Rifleman Archive

Thread: Do You Want Your 14 Skill Points Back?

Warmaker01
Wed Jul 27, 2005 7:20 pm
#14

There is nothing wrong with the prerequisites. Practically all of the Non-Hybrid combat professions, ranged or melee, require two trees from the same novice profession. Everyone deals with it, it balances out the Skill Pts aspect.

If you can't figure a decent template due to one tree of a prerequisite, then you have problems building a character (not directed at new players).

Ackehece
Wed Jul 27, 2005 10:35 pm
#15






RemoMoxey wrote:





Slesreth wrote:


Has we all know in order to acess elite combat proffesions we must spend 28 skill points in the starter trees first.

For instance:

If i where to choose Rifleman i must have Ranged Supprot 4. This was not a prerquisit before that CU. While not totaly wastful in a ranged proffsions case, it is so in the melee proffesions. I cry out purly for balance .

And if i wanted Swordsman i must have One-Handed 4 to move on to the novice Swordsman skill box.
If I am a Swordsman, for what purpose will i need One-Handed skill boxes for? Swordsman does not in any way expand any abilitys or skill mods obtained in that tree.

I find the usage of 14 skill points to do so wastful and frustrating.

Do you want your 14 skill points back? I sure do.

Pls. post any ideas to for or against this post, I would apprciate any feedback.

Take this proposition to other forums. Take it to the DEVs






They changed this for the CU so NO ONE could master 3 ELITE professions.


Before the CU it was possible to master 3 ELITE professions with 4 skill points to spare, now that is not possible.







Not quite true - that is what the complaint is about. You can master TK/Fencer/Sword as a triple master.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Warmaker01
Wed Jul 27, 2005 11:10 pm
#16

Aaah, I see. Never noticed that Melee aspect since I haven't touched a Melee Profession in ages.

Ephrath
Sun Jul 31, 2005 8:55 am
#17

Bah... this was done on purpose to limit the number of tripple melee out there. With the CU in place this makes the only viable tripple melee unecessary which is a good thing. We no longer have the "Uber" melees everywhere. And, on the plus side, this makes melee a smarter, thus less common, profession.



______________________________________________________

"I'm sorry, did I break your concentration?"
Arvidb
Wed Aug 03, 2005 4:41 am
#18






Not really. I think we have bigger issues than *ONLY* being able to master two elite professions.



According to the skill calc on Bloodfin.org, there is enought points to be master fencer, swordsman and TKM.

I am going for that template in my final Respec. Allready have MS and TKM and Fencer 0404



IGN on Chimaera: IXX - Tripple Elite Master Melee
IGN on Bloodfin: Shalea Baa - MP/MBH
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