Rifleman Archive

Thread: Speed nerf proposals are not fake

Barb-Wire
Fri Mar 12, 2004 10:33 pm
#14

this is the original post that started all this rumours of nerfing speed. as soon as they posted it they said it wasnt going to happen. we have to wait and see what they are actually going to do in publish 8.

the geat concern right now is the crafting nerf that will lower the quality of weapons and gear across the board a great deal.

speed nerf isnt our concern right now. what we should be worrying about and devoting time to is stopping this crafting nerf. that will be more of a hit to rifle than anything when qeapon quality goes down by 20-25% across the board.



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Barb Wire
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BlakeIeldan
Sat Mar 13, 2004 1:36 am
#15

At least you can heal yours.



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gLoJo79
Sat Mar 13, 2004 1:59 am
#16

that post isfrom 6 months ago?????!!!!!! who know what has changed since then. or at least i hope things have changed.
str8line
Sat Mar 13, 2004 5:05 am
#17






Gimperial666 wrote:
I do like the post about CAPPING SPEED BY WEAPON... That makes more sense in the fact that weapons are well...different... and evreyone can have the same skill sets... So i dont think this would make sense to cap evreything at 3... an uzi fires faster than a m16... Famas & P90 riffles fire faster than an AK47... ect ect ect

I think this is a more realistic change than a RIFFLMAN hard cap... Plus I think its a tad bit more of what they originaly intended.






You do know that the T21 is a "light repeating blaster" do you? To put it as a modern equalivent (since your using modern weapons as example) would be to compare it as a M249 SAW.. a light machine gun.


When making the T21 for the movies (the squad leader of the group of stormtroopers who tries to prevent the Falcon to flee mos eisley is armed with a T21) the props departement used an old Lewis ww1 machinegun which had its magazine removed.


With this in mind, i dont know why my T21 should even have a 7.5-8sec speed (depending on manufacturer and resources)!! Well, i dont mind. At master level i can "machine gun" away as i like anyway.. thank god for ss2 i say.


but a 3 sec speed cap? maybe on specials... (hmm, a 2sec speed cap on headshot 2 and a 3sec on headshot 3...)


but the pistoleer need some loving. I suggest a "Dual Wield" option asa skill tree 4 ability for a pistoleer. A pistoleer would be able to wield 2 guns at the same time, doubling his autoattack damage output, but he wouldnt be able to use specials, just like berserk does for brawlers, except that pistoleer could end this stat at anytime by unequip the "dual" weapon




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KardenTyrell
Sat Mar 13, 2004 8:22 am
#18

dual wield is something really pushed uppon by the pistoleer correspondant , but they better just have bad accuracy when they duel wield



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MarcoRenaldi
Sat Mar 13, 2004 9:02 am
#19

Well as many of you know TH posted some pub 8 spoilers and it sounds like he is hinting at a healable mind or us not being able to attack it, and a speed/range cap.



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JuCat
Sat Mar 13, 2004 11:44 am
#20






haun wrote:

quit crying - you've had your time at the top.


time to step down and get balanced like the rest of us








transaltion: time to get broken like rest of us. Brilliant!!


Not to mention the time RM spent at the bottom already.


So to sum it up:

1) mind is no longer unhealable, and is slated to become as healable as the rest of the HAM.

2) Bleeds have been nerfed across the board

3) Melee professions are slated to get additional to-hit bonuses, because we are holding a rifle.

4) We are lossing 2/3 of our DPS.

5) Defenses are being capped, which is good but it's still a nerf

6) Block does not work, and never has.

7) Cover is suicide it PvP, and most of PvE.

8) Conceal is a joke.

9) the "long range" specialist, RM, have the same attackable range as anyone else

10) Sneak w_t_f is sneak, useless

11) Startleshot is redundant, and inferior to Flurry, not to metion a posture up attack is useless with out a posture down, even if it ever landed, which is hardly ever does.

12) RM's damage types were nerfed a long time ago.


All these nerfs when all that was needed to balance RM was to fix our accuracy at short range.


Brilliant you morons, utterly brilliant. If you whipe's spent as much time petitioning to get your own profession's fixed as you spend crying about Nerfing everyone elses we'd all be alot closer to having a balaced combat system.


"time to get balanced like the rest of us" what a jack azz. Yeah balance one of the few working professions with all the broken ones. Brilliant!!






JuJu VooDoo .. AI


MarcoRenaldi
Sat Mar 13, 2004 12:17 pm
#21

How in the hell do you balance a working profession with broken ones????????


