Rifleman Archive

Thread: Do You Want Your 14 Skill Points Back?

Slesreth
Sun Jul 10, 2005 11:00 am
#1

Has we all know in order to acess elite combat proffesions we must spend 28 skill points in the starter trees first.

For instance:

If i where to choose Rifleman i must have Ranged Supprot 4. This was not a prerquisit before that CU. While not totaly wastful in a ranged proffsions case, it is so in the melee proffesions. I cry out purly for balance .

And if i wanted Swordsman i must have One-Handed 4 to move on to the novice Swordsman skill box.
If I am a Swordsman, for what purpose will i need One-Handed skill boxes for? Swordsman does not in any way expand any abilitys or skill mods obtained in that tree.

I find the usage of 14 skill points to do so wastful and frustrating.

Do you want your 14 skill points back? I sure do.

Pls. post any ideas to for or against this post, I would apprciate any feedback.

Take this proposition to other forums. Take it to the DEVs



Slesreth Kalinova
[all poffs expected to change i have some respecs leftMaster Smuggler 4404 Pistoleer
Slesreth
Sun Jul 10, 2005 11:13 am
#2


Has we all know in order to acess elite combat proffesions we must spend 28 skill points in the starter trees first.

For instance:

If i where to choose Rifleman i must have Ranged Supprot 4. This was not a prerquisit before that CU. While not totaly wastful in a ranged proffsions case, it is so in the melee proffesions. I cry out purly for balance .

And if i wanted Swordsman i must have One-Handed 4 to move on to the novice Swordsman skill box.
If I am a Swordsman, for what purpose will i need One-Handed skill boxes for? Swordsman does not in any way expand any abilitys or skill mods obtained in that tree.

I find the usage of 14 skill points to do so wastful and frustrating.

Do you want your 14 skill points back? I sure do.

Pls. post any ideas to for or against this post, I would apprciate any feedback.

Take this proposition to other forums. Take it to the DEVs



Slesreth Kalinova
[all poffs expected to change i have some respecs leftMaster Smuggler 4404 Pistoleer
Chaosium_451
Sun Jul 10, 2005 9:27 pm
#3


I suspect the issue is that Ranged Support provides a benefit to every ranged profession (general ranged accuracy, ranged defense, melee defense), whereas Unarmed and Two-Handed (for example) do not compliment each other directly. The benefits and bonuses only apply to each tree individually, and there is no synergy between them, except for the extra specials in the top box.


But the math doesn't bear that out.


In order to qualify for Teras Kasi, you take the unarmed and two-handed skill trees. At the end of that, you've spent 28 skill points (not including novice) to get the followingskill mods:


+55 Unarmed accuracy
+55 Two-Handed Accuracy
+40 Unarmed MeleeDefense
+40 Two-Handed Melee Defense
+30 Unarmed Speed
+30 Two-Handed Speed
+40 Unarmed Damage


The equivalent selection for, say rifles, looks like this:


+40 Rifle Accuracy
+20 General Ranged Accuracy
+20 Rifle Defense
+20 Ranged Defense
+20 Rifle Speed
+10 Melee Defense


Total Unarmed: +55 Unarmed Accuracy, +40 Unarmed Melee Defense, +30 Unarmed Speed
Total Two-handed: +55 Two-handed Accuracy, +40 Two-handed Melee Defense, +30 Two-Handed Speed


Total Rifle: +60 rifle accuracy, +40 Ranged Defense, +10 Melee Defense, +20 Rifle Speed
Total Carbine (for example): +20 Carbine Accuracy, +20 Ranged Defense, +0 Carbine Speed


Looks pretty close to me. Plus you have the same bonuses with two weapons (not much of a benefit if you're planning on pure TK, I admit) which gives you more options. We'd have to invest another 14 skill points to get those bonuses to two weapons.

Message Edited by Chaosium_451 on 07-11-2005 05:28 PM



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Iridescence
Mon Jul 11, 2005 12:03 am
#4






Slesreth wrote:
Do you want your 14 skill points back?




Not really. I think we have bigger issues than *ONLY* being able to master two elite professions.

