Rifleman Archive
Thread: Speed nerf proposals are not fake
the geat concern right now is the crafting nerf that will lower the quality of weapons and gear across the board a great deal.
speed nerf isnt our concern right now. what we should be worrying about and devoting time to is stopping this crafting nerf. that will be more of a hit to rifle than anything when qeapon quality goes down by 20-25% across the board.
Gimperial666 wrote:
I do like the post about CAPPING SPEED BY WEAPON... That makes more sense in the fact that weapons are well...different... and evreyone can have the same skill sets... So i dont think this would make sense to cap evreything at 3... an uzi fires faster than a m16... Famas & P90 riffles fire faster than an AK47... ect ect ect
I think this is a more realistic change than a RIFFLMAN hard cap... Plus I think its a tad bit more of what they originaly intended.
You do know that the T21 is a "light repeating blaster" do you? To put it as a modern equalivent (since your using modern weapons as example) would be to compare it as a M249 SAW.. a light machine gun.
When making the T21 for the movies (the squad leader of the group of stormtroopers who tries to prevent the Falcon to flee mos eisley is armed with a T21) the props departement used an old Lewis ww1 machinegun which had its magazine removed.
With this in mind, i dont know why my T21 should even have a 7.5-8sec speed (depending on manufacturer and resources)!! Well, i dont mind. At master level i can "machine gun" away as i like anyway.. thank god for ss2 i say.
but a 3 sec speed cap? maybe on specials... (hmm, a 2sec speed cap on headshot 2 and a 3sec on headshot 3...)
but the pistoleer need some loving. I suggest a "Dual Wield" option asa skill tree 4 ability for a pistoleer. A pistoleer would be able to wield 2 guns at the same time, doubling his autoattack damage output, but he wouldnt be able to use specials, just like berserk does for brawlers, except that pistoleer could end this stat at anytime by unequip the "dual" weapon
haun wrote:
quit crying - you've had your time at the top.
time to step down and get balanced like the rest of us
Barb-Wire wrote:
this is the original post that started all this rumours of nerfing speed. as soon as they posted it they said it wasnt going to happen. we have to wait and see what they are actually going to do in publish 8.
the geat concern right now is the crafting nerf that will lower the quality of weapons and gear across the board a great deal.
speed nerf isnt our concern right now. what we should be worrying about and devoting time to is stopping this crafting nerf. that will be more of a hit to rifle than anything when qeapon quality goes down by 20-25% across the board.
Barbs right about the crafting nerf, rifles depend on alot of gated resources(Resources that's values can't reach 1000 no matter what). The quality of our rifles is going to drop drastically, especially the T-21 wich requires 4 gated resources.
the original post is very old
+ they have realized by this time... if the pistoleers can shoot 3 x as much as a rifleman (specials that is) then they would always win - imagine 3 eyeshots in the time with a geo blaster. or more likely dizzy + knockdown + whatever.
we shoot one stunning shot.... they hit us with three specials that effectively remove us
any if any of you have bothered to read what is said about publish 8 in the features part of the webpage.
"The Weapon Balance pass is intended to bring relative power of weapons between professions more in line with each other. This is not to say that they will all be the same. Different weapon types will still have various strengths and weakness providing different abilities in which they are ideally suited. Certain weapons classes will stay more or less powerful than the average but this is to reflect a balance paradigm of the profession that uses those weapons. "
some weapons and professions will remain more powerful
you can combine pistolleer with smuggler or bounty hunter, what do you combine rifleman with to get more powerful? rifleman as a single profession that really does not gain more weapons or specials from other synergistic professions really needs to stay more powerful as a base.
xXOisinXx wrote:
Well, I feel you rifleman should push balancing (not nerfing you guys but making other professions just as good) for broken professions such as BH, pistoleer, etc... instead of complaining about getting yourself nerfed. If more rifleman had a better atitude and weren't complete dabblers withmaster rifleman, master fencer, 4/0/0/4 TKA, then you guys probably wouldn't be nerfed. Its all about thoseten-year-oldsthat want to be god in PVP that ruins the game for the rest of us.
You see that's the prob, us guys that have been RM since lanch grinded through when it sucked and was sooooooo slow to level. Played through the 2.5x melee BS, played RM through all those months of crappiness. And now instead of getting balance, we get the nerf.
How can you consider a dual master a dabbler, what are we supposed to do, leave our left over skill points unused? If that's what u consider a dabbler, or a template player, then 90% of all players are that, cause most of us keep some scout, and some med skills. Thats like calling an MBH a dabbler cause he spends his 33pts on med skills.
You wanna know why the true RM are screaming about this. Simple we have been Yo-Yo'd to hell and back, and twice again. They finally get it right, all they needed to do was tweak our accuracy at short range and fix a couple skills, and we were done, check RM off the list and move to the next profession and bring it up to snuff, not balance us with broken professions. Think about the development time that has been utterly wasted yanking RM back and forth. When they could have been fixing broken professions.