Rifleman Archive

Thread: Miss Rate Log

AldeonAvardulin
Sun Sep 07, 2003 11:05 am
#1

[Combat] 10:40:36 You use Advanced Strafe on Pivof Lleli (a Rebel trooper) for 2623 points of damage!
[Combat] 10:40:42 Your Advanced Strafe misses Apyvoo (a Rebel Corporal).
[Combat] 10:40:44 You use Advanced Strafe on Apyvoo (a Rebel Corporal) for 811 points of damage!
[Combat] 10:40:44 You use Advanced Strafe on corpse of Di'O Aheme (a Rebel trooper) for 2781 points of damage!
[Combat] 10:40:46 Your Advanced Strafe misses Apyvoo (a Rebel Corporal).
[Combat] 10:40:49 You use Advanced Strafe on Apyvoo (a Rebel Corporal) for 1775 points of damage!
[Combat] 10:40:51 You use Advanced Strafe on Apyvoo (a Rebel Corporal) for 1121 points of damage!
[Combat] 10:40:53 You use Advanced Strafe on Apyvoo (a Rebel Corporal) for 562 points of damage!
[Combat] 10:41:00 You use Advanced Strafe on Aroik-o Wavingdark (a Rebel scout) for 346 points of damage!
[Combat] 10:41:02 You use Advanced Strafe on Aroik-o Wavingdark (a Rebel scout) for 802 points of damage!
[Spatial] 10:41:03 You don't have enough pool points!
[Combat] 10:41:04 You don't have enough pool points to do that!


[Spatial] 10:43:41 You kneel.
[Combat] 10:43:41 You kneel.
[Spatial] 10:43:43 You stand up.
[Combat] 10:43:43 You stand up.
[Combat] 10:47:57 You use Advanced Strafe on Obede Gerfi (a Rebel trooper) for 2064 points of damage!
[Combat] 10:48:01 You use Advanced Strafe on Acka Sebo (a Rebel Sergeant Major) for 1464 points of damage!
[Combat] 10:48:04 You use Advanced Strafe on Acka Sebo (a Rebel Sergeant Major) for 1797 points of damage!
[Combat] 10:48:06 You use Advanced Strafe on Acka Sebo (a Rebel Sergeant Major) for 1748 points of damage!
[Spatial] 10:48:08 That target is out of range.
[Combat] 10:48:08 That target is out of range.
[Combat] 10:48:10 You use Advanced Strafe on Acka Sebo (a Rebel Sergeant Major) for 1581 points of damage!


[Spatial] 10:50:42 You consume Ormachek.
[Spatial] 10:50:47 You consume Ormachek.
[Spatial] 10:50:50 You are full. If you consume another bite, you will burst.
[Spatial] 10:50:55 You kneel.
[Combat] 10:50:55 You kneel.
[Spatial] 10:50:56 You stand up.
[Combat] 10:50:56 You stand up.
[Combat] 10:51:00 You use Advanced Strafe on Ipella (a Rebel trooper) for 4179 points of damage!
[Combat] 10:51:00 You use Advanced Strafe on Afaso Oto for 4094 points of damage!
[Combat] 10:51:00 You use Advanced Strafe on Oorhyise (a Rebel Sergeant) for 3215 points of damage!
[Combat] 10:51:00 You use Advanced Strafe on Oawet Freecloud (a Rebel commando) for 1329 points of damage!
[Combat] 10:51:00 You use Advanced Strafe on Iciebievech Pigevih (a Rebel commando) for 2716 points of damage!
[Combat] 10:51:00 You use Advanced Strafe on a Rebel Medic for 2485 points of damage!
[Combat] 10:51:00 You use Advanced Strafe on Eg-Ack Piewock (a Rebel SpecForce Sergeant) for 715 points of damage!
[Combat] 10:51:03 You use Advanced Strafe on Oawet Freecloud (a Rebel commando) for 3354 points of damage!
[Combat] 10:51:03 You use Advanced Strafe on Iciebievech Pigevih (a Rebel commando) for 388 points of damage!
[Combat] 10:51:03 You use Advanced Strafe on a Rebel Medic for 1040 points of damage!
[Combat] 10:51:03 You use Advanced Strafe on Afaso Oto for 909 points of damage!
[Combat] 10:51:03 You use Advanced Strafe on Oorhyise (a Rebel Sergeant) for 1752 points of damage!
[Combat] 10:51:03 You use Advanced Strafe on Eg-Ack Piewock (a Rebel SpecForce Sergeant) for 1992 points of damage!
[Combat] 10:51:05 You use Advanced Strafe on Afaso Oto for 2572 points of damage!
[Combat] 10:51:05 You use Advanced Strafe on Oawet Freecloud (a Rebel commando) for 1470 points of damage!
[Combat] 10:51:05 You use Advanced Strafe on Iciebievech Pigevih (a Rebel commando) for 1841 points of damage!
[Combat] 10:51:05 You use Advanced Strafe on a Rebel Medic for 2042 points of damage!
[Combat] 10:51:05 You use Advanced Strafe on Eg-Ack Piewock (a Rebel SpecForce Sergeant) for 554 points of damage!
[Combat] 10:51:07 Your Advanced Strafe misses Oawet Freecloud (a Rebel commando).
[Combat] 10:51:07 Your Advanced Strafe misses Iciebievech Pigevih (a Rebel commando).

