Rifleman Archive
Thread: Question about Rifleman skills in PvP
I'm working towards rifleman/2-H swords right now and I wanted to know if any of the skills in the rifleman profession alow you any kind of stealth in PvP.
I'm not sure what conceal shot, sneak shot, etc. do, but they sound like they're some kind of stealth skills. Do they work in PvP/
It would make sense to have a skill that would take your dot off the radial map untill you fired a shot. You could sneak up on some place like anchorhead and the only way you would be noticed is if you were in viewing distance.
I think this move would have to take a large amount of Mind points to make it fair.
Anyways do any of the rifleman skills perform to this effect?
There has to be a way to prevent that from happening.
I remember hearing about a trojan horse on the release of the original decent game in the early/mid 90's. I heard that if you were playing it at midnight on the day it was release (some friends had pirated copies), it would scan your system, find your modem and dial up the software piracy people, showing them the game's exe file on your hard drive.
I know what you're thinking: what a load of *&(%- so I 'm sure you can imagine my suprise when I noticed my modem lights coming on at 12:01 am that night. I jumped for the phone jack and unplugged it...sneaky bastards.
Anyway, the point is: if they can do things like that, they would have to be able to block certain packets of information....or even better: make it display that information innacurately. >:-)
Here are a few ideas.
When the client launches it scans for popular hack programs, after a while most of them become available to the DEV. I think EQ did some of this.
Put a new REPORT feature in game, not unlike the one that is available in Americas Army. If you suspect someone is cheating, report them and a special DEV / HELPER can shadow the user.
If someone is caught, ban them, no second chances.
Now I know there are sophisticated end users out there that will find ways around the precautions but a majority of the "plug this software in and cheat" applications can be weeded out. If these actions reduce the number of cheaters by 50 percent then I would be happy. Out of the thousands and thousands of players.... how many will risk loosing their account?
Hide our blip on the radar until we take that first shot.
V'Losh Nadir
yes but this is a game where much of the game is run by a remote server we don't have any control of. And it's a tad more sophisticated when we're discussing servers that support thousands of players vs dozens.
Also, the CS people didn't have anything to risk. Why not try? who cares? But with an account that has a character you've spent countless hours developing......
Finally, why not just make ALL the information encrypted and unreadable so that the server doesn't send out anything someone can just scan?
All of this has been tried in other MMORPGs.
Scan for cheat programs? Just move the packet sniffing software to another machine on the network.
Encrypt the packets? Well you can't have a very strong encryption considering the SWG client is going to have to encode/decode on the fly. EQ tried doing this, the ShowEQ people found the key. EQ tried changing the key every so often. The ShowEQ people programmed the software with Brute force attack to rediscover the key every time it changed.
Eventuly EQ started limiting the amount of information they would send to the client program. In the early days EQ used to send out Hitpoint informaiton on every creature. Now it just sends updates to the client aboutthe precentage of the health bar left. ![]()
The fact is anything that is sent to the client can and will be seen by someone on the client end. The only way to protect the data is to not send it.
So the only solution that would work would be to have the stealth skill actually have the game server stop sending out information on that character to the clients of other characters. Not sure what other problems this might end up causing...
Hmmm... well I still think deleting chars and accounts of those caught cheating would discourage enough of the losers that I'd be willing to live with it.
They could even extend it so that the name on the billing information wouldn't be allowed to purchase another acccount. that way, stupid little cheating 14 year old johnny won't be able to use his mom's credit card again to simply start another account.