Rifleman Archive

Thread: Question about BLOCK

MrValentine
Mon Jan 05, 2004 11:46 am
#1

Is it working?? or is it working as other defense skills, such as dodge?
Sotaudi
Mon Jan 05, 2004 11:53 am
#2

The animation apparently works, but it does not appear to do anything. General opinion is that it is broken.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



MrValentine
Mon Jan 05, 2004 12:05 pm
#3

dammit


I guess every proffesion has its problems


Was thinking of making a master rifle, master pikeman for the +195 Block. but if its broke then nevermind.

phantomRyce
Mon Jan 05, 2004 3:19 pm
#4

I duno.


I was fighting some pickets and i was useing my T21, i have seen the block text, and animation and seen that it still does damage, so it appears to do nothing.


Earlier though, when i was fighting pickets again i saw the block, but the odd thing was it said it blocked 300 damage, and i saw the damage over its head. What is so odd is that i only did 300 damage i was useing hs2 or hs3 cant remeber which one but it dosnt matter because.


T21 Min = 150 (with powerup) * 1.5 = 225 * 1.75(hs2 mod) = 393.


I did 300 damage, not 393. Supposidly 393 is the lowest i could achieve, and it stuck out because i dont ever remeber seeing such low damage, from Hs2 on those mobs. Of course resists could have played a part, but everytime i hit i do more damage then combat spam says, because of AP3.


I think block might just cut down the damage by some amount, not sure how much but i think thats what it does, dodge straight our dodges. And counter-attack i have no idea, but would seem it would counter-attack? Anyways, if they all did the same thing like dodge there wouldnt be a point to having them, maybe thats what block does, just cuts down the damage taken.




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NaeblisSaidin
Mon Jan 05, 2004 4:31 pm
#5

The number above the MOB takes into consideration its resistance as well as armor piercing.


The combat spam is just (the roll between max and min) * 1.5 * damage multiplier from a special shot.


I have tested this a lot with my T21. The ratio of the floating number to the combat spam is (1-resist) * 1.25^(AP-AR), assuming AP>=AR.


The floating number can be less than the combat spam if the creature's resistance is very high or if AP <= AR.



Do the devs know that block doesn't work? Have they promised to fix it in the upcoming combat system? This should be a major issue, since it is one of our major defenses.


Also, is Block supposed to work against ranged and meele or just against melee?





Naeblis Saidin
Master Rifleman / Master Marksman / 4323 CH
Dark Order
Flurry
Jarilo
Tue Jan 06, 2004 6:22 am
#6

I have been a master rifleman for roughly 3 months now and I can say with certainty that it has never worked. I've never seen it and I doubt i will ever see it work.


Oh, and don't try to do the pikeman thing. Pikeman may give you +195 to block, but then again, you'll be driven nuts by the fact that you can't hit a target ever. Pikeman may be the worse combat profession right now.

Sotaudi
Tue Jan 06, 2004 2:59 pm
#7

phantomRyce,


From what I understand, CounterAttack is supposed to do an unstoppable counter attack. I believe this would be a free hit using a normal attack (i.e., no special). Swordsman defense is counterattack, and I have seen it show in the combat log as having counterattacked, but I have never seen it actually do any damage. So it, too, is broken. Right now, it just acts like a dodge or something.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



P__Day
Fri Jan 28, 2005 10:50 pm
#8

I know when i block states slip through, and i take about half the damage, but i used ot play a dodge capped pistoleer (125 dodge stacked from fencer) and i just seemed to dodge alot more with that than i do with 150 block yeah i know it doesnt count over 125 but still it just seems wierd ot me that i would dodge things like krayt, NS, and other high end mobs alot more than i block now.

Anyone have an answer?
Ackehece
Fri Jan 28, 2005 11:08 pm
#9






P__Day wrote:

I know when i block states slip through, and i take about half the damage, but i used ot play a dodge capped pistoleer (125 dodge stacked from fencer) and i just seemed to dodge alot more with that than i do with 150 block yeah i know it doesnt count over 125 but still it just seems wierd ot me that i would dodge things like krayt, NS, and other high end mobs alot more than i block now.

Anyone have an answer?






Dodge is just plain more effective. it always has been . /shrug



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Waste93
Sat Jan 29, 2005 11:06 am
#10






P__Day wrote:

I know when i block states slip through, and i take about half the damage, but i used ot play a dodge capped pistoleer (125 dodge stacked from fencer) and i just seemed to dodge alot more with that than i do with 150 block yeah i know it doesnt count over 125 but still it just seems wierd ot me that i would dodge things like krayt, NS, and other high end mobs alot more than i block now.

Anyone have an answer?




In the past there were issues where Block wouldn't always work correctly unless you were using CoB. And since you can't use CoB when using a ranged weapon we've had many issues with it in the past.




Colonel Waste - The Wookiee Crusader
Ackehece
Sat Jan 29, 2005 4:26 pm
#11

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=72142#M72142





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




P__Day
Sat Jan 29, 2005 5:40 pm
#12






Waste93 wrote:





P__Day wrote:

I know when i block states slip through, and i take about half the damage, but i used ot play a dodge capped pistoleer (125 dodge stacked from fencer) and i just seemed to dodge alot more with that than i do with 150 block yeah i know it doesnt count over 125 but still it just seems wierd ot me that i would dodge things like krayt, NS, and other high end mobs alot more than i block now.

Anyone have an answer?




In the past there were issues where Block wouldn't always work correctly unless you were using CoB. And since you can't use CoB when using a ranged weapon we've had many issues with it in the past.







Yeah i read about those, the only thing that was wierd is that my pistoleer/bh 0-0-4-0/fencer 0-0-1-0 with 135 dodge would dodge 90% of attacks at times, most of the time 70% or so, but my rifleman (m.rifles 0-0-3-0 pike) 140 block total doesnt seem to block at all. Thanks for the responses
Waste93
Sat Jan 29, 2005 7:10 pm
#13

We also aren't sure how secondary defenses work either. My theory is that it's effected by accuracy. Bascially after the accuracy to hit roll is rolled you either get hit or you don't. I believe there is a minimum number on this 'roll' that indicates the hit. If so it would be most effective to take the secondary defenses and add them to this. Which would mean that if a target is hit just barely the secondary defenses kick in.


I noticed on TC that I would get a fair amount of Dodge/CounterAttacks/Blocks from MOBs however as my accuracy improved this didn't seem to happen as often. So it may not just be your secondary defense stats, but also your defense vs ranged/melee that effects this in essence also. Because the higher your primary defenses, the higher the min to hit becomes where your secondaries kick in.



Colonel Waste - The Wookiee Crusader
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