[Combat] 10:51:07 You use Advanced Strafe on a Rebel Medic for 536 points of damage!
[Combat] 10:51:07 You use Advanced Strafe on corpse of Afaso Oto for 3226 points of damage!



I may have miss-counted, 40 shots, 4 misses, using a laser rifle, and strafe shot 2. Note: These targets were moving too. I was always, standing, and not moving. If you notice, I would go kneel, then stand before each one, so you can see that.


Ill try it with a different style/different gun. People keep saying master rifleman, are missing 50 percent of the time, but Im really not seeing it. Did they happen to un-do that patch?




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PsychoticChipmunk
Sun Sep 07, 2003 11:13 am
#2

So what your saying is that at a master rifleman you can kill animals fairly easily and farm rifle xp like no other? Great. Now my only question is...isn't that a bit of an oxymoron?


Oh and just to point out your using it on many different people and 1-3 shotting them. The hit/miss thing doesn't count there since you only need to get 1 hit which can happen fairly often. I almost always get the first hit in, and fairly regularly the others when I"m not using a special, but if they aren't deadthen I have a bit of a problem since my next 3 specials have a good chance of missing and then me being very dead thanks to a warp or a creature being able to melee damage me at the bottom of a cave whle I'm up 40 meters on a ledge. Try and attack something with longevity and if you hit very often then it's just because I"m a low lvl rifleman and I'll just grind in silence.




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AldeonAvardulin
Sun Sep 07, 2003 11:15 am
#3

[Spatial] 11:08:26 You kneel.
[Combat] 11:08:26 You kneel.
[Spatial] 11:08:28 You stand up.
[Combat] 11:08:28 You stand up.
[Combat] 11:08:34 You use Full Flurry on Ola Galderdan (a Rebel trooper) for 566 points of damage!
[Combat] 11:08:34 Your Full Flurry misses Ibosmi Oglouve.
[Combat] 11:08:34 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 511 points of damage!
[Combat] 11:08:35 Your Full Flurry misses Ola Galderdan (a Rebel trooper).
[Combat] 11:08:35 You use Full Flurry on Ibosmi Oglouve for 771 points of damage!
[Combat] 11:08:35 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 504 points of damage!
[Combat] 11:08:36 You use Full Flurry on Ola Galderdan (a Rebel trooper) for 531 points of damage!
[Combat] 11:08:36 You use Full Flurry on Ibosmi Oglouve for 570 points of damage!
[Combat] 11:08:36 Your Full Flurry misses Istoo Starlighter (a Rebel commando).
[Combat] 11:08:38 You use Full Flurry on Ola Galderdan (a Rebel trooper) for 788 points of damage!
[Combat] 11:08:38 You use Full Flurry on Ibosmi Oglouve for 649 points of damage!
[Combat] 11:08:38 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 964 points of damage!
[Combat] 11:08:39 You use Full Flurry on Ibosmi Oglouve for 807 points of damage!
[Combat] 11:08:39 You use Full Flurry on Ola Galderdan (a Rebel trooper) for 664 points of damage!
[Combat] 11:08:39 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 802 points of damage!
[Combat] 11:08:40 You use Full Flurry on Ibosmi Oglouve for 748 points of damage!
[Combat] 11:08:41 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 934 points of damage!
[Combat] 11:08:42 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 1116 points of damage!
[Combat] 11:08:43 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 642 points of damage!
[Combat] 11:08:44 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 503 points of damage!
[Combat] 11:08:46 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 709 points of damage!
[Combat] 11:08:47 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 540 points of damage!
[Combat] 11:08:48 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 635 points of damage!
[Combat] 11:08:50 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 765 points of damage!
[Combat] 11:08:51 You use Full Flurry on Istoo Starlighter (a Rebel commando) for 826 points of damage!
[Combat] 11:08:52 Your Full Flurry misses Istoo Starlighter (a Rebel commando).


