Rifleman Archive

Thread: Gaining rifles 0004 first. A must

Barb-Wire
Thu Oct 21, 2004 7:45 am
#1

while grenades for a non-commando are not worthwhile time wise for the FS village grind they are PERFECT for gaining those CRUCIAL speed boxes in rifles. in one buff session you can use C12 grenades to gain all the combat XP you need to get to rifles 0004 by using them on hurton stalker lairs.


this will speed your rifle grind by many orders of magnitude and bypass all the speed issues leveling rifle entails.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
WayneInAustin
Thu Oct 21, 2004 7:47 am
#2

NOW you tell me......




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Barb-Wire
Thu Oct 21, 2004 7:48 am
#3






WayneInAustin wrote:

NOW you tell me......






it just occured to me 2 minutes ago. it was one of those DUH why didnt i think of that the last 4 times i made master rifle!!!! lol but i think this bit of info needs to be added to the "how do i master rifles" faq. but someone other than me needs to add it cuz im not as elequant in writing how-to as some folks are.

Message Edited by Barb-Wire on 10-21-2004 09:42 AM



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
DarthMarksman
Thu Oct 21, 2004 8:08 am
#4






Barb-Wire wrote:






WayneInAustin wrote:

NOW you tell me......






it just occured to me 2 minutes ago. it was one of those DUH why didnt i think of that the last 4 times i made master rifle!!!! lol but i think this bit of info needs to be added to the "how do i master rifles" faq. but someone other than me needs to add it cuz im not as elequant in writing how-to as some folks are.

Message Edited by Barb-Wire on 10-21-2004 09:42 AM





It's a given to want the speed first. Though some will say Rifleman 4/0/0/0 is more beneficial for the accuracy. Still others will say that they found it best to level up Rifleman 0/4/0/0 for the concealment because they were aggroed less. Me personally, I just finished out the Sniper branch and have 1 more box on the Speed branch before I continue my grind. I have 1 box on the concelament branch right now. Next stop, Counter Sniper 3 and Flushing Shot 2.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


MochaF
Thu Oct 21, 2004 8:25 am
#5






Barb-Wire wrote:

while grenades for a non-commando are not worthwhile time wise for the FS village grind they are PERFECT for gaining those CRUCIAL speed boxes in rifles. in one buff session you can use C12 grenades to gain all the combat XP you need to get to rifles 0004 by using them on hurton stalker lairs.


Just to ask a dumb question, is it best to throw grenades on the stalkers too? Or just the lair.




.::A'ker :: A'noq::.

PsychoticChipmunk
Thu Oct 21, 2004 9:27 am
#6

You coming back to rifles again barb?



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XaverriJade7
Thu Oct 21, 2004 11:45 am
#7






DarthMarksman wrote:

It's a given to want the speed first. Though some will say Rifleman 4/0/0/0 is more beneficial for the accuracy. Still others will say that they found it best to level up Rifleman 0/4/0/0 for the concealment because they were aggroed less. Me personally, I just finished out the Sniper branch and have 1 more box on the Speed branch before I continue my grind. I have 1 box on the concelament branch right now. Next stop, Counter Sniper 3 and Flushing Shot 2.



Grenades= Combat XP= Rifleman Special Abilities(speed) line. The other three useweapons XP, so grenades won't be much use for them. Assuming grenades still work as they did when I last checked.





Kezia Sunshade
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DarthMarksman
Thu Oct 21, 2004 11:48 am
#8






XaverriJade7 wrote:





DarthMarksman wrote:

It's a given to want the speed first. Though some will say Rifleman 4/0/0/0 is more beneficial for the accuracy. Still others will say that they found it best to level up Rifleman 0/4/0/0 for the concealment because they were aggroed less. Me personally, I just finished out the Sniper branch and have 1 more box on the Speed branch before I continue my grind. I have 1 box on the concelament branch right now. Next stop, Counter Sniper 3 and Flushing Shot 2.



Grenades= Combat XP= Rifleman Special Abilities(speed) line. The other three useweapons XP, so grenades won't be much use for them. Assuming grenades still work as they did when I last checked.





Right, your point. . .?



