Rifleman Archive
Thread: Speed nerf proposals are not fake
Combat Speed Change Proposal:
Problem #1:
Solution #1:
This will also enhance the "anti-sniper" moves of riflemen. If cover is more useful, more players will use it. If more players use cover, the anti-cover moves become more useful.
Once we add the speed cap, I will investigate improving damage output. The combo system I have proposed will nicely fit into the rifleman attack paradigm.
Yes, the information may be old and could be considered out of date, but there has yet to be a significant combat pass stating different intentions since the date of this post and this very well may be what the devs have in mind, so you people shouldn't be so quick to flame people asking about speed caps, when the devs really did propose this.
Message Edited by Elvandar01 on 03-12-2004 09:28 AM
quit crying - you've had your time at the top.
time to step down and get balanced like the rest of us
haun wrote:
quit crying - you've had your time at the top.
time to step down and get balanced like the rest of us
i think u mean broken like the rest of you.
it has been said many timesbefore.......... ill say it agian
if its not bronken dont fix it
instead fix what is broken
i hope they fix all broken profession iwentpistoleer first and loved it but its just not got it
im sure the devs are doing there best but if blame is to be placed blame sony or lucas, the big guys on top that never hired enough progammers or coders or tester in the first place
dont blame the coders mate they only have two hands and are probably over worked try writing a progam and youll see
the game has many flaws but ill keep playing with them all
got to love it
cya in there bring on the new jedi system god that will be fun ![]()
Hello Everyone, I dont see what the problem would be if they do give riflemen a new speed cap if they also increase damage accordinly.
In Fact it could actually help. I am a Master Rifleman with a +7 speed tape. I can fire every special at 1 second intervals. The HAM cost is absolutely huge. If they were to slow the rate of fire down and increase damage, it should actually make me less dependent on Drugs.
Of course until we know more about the Combat rebalance coming in publish 8 it is impossible to know for sure what the end result will be.
Thanks!
I think this is a more realistic change than a RIFFLMAN hard cap... Plus I think its a tad bit more of what they originaly intended.
KnPorter wrote:
Hello Everyone, I dont see what the problem would be if they do give riflemen a new speed cap if they also increase damage accordingly.
...
KnPorter...
The key word in your statement is "accordingly". A 3-second cap is a huge nerf. And you can be guaranteed that they will NOT increase damage 3x to make up for it. In fact, I would strongly doubt they wouldeven double damage. 50% or less would by my guess ...AT THE MOST.
But let's just wait and see...