Rifleman Archive

Thread: POSSIBLE MAJOR ISSUE

Aenedor
Sun Jul 24, 2005 1:59 am
#14



ShadowCM wrote:

I think you can just use speed pups then, they increase the dps more than damages, and if you really like your gun, ADK it.

Things just decay too fast nowadays






I could not agree more, the WS who made my ALR told me to get an 8% damage slice to take it to 1184 and then use speed pups. I am using -26/-12 ones. My modified DPS is now 675 .



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
KyeAshke
Thu Aug 04, 2005 3:15 pm
#15



AxilX wrote:
the damage powerups are still effective for thier increase in minimum damage, that's all you'll ever see against most jedi, and tanks anyway. My rifle is close to the maximum, but i've not seen a cap on the minimum damage, at least it appears to be above 600. Also for the guy who posted the totally ridiculous formula. No, that's not how it works (use a rifle that's really pathetic and test it) and it wouldn't make any since at all to work in that fashion. All you did was half the listed damage output on the powerup. Why not add in the medien damage and devide by three? the stat isn't listed, but it still exsists, and effects your rifle. Make sure you know what you're talking about before you try to trick people into thinking you're intelligent.





Even then though, if you're only going to be hitting for min damage against jedi and tanks, would it not be better going for accuracy pups?



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
player-xyz
Wed Aug 17, 2005 9:10 am
#16


I tested damage and SAC powerups extensively yesterday. I used the following combinations:


1) Damage capped lvl 54 pistol


2) SAC capped lvl 54 pistol


3) Damage capped level 7 rifle


4) SAC capped level 7 rifle


In all cases, adding a SAC or Damage powerup DID NOT cap. In other words, when the SAC on the pistol dropped to 50 (due to the powerup) the cost of firing the special dropped accordingly.


Similarly, when a damage powerup was added to a damage capped gun, the damage increased as expected. For damage, I used the CU damage calculator to predict the damage with and without the powerup. In all cases, the damage was within 1 pt of what the calculator would predict the damage to be.


I don't know if this was changed in the most recent publish because I didn't test until yesterday, but my testing did show that powerups are not limited by crafting or slicing weapon caps.






Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
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