Rifleman Archive

Thread: so the 2.5x mod was not fixed in this update... instead they make things worse...

RAMBOW
Thu Sep 25, 2003 3:48 pm
#1

Dev1: I got a great idea, lets give TKA a smaller timer for knockdowns!


Dev2: OK, I like it, But what about this 2.5x mod? its really killing the rifleman.


Dev1: the rifleman? we have rifleman? oh well, its probably not a big issue.


__________________________________________________________________


I have friends that are TKM, so you good for them, but with this 2.5x mod out this is crap, Im sorry but from 64m away there should be no TKA that can live a charge on me, but instead I miss cause they are running , and get absulutly hammered when they get to me.



Riflemanare broke, and the only thing for us in the big monthly update was a fix that was suppost to be in a month ago.. AP3 for T21...


No we didnt get lower special costs, no T21s didnt get unnerfed, no the 2.5x mod is still here.....


Are they even listening to us!?







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Mahonri Disciple #2: The Dusk
Jaif
Thu Sep 25, 2003 4:36 pm
#2

[blockquote]T21 improvements



Fixed some bad Armor Piercing ratings on weapons. The T-21 has been set to Heavy and the Tusken Rifle set to Light.[/blockquote]

I took these two sentances as two seperate ones. First was a vague reference to improving the T21's stats, second a specific mention of changing both the T-21 and Tusken Rifles.

I'm holding out hope that T-21s will start having better stats.

-Jeff
StealthNuck
Thu Sep 25, 2003 4:56 pm
#3

I think both of those points are from the last Update notes, the ones that are already in-game. They screwed up by combining the new and the old, these are old.

Sorry.



Caius - | Master Useless Class | Master Rifleman
Eclipse
oaktree68
Thu Sep 25, 2003 10:54 pm
#4

The 2.5x melee penalty is the saving grace of this class right now. Careful what you wish for, we may get it.

Tilen
Scylla
Surdanis
Fri Sep 26, 2003 4:35 am
#5

I agree. What the devs don't understand is that a moving target is only a hard target to hit when it moves left/right, etc. and NOT WHEN IT IS CHARGING THE RIFLEMAN DIRECTLY! Sooo...


1. In the above situation, where the opponent is charging the rifleman, I propose a 2.5x damage multiplier!


Now that's game balance.


2. Furthermore, increase the chance to hit by +25!


3. And, of course, create some code to figure where the target is in relation to the direction the marksman is facing: The more deviant the path of the target towards or away from the marksman, the harder it is to hit the target; conversely, the less deviant the path towards or away from the marksman, the easier it is to hit. Thus, a direct charge against the marksman by a melee mob/PC would incur no penalty (though a bonus to hitwould be incurred for charging).




Ha-Jin Katsu Zenari
Seflyn
Fri Sep 26, 2003 5:24 am
#6






oaktree68 wrote:
The 2.5x melee penalty is the saving grace of this class right now. Careful what you wish for, we may get it.

Tilen
Scylla




The patch after 2.5x melee damage is removed we WILL be nerfed.



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Swiller
Fri Sep 26, 2003 6:02 am
#7

"The patch after 2.5x melee damage is removed we WILL be nerfed."


They said they are reducing it for Carbineers and Pistol33rs also, ours will still be the highest at 1.5x. Carbineers will be 1x and pistol33rs will be .5x. So they are reducing everyones, we will still be the worst against melee.

SocialConformer
Fri Sep 26, 2003 7:04 am
#8






Swiller wrote:

"The patch after 2.5x melee damage is removed we WILL be nerfed."


They said they are reducing it for Carbineers and Pistol33rs also, ours will still be the highest at 1.5x. Carbineers will be 1x and pistol33rs will be .5x. So they are reducing everyones, we will still be the worst against melee.







So pistoleers will take half damage from melee?


That's wierd. Are they going to reduce their running speed while shooting too?





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

sim123321
Fri Sep 26, 2003 7:11 am
#9

Don't forget they are giving pistoleers griefing abilities also. There disarm shot is going to damage weapons, most likely it will be like the CM griefing. Probably still be able to attack a player with it even though they are incapped since they are targeting an object with it.


Guess I won't be doing any pvp for awhile after they fix them.

RAMBOW
Fri Sep 26, 2003 7:15 am
#10

OMG this is getting bad, Its like the devs see us as slow people, carrying huge slow guns and that any drunken thief could charge us from 64m and kill us in 2 punches.....



I am so sick of our accuarcy and the 2.5x mod.



When you fire as slow as we do we cant afford to miss... this is getting out of hand because we havent even seen them try to fix us, it just seems they are making it worse...






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Mahonri Disciple #2: The Dusk
ArianSix
Fri Sep 26, 2003 10:49 pm
#11

Allowing disarm shot to damage weapons is completely stupid... this has no purpose other than to cause griefing.


I always envisions dissarm shot as something that unequipped your weapon. Likewise it should be on a 30 sec timer to keep it from being abused.


Sometimes I wonder what kind of drugs the devs are one.


-- A6





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oaktree68
Sat Sep 27, 2003 4:18 am
#12



RAMBOW wrote:

I am so sick of our accuarcy and the 2.5x mod.






The pistoleer class and carbineer class are calling your name.

Tilen
Scylla
loki-san
Sat Sep 27, 2003 12:41 pm
#13

they should leave the 2.5 dmg in and fix our accruacy. problems solved. we can kill people charging from 64mbecause weget to keep our high dmg ouput.


2.5 dmg removal = nerf-bat

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