26 shots, 4 misses, used a Jawa Ion Rifle. This time, I ended up running, becuase 2 of them were melee. I died, wich is why I only got 26 shots in.




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AldeonAvardulin
Sun Sep 07, 2003 11:17 am
#4

I did the logs, becuase people were saying Master Rifleman, were missing 50 percent of the time. If non-master rifleman want to get me some logs, and tell me how far up there in the sniper line. To see the difference, otherwise I can always drop a few skills temp. I am maxed out already.



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PsychoticChipmunk
Sun Sep 07, 2003 11:23 am
#5

I'm not complaining about how often we hit or miss really since like I said i"m low on the tree and expect that. But what you are doing is the same thing as me showing logs of all the durnis and gubber's I hit. You 1 shot something, well the first shot is almost always a hit and if they die from that then it really doesn't show you how often you would have hit him. Since you are obviously an imperial get/borrow/group with an AT ST and fight a kimogilla or a krayt dragon with the AT ST tanking. Only you attack and tell me how often you hit. That is vs a target that will let you hit it more then once so you can get a more accurate read on this. I'm sorry if what I posted before sounded like bitching but showing your 1 shot abilities isn't showing accuracy in my book. As a crappy example: If I get a quarter to land heads 9 times out of 10 does that mean that it isnt a 50% chance each time?




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AldeonAvardulin
Sun Sep 07, 2003 11:29 am
#6

They are not all one shots, especcially the 2nd log. The 2nd one with the Jawa Ion Rifle, I didnt even kill anything.



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Eltestor
Sun Sep 07, 2003 11:38 am
#7

I am a Master Rifleman and in PvE I think your hit/missnumbers are about right.


As for pvp it seems that the defense skills are actually helping some now, especially if you are trying to run/shoot. I tend to hit Bounty hunters easier then TKAs for instance. But even in the worsed scenarios ( non ideal range and running) I can still land better then 50% of my attacks.


If you don't like wasting alot of ham on missed shots in pvp I reccomend getting a sliced/powerup dlt20a.


The ham cost is only 60ish and I have gotten my dlt20a up to 186-331 dmg and 4.9 second spd. With the Master Rilfeman speed modifiers it is firing almost as fast as a pistol. The only other rifle I use often in pvp is the Jawa Ion this weopon makes killing composite armor players MUCH easier but at greater ham cost then a dlt20a.

AldeonAvardulin
Sun Sep 07, 2003 11:45 am
#8

Yeah I noticed that, in PvP defenses are actually working now.


Wich makes a good reason to start using Flushing Shot 2.


It has a stun effect, and stun lowers your melee/ranged defense.




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AldeonAvardulin
Sun Sep 07, 2003 11:51 am
#9

Anyways, If I cant get someone to volunteer to do some logs, I think I can drop to sniper 2, and have enough XP to get back to master.



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SilverLobo
Sun Sep 07, 2003 2:02 pm
#10

Aldeon I can postmy logs from last nightin PvP. I agree with you are accuracy has not been hurt fighting NPC's because we can get optimal range, and are not forced to move around, in PvP it is a diffrent story.


Going to take me awile to clean it up, for some reason the stupid log doubles and triples the same text. Plus I want to take out all the guild chat and the whining no reason for me to go through the flames like last time.

Zarl0k
Sun Sep 07, 2003 2:22 pm
#11

How are these NPCs moving? Rebel/imp NPCs