Example:


Referee:" Excuse me mister track star I cant help but see how fast you are"


Track star:" Yeah I train every day and have become pretty good"


Referee:"Wow thats great....Um but we have recieved some complaints from the Diabled Americans Association(Nothing against them just using them as a example) thye think it is unfair that since some of them cant walk you should not be able to either"


Track star:" You got to be joking right??????"


Referee:" Afraid not. Now just hold still"


The referee pulls out a bat and breaks the track stars legs


Track Star: " AHhh my legs"


Referee:" Well see now htings are balanced..........Whats this they found a cure for paralasis?? Guess I have to break some more legs"





The morale of the story is that you can not balance someone with a broken profession, as said broken profession will eventually get fixed and then be nerfed hard because of the imbalance to the profession that was intially "balanced".



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
PyscoJuggalo
Sat Mar 13, 2004 1:03 pm
#22






Barb-Wire wrote:
this is the original post that started all this rumours of nerfing speed. as soon as they posted it they said it wasnt going to happen. we have to wait and see what they are actually going to do in publish 8.

the geat concern right now is the crafting nerf that will lower the quality of weapons and gear across the board a great deal.

speed nerf isnt our concern right now. what we should be worrying about and devoting time to is stopping this crafting nerf. that will be more of a hit to rifle than anything when qeapon quality goes down by 20-25% across the board.





Barbs right about the crafting nerf, rifles depend on alot of gated resources(Resources that's values can't reach 1000 no matter what). The quality of our rifles is going to drop drastically, especially the T-21 wich requires 4 gated resources.



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xXOisinXx
Sat Mar 13, 2004 4:51 pm
#23

Well, I feel you rifleman should push balancing (not nerfing you guys but making other professions just as good) for broken professions such as BH, pistoleer, etc... instead of complaining about getting yourself nerfed. If more rifleman had a better atitude and weren't complete dabblers withmaster rifleman, master fencer, 4/0/0/4 TKA, then you guys probably wouldn't be nerfed. Its all about thoseten-year-oldsthat want to be god in PVP that ruins the game for the rest of us.



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Neclonmite
Sat Mar 13, 2004 5:59 pm
#24

Look at the date on q3 post you ijit. It's outdated, was suggested last september, for gods sakes. and they said several times after it was just a for instance. Get a grip



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Ackehece
Sat Mar 13, 2004 6:48 pm
#25

the original post is very old


+ they have realized by this time... if the pistoleers can shoot 3 x as much as a rifleman (specials that is) then they would always win - imagine 3 eyeshots in the time with a geo blaster. or more likely dizzy + knockdown + whatever.


we shoot one stunning shot.... they hit us with three specials that effectively remove us


any if any of you have bothered to read what is said about publish 8 in the features part of the webpage.


"The Weapon Balance pass is intended to bring relative power of weapons between professions more in line with each other. This is not to say that they will all be the same. Different weapon types will still have various strengths and weakness providing different abilities in which they are ideally suited. Certain weapons classes will stay more or less powerful than the average but this is to reflect a balance paradigm of the profession that uses those weapons. "


some weapons and professions will remain more powerful


you can combine pistolleer with smuggler or bounty hunter, what do you combine rifleman with to get more powerful? rifleman as a single profession that really does not gain more weapons or specials from other synergistic professions really needs to stay more powerful as a base.




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JuCat
Sat Mar 13, 2004 6:49 pm
#26






xXOisinXx wrote:
Well, I feel you rifleman should push balancing (not nerfing you guys but making other professions just as good) for broken professions such as BH, pistoleer, etc... instead of complaining about getting yourself nerfed. If more rifleman had a better atitude and weren't complete dabblers withmaster rifleman, master fencer, 4/0/0/4 TKA, then you guys probably wouldn't be nerfed. Its all about thoseten-year-oldsthat want to be god in PVP that ruins the game for the rest of us.






You see that's the prob, us guys that have been RM since lanch grinded through when it sucked and was sooooooo slow to level. Played through the 2.5x melee BS, played RM through all those months of crappiness. And now instead of getting balance, we get the nerf.


How can you consider a dual master a dabbler, what are we supposed to do, leave our left over skill points unused? If that's what u consider a dabbler, or a template player, then 90% of all players are that, cause most of us keep some scout, and some med skills. Thats like calling an MBH a dabbler cause he spends his 33pts on med skills.


You wanna know why the true RM are screaming about this. Simple we have been Yo-Yo'd to hell and back, and twice again. They finally get it right, all they needed to do was tweak our accuracy at short range and fix a couple skills, and we were done, check RM off the list and move to the next profession and bring it up to snuff, not balance us with broken professions. Think about the development time that has been utterly wasted yanking RM back and forth. When they could have been fixing broken professions.








JuJu VooDoo .. AI


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