Rifleman Archive
Thread: Do You Want Your 14 Skill Points Back?
For instance:
If i where to choose Rifleman i must have Ranged Supprot 4. This was not a prerquisit before that CU. While not totaly wastful in a ranged proffsions case, it is so in the melee proffesions. I cry out purly for balance .
And if i wanted Swordsman i must have One-Handed 4 to move on to the novice Swordsman skill box. If I am a Swordsman, for what purpose will i need One-Handed skill boxes for? Swordsman does not in any way expand any abilitys or skill mods obtained in that tree.
I find the usage of 14 skill points to do so wastful and frustrating.
Do you want your 14 skill points back? I sure do.
Pls. post any ideas to for or against this post, I would apprciate any feedback.
Take this proposition to other forums. Take it to the DEVs
For instance:
If i where to choose Rifleman i must have Ranged Supprot 4. This was not a prerquisit before that CU. While not totaly wastful in a ranged proffsions case, it is so in the melee proffesions. I cry out purly for balance .
And if i wanted Swordsman i must have One-Handed 4 to move on to the novice Swordsman skill box. If I am a Swordsman, for what purpose will i need One-Handed skill boxes for? Swordsman does not in any way expand any abilitys or skill mods obtained in that tree.
I find the usage of 14 skill points to do so wastful and frustrating.
Do you want your 14 skill points back? I sure do.
Pls. post any ideas to for or against this post, I would apprciate any feedback.
Take this proposition to other forums. Take it to the DEVs
I suspect the issue is that Ranged Support provides a benefit to every ranged profession (general ranged accuracy, ranged defense, melee defense), whereas Unarmed and Two-Handed (for example) do not compliment each other directly. The benefits and bonuses only apply to each tree individually, and there is no synergy between them, except for the extra specials in the top box.
But the math doesn't bear that out.
In order to qualify for Teras Kasi, you take the unarmed and two-handed skill trees. At the end of that, you've spent 28 skill points (not including novice) to get the followingskill mods:
+55 Unarmed accuracy
+55 Two-Handed Accuracy
+40 Unarmed MeleeDefense
+40 Two-Handed Melee Defense
+30 Unarmed Speed
+30 Two-Handed Speed
+40 Unarmed Damage
The equivalent selection for, say rifles, looks like this:
+40 Rifle Accuracy
+20 General Ranged Accuracy
+20 Rifle Defense
+20 Ranged Defense
+20 Rifle Speed
+10 Melee Defense
Total Unarmed: +55 Unarmed Accuracy, +40 Unarmed Melee Defense, +30 Unarmed Speed
Total Two-handed: +55 Two-handed Accuracy, +40 Two-handed Melee Defense, +30 Two-Handed Speed
Total Rifle: +60 rifle accuracy, +40 Ranged Defense, +10 Melee Defense, +20 Rifle Speed
Total Carbine (for example): +20 Carbine Accuracy, +20 Ranged Defense, +0 Carbine Speed
Looks pretty close to me. Plus you have the same bonuses with two weapons (not much of a benefit if you're planning on pure TK, I admit) which gives you more options. We'd have to invest another 14 skill points to get those bonuses to two weapons.
Message Edited by Chaosium_451 on 07-11-2005 05:28 PM
Not really. I think we have bigger issues than *ONLY* being able to master two elite professions.
Slesreth wrote:
Do you want your 14 skill points back?
Cigaran Wrote
Or why not just make UA 4 a pre req for each melee? It would be simple and if they droped a starter version of Center of Being at the 4th tier, it would make 100% sence to need that for any melee profession.
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=62819
/bump
Iagree with this onehundred percent.
Slesreth wrote:
Cigaran Wrote
Or why not just make UA 4 a pre req for each melee? It would be simple and if they droped a starter version of Center of Being at the 4th tier, it would make 100% sence to need that for any melee profession.
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=62819
/bump
Iagree with this onehundred percent.
Devs don't like this (and to tell the truth neither did any CU forum resident). The problem with melee is there is no one column that does not lead to a skill tree like there is in marksmen. The real solution would be to add another tree to brawler and put some ok but not uber skills in it that leads to nothing and make that a co-requiste to all brawler skills.
or
- pike/swordsmen
- swordsmen/fencer
- fencer/unarmed
- unarmed/pike
anyway it does not matter as the devs like it the way it is currently (as far as I can tell) and there are no plans nor is there a desire to change this in the least.
and finally... this belongs in the core systems forums not the rifleman forums so please refrain from posting here about this.
As Master Swordsman AND Master Rifleman this hurts even worse.... I want my 28 skill points back SOE!
Hybrid professions- Melee/Ranged- got totally screwed by this.
Currently MS/MR/MBrawler/CProwess 0004 and NO SP left. 14 SP from Marksman would let me finish off combat prowess at least. I'm contemplating dropping Master Brawler to do just that - 34 skill points. Pre-CU that would have been 48 skill points- I could finish up Combat prowess, pick up scout and terrain negotiation, and be able to pick up enhanced reflexes too.
Grrr...
Na