AragornSoS
Mon Jul 11, 2005 12:24 am
#5

Just to be clear... are you trying to say that it's okay for ranged professions to require 2 trees as prereqs for the Novice box of an elite profession, but melee should only cost one? And you think this will HELP balance how, exactly?


As it stands, all of the basic elite combat professions (melee & ranged) require 2 trees before you can take a novice-elite skill box. This promotes balance of a sorts, and means that the cost for any single Elite combat profession mastery is the same. I'm sorry, but I have a hard time accepting that melee is somehow more special and should only require 1 tree vs 2 as a prereq for each novice-elite.


But then, I'm a Ranger. Only Elite profession in the game to still require full mastery of a starter profession, and single most costly elite profession in the game (140SP). Cries about how little your profession actually costs to masterand how you can't pick up that extra novice profession or more FS skills or whatever are your goals here are... not really striking a chord with me personally. No offense, but this would be a bad move and would completely throw out what little "balance" was actually introduced with the massive changes the CU brought us.



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RogueWatchman
Mon Jul 11, 2005 12:24 am
#6

The reason they require 1 handed is because ALL other elite professions to my knowledge require 2 trees not just the 1. To free up those 14 skill credits would allot a swordsman to train them else where giving them an advantage possably. Unfortunatly for the Melee profession there not getting a big bonus. If they wanted to balance itout some the should make the lvl 4 skill offer up General spd and acc. I know its not alot, but atleasty the last tree isnt a 100% waste....... Not its only a 75% waste LOL.



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XwingRogue3
Tue Jul 12, 2005 5:38 am
#7

Both Ranged and Melee need the 2 lines to get an elite profession as you stated. Seems balanced to me. Take that away and you're asking for more template stacking/unbalance like we had before. I think the requirements in place are fine.



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Ramona_Garcia
Tue Jul 12, 2005 6:53 am
#8

Those specials in the top boxes can be very useful. Armor break is one of the best specials in Brawler, IMHO, f.e.



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Drakenya
Tue Jul 12, 2005 7:09 am
#9

And its already kinda melee favored, as you can do a melee tripple mastry but can't in ranged.




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Slesreth
Tue Jul 26, 2005 8:35 pm
#10






Cigaran Wrote


Or why not just make UA 4 a pre req for each melee? It would be simple and if they droped a starter version of Center of Being at the 4th tier, it would make 100% sence to need that for any melee profession.






http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=62819


/bump


Iagree with this onehundred percent.




Slesreth Kalinova
[all poffs expected to change i have some respecs leftMaster Smuggler 4404 Pistoleer
Ackehece
Tue Jul 26, 2005 9:20 pm
#11






Slesreth wrote:






Cigaran Wrote


Or why not just make UA 4 a pre req for each melee? It would be simple and if they droped a starter version of Center of Being at the 4th tier, it would make 100% sence to need that for any melee profession.






http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=62819


/bump


Iagree with this onehundred percent.







Devs don't like this (and to tell the truth neither did any CU forum resident). The problem with melee is there is no one column that does not lead to a skill tree like there is in marksmen. The real solution would be to add another tree to brawler and put some ok but not uber skills in it that leads to nothing and make that a co-requiste to all brawler skills.


or



  • pike/swordsmen

  • swordsmen/fencer

  • fencer/unarmed

  • unarmed/pike

anyway it does not matter as the devs like it the way it is currently (as far as I can tell) and there are no plans nor is there a desire to change this in the least.



and finally... this belongs in the core systems forums not the rifleman forums so please refrain from posting here about this.




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EnderUK
Wed Jul 27, 2005 5:59 am
#12


Not really, it's balanced, everyone has to spend it so....



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Oboewan
Wed Jul 27, 2005 7:11 am
#13


As Master Swordsman AND Master Rifleman this hurts even worse.... I want my 28 skill points back SOE!


Hybrid professions- Melee/Ranged- got totally screwed by this.


Currently MS/MR/MBrawler/CProwess 0004 and NO SP left. 14 SP from Marksman would let me finish off combat prowess at least. I'm contemplating dropping Master Brawler to do just that - 34 skill points. Pre-CU that would have been 48 skill points- I could finish up Combat prowess, pick up scout and terrain negotiation, and be able to pick up enhanced reflexes too.


Grrr...


Na




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