...
Waste93 wrote:
Maybe at the minimum to switch it from Posture Up to Posture Down and flipping it in Counter-Sniping with FlurryShot1/2 since it wouldn't have an effect also. Just throwing ideas out.
Message Edited by Waste93 on 08-15-2004 01:27 PM
So possibly make Startles Posture Down instead of Up? Makes senseBut the other part I don't quite get- Flurryshots are currently in the Special Abilities tree with a Dizzy/AoE Dizzy effect. Are you looking at moving them(fine with me I guess) or do you mean Flushingshots? So put Startle 1 where Flushing1 currentlyis and vice versa and then the same thing with the 2s? And what did you mean by the 'since it wouldn't have an effect also'? Sorry, maybe I'm not thinking well today. It's hot here
No you are correct. It should have stated switching Startle1/2 with Flushing1/2.
I meant that since StartleShot1/2 would be a Posture Change only with no state effect unlike FlushingShot1/2, put StartleShot lower in the branch.