Rifleman Archive

Thread: POSSIBLE MAJOR ISSUE

Emmgel
Fri Jul 22, 2005 1:56 am
#1

I'm a Master Rifleman, BH 4044, CM 4004 on the Flurry server.


I use a +30 something percent damage powerup on my rifle, the unsliced damage for which is 1174 (the cap being 1184.5 for post-CU crafted rifles of this type as you probably all know).


Yesterday I didn't use the powerup, and somethingodd happened.


With 1174 damage on the rifle (it remains unsliced), I was headshotting lvl 35-ish Snorbels (cybernetic arm quest before you ask) for 1175. Close enough, logical, enough, no problem with that whatsoever.


I then shoved the power up on, expecting the headshot to go up by 30-ish percent.


I headshotted consistently for the cap of 1185 with the powerup on. This means my 30% powerup is in fact limited by the rifle cap for my ALR, regardless of percentages, making this powerup effectively increase my rifle to only 100.94 (1185/1174 x 100) of it's maximum hit with a 30% powerup.


Is this seriously what is intended? If so why bother with damage powerups if you are anywhere near the cap, bearing in mind the costs to firing speed/SAC etc associated with their use?


Emmgel

Flurry
Margantuacca
Fri Jul 22, 2005 6:09 am
#2

I have noticed a similar issue as well. I have a 1131 damage assault bowcaster, and when I put a 30% damage pup on it, the damage goes up to 1297 i believe. The damage added on is not 30%!! I was wondering if this was a bug, but you talk about caps on your damage. Where did you get the information about the cap on your rifle?
Emmgel
Fri Jul 22, 2005 6:17 am
#3


Weaponsmith pages have the limits on weapons stickied I believe. 1184.5 I just know, can't remember from where.


Emmgel

ShadowCM
Fri Jul 22, 2005 7:26 am
#4

I think you can just use speed pups then, they increase the dps more than damages, and if you really like your gun, ADK it.


Things just decay too fast nowadays





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Geddeo
Fri Jul 22, 2005 10:18 am
#5






Margantuacca wrote:
I have noticed a similar issue as well. I have a 1131 damage assault bowcaster, and when I put a 30% damage pup on it, the damage goes up to 1297 i believe. The damage added on is not 30%!! I was wondering if this was a bug, but you talk about caps on your damage. Where did you get the information about the cap on your rifle?




I think what the original poster is trying to say is that even though your bowcaster says it has 1297 max dmg, it will not hit harder than the 1185 dmg cap. While 1297 might not be 30% more dmg, it doesn't matter, you could have 2500 max dmg and you would still only hit your target for 1185 dmg. The argument is that the hard cap is in effect on the ALR no matter if you PUP it past the crafted and sliced hard cap. I haven't used powerups or payed much attention to it so I cannot confirm this happens.
Kinshi
Fri Jul 22, 2005 11:32 am
#6

The cap is a cap..and a hard cap it appears. Sounds like if we have a weap that is close to the cap we are better off using things like +Accuracy Pups to increase over all damage output.


SO if you have a wepon that is within that 30% range of hitting the cap, you are better off not using a damage increase Pup. IF you arent close to the cap, the the 30% damage incrase pup is for you.


I would venture to say this is intentional
DarthDrool
Fri Jul 22, 2005 1:37 pm
#7

I wouldn't even worry about damage pu's with a high end rifle. Use the SAC reducing ones, as you can get more shots in the same amount of time thus increasing your damage output.



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Wild__Bill
Fri Jul 22, 2005 1:43 pm
#8






Margantuacca wrote:
I have noticed a similar issue as well. I have a 1131 damage assault bowcaster, and when I put a 30% damage pup on it, the damage goes up to 1297 i believe. The damage added on is not 30%!! I was wondering if this was a bug, but you talk about caps on your damage. Where did you get the information about the cap on your rifle?





All weapons have caps on Damage, Speed, and SAC.


If your weapon is near the cap in one area, then it is in your best interest to use power ups that will effect other stats that are not near cap. In the orginal poster's example, he might be better off with PUP that reduces the weapons SAC, that you can effectively spam more specials.


BTW, my alt is a MWS, and most of the weapon caps are listed in the WS forum.





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Mogro
Fri Jul 22, 2005 2:32 pm
#9

They weren't kidding when they said all weapons have damage caps now.


Best thing to do is get a damage-cappedrifle and have it

A) SAC experimented, throw on a speed pup (at the expense of a lot of accuracy)

B) Speed experimented, throw on a SAC pup (at the expense of a little accuracy)



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ryuzobattosai
Fri Jul 22, 2005 3:36 pm
#10


Hellofolks I am the guy with the brain. /wave


Take your min damage and take your max damage and it will give you a baseline #. 30% of that is the damage modifier.



Example:


Damage: 200-400 Weapon


400+200=600/2=300 <-----baseline



300x.30%= 90<---PuP Damage



New weapon damage= 290-490



Message Edited by ryuzobattosai on 07-22-2005 06:42 PM



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Geddeo
Fri Jul 22, 2005 3:44 pm
#11






ryuzobattosai wrote:

Hello all I am the guy with the brain. /wave


Take your min damag and take your max damage and it will give you a baseline #. 30% of that is the damage modifier.








Hey Braniac,


Did you even read the first post? The original poster is pointing out that even though the dmg PUP shows max dmg over 1185 when examining the weapon, it still only deals 1185 max dmg. No one has confirmed the findings yet either and there are no screenshots. I tend to believe the findings, but if Achence is going to bring it to the devs she needs hard data.


Slysix
Sat Jul 23, 2005 1:03 am
#12

To many unknowns.
need to know the following.
1. What is the minimum damage on the weapon.
2. How much of the damage was being absorbed by the armour of the little beastie.

I notice you were doing head shots so that 3.6 times average damage of gun.
Your gun can't be at 326 average damage so I'm guessing the little beastie has a bit of armour protection.

degrah
Sat Jul 23, 2005 8:34 pm
#13

I'm sorta pssd that my mod dps, increased by a spd pup,is not translated to damage dealt.


....same old combat spam number comes up just like the last one, and the one before, and the one before...etc..sad really


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