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Therault
Thu Oct 21, 2004 11:56 am
#9

I wouldn't even waste my time with the Grenade xp, just go up the Accuracy tree first, the speed will come in time. Accuracy is your friend, plus you'll get HS3 wich is very nice to have, especially with a nice sliced T21 for damage with a good power-up!
Barb-Wire
Thu Oct 21, 2004 3:07 pm
#10






WayneInAustin wrote:





DarthMarksman wrote:





XaverriJade7 wrote:





DarthMarksman wrote:

It's a given to want the speed first. Though some will say Rifleman 4/0/0/0 is more beneficial for the accuracy. Still others will say that they found it best to level up Rifleman 0/4/0/0 for the concealment because they were aggroed less. Me personally, I just finished out the Sniper branch and have 1 more box on the Speed branch before I continue my grind. I have 1 box on the concelament branch right now. Next stop, Counter Sniper 3 and Flushing Shot 2.



Grenades= Combat XP= Rifleman Special Abilities(speed) line. The other three useweapons XP, so grenades won't be much use for them. Assuming grenades still work as they did when I last checked.




Right, your point. . .?




I understood her point. Newer people may be confused. They don't realize that the XP for the fourth tree (combat xp) is seperate from the XP for the first three trees (rifle xp). So grenades are only useful for the fourth tree. Hopefully I'm not putting words in her mouth, but I think Kez she was just trying to make that a little clearer.





wayne your correct im not very good at writing guilds to do anything LOL.


but you will level faster in the other three trees if you do the grenade thing first to fill up the speed line. for those that dont care to get there fast then just do it the regular way.


yes grenades still give 100% combat XP as if it were a weapon so a huurton stalker will give 5k combat on death. just target the lair stand in the lair and chuck the grenades at the lair. they hit 100% of the time so the Area effect will land on all 6 huurtons attacking you.


when you get the huurtons near dead (when the first one dies) step back and kill each wonded one with your weapon. when those are dead hit the lair to generate 6 more. rinse repeat. should tke a buff session to gain max speed at less than master. this will let you fire a T21 at very good speed and you can bypass grinding with a laser. this speeds things up by many many orders of magnitude.


im still master rifles but im a dark jedi now as well as an imperial pilot on wednesday.


it will be a very very sad day when i hang up my krayt T21 for posterity. but i am enjoying jedi immensly. i will always have a fondness for rifles and CH. my two favorite professions. i just wasnt sure i would like jedi but it has brought a definate excitement to the game that i havent felt since the game came out.

It is just a sad thing that i cant bring this community with me over to the Jedi board. you guys are head and shoulders above that bunch of tards. so dont yell at me tooooo much i will always have a rifle even when i someday lose the cert for it





Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Waste93
Thu Oct 21, 2004 9:19 pm
#11

I have to agree with Barb for the most part. Speed is our friend. If you can level that branch first, and quickly. You will be firing much faster.


That helps gaining the other branches since if you are firing twice at fast, you are killing twice as fast and hence gaining the XP twice as fast.


The only question though is the length of time required to do this less than the time saved? I would think so. If you use grenades on Huurton lairs it work out to about 3-4k Combat XP?. Plus you should also get the 10% of that for another 300-400 Combat XP. So you should be getting about 4-5k Combat XP per lair easy (between the lair and the Huurtons).


Use your rifles on the Huurtons themselves to get some Rifle XP and it sounds like a pretty good system.



Colonel Waste - The Wookiee Crusader
NeoEcks
Thu Oct 21, 2004 9:34 pm
#12

a grand idea. i will use it to level rifles for one of my alts.

this is the rifleman forum, so it is ideal to keep the topic on riflemen...but i might whisper that this would be good for ANY elite combat profession to fill up that pesky combat XP line (pistol speed is in the combat XP line too, and for those carbineers looking for FAA2...combat line)




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Therault
Thu Oct 21, 2004 11:48 pm
#13


_________________________________________________________________________________________________________


Waste93 said:





The only question though is the length of time required to do this less than the time saved? I would think so. If you use grenades on Huurton lairs it work out to about 3-4k Combat XP?. Plus you should also get the 10% of that for another 300-400 Combat XP. So you should be getting about 4-5k Combat XP per lair easy (between the lair and the Huurtons).



_________________________________________________________________________________________________________



So basically what you're saying is that you'll get 4-5 combat xp for the lair and all the creatures. You'll get that anyways if you get a non-mission Huurton lair(more creatures per non-mission lair)and just use your rifle. You'll be getting 40-50k rifle xp and the 4-5k combat xp all at the same time, so just use your rifle, and you will get to master easily depending on how much you play



Menjari Seul






OH and Good Luck Barb-Wire! Maybe with your new charechter you'll have the time to play CH/Rifleman with it

Message Edited by Therault on 10-21-2004 11:52 PM

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