Rifleman Archive
Thread: Bayonets the rifleman's answer to up close and personal
Heavy Weapons are the ones that get hit 3x
I will try not to rant and rave too much here, but I am just about to the point where I am going to surrender every box in rifle that I have. The addition to damage that a rifleman takes when something enters melee range is not only unacceptable, but it is rediculous. The two enemies I encounter per week that actually stay out of melee range can be killed with my rifle, but everything else in the game finds my wookie flesh delicious. I average two deaths per night while hunting for resources to sample on Corellia, and I am supposedly pretty decent with my E11 rifle. Why should I have to train up brawler skill and two-handed weapons when a rifle can be used as such in close range in a pinch with no problem?
Give us bayonets. They can be crafted and mounted by a weaponsmith, or you could purchase them as add-ons. If something gets up close range, let us stab it with the bayonet or smack it with the butt of the rifle. It could even be another tier of the rifleman skill that we could train in. It just doesn't make sense to not give the rifleman any REAL range bonuses and then make us completely and totally combat ineffective every time a bunny rabbit gets within 15 meters of us. I can't leave my house for fear of something killing me, and I am a novice rifleman. Either that, or please reconsider the 3x damage bonus creatures have at melee range.
Sinjen
Master Artisan / Novice Droid Engineer / Novice Rifleman
Vendor: -2635, 1691
Kor Vella, Corellia
Starsider Galaxy
Try switching to a CDEF rifle at close range. While kneeling you should get a +10 modifier and be able to finish off the mind pool fairly quickly. I'm assuming it won't have much left by the time it gets to you.
There a few (very few) CDEF's in the bazaar that are in the 28-58 dmg range, with 3.5 to 4 delay. I'm finding mine ideal for the little melee range shooting I have to do.
I've got rifle specialist and I'm also about3/4 up the 2H swordsman tree. I open with the mindshot, followed by headshot2.Then when the beast comes charging I jump up and whip out the curved 2H sword ( katana ) for a 2H sword headshot as my closer. Nothing settles a confrontation quiteas quickly as a decapitation...
;-)
So I guess nobody agrees with my sentiments. My point wasn't that I didn't know how to use a rifle, but that fighting with a rifledoesn't seem logical or fun. As a craftsman, I do not seek out fights. This usually means that I do not have the advantage when I happen to get into a scuffle. AndI don't have enough points in my template to become a multi-tiered fighter. And it isn't like I make a decision whether or not I am going to let a creature close into melee range. If they don't con light blue, they will. I cannot shoot most creatures dead before they get into meelee range, and I just wanted to get enough skill to defend myself. My house is as close to town as I can get it, and there are still dangerous spawns covering my yard at all times.
I just think there is something wrong if the single weapon I choose for self-defense isn't going to keep me from being deathblowed several times a night. I wanted to have a bowcaster, because I am a Wookie. And I also thought that the bowcaster, although a certification I get as a Wookie, was a rifle. So what you are all telling me is that I either don't know how to fight, or I picked the wrong weapon. Oh yeah, that makes it all better.
By the way, I get at least 3 times the damage when I have my rifle armed, if not more. Whatever documentation states the contrary is wrong. I just tested it.
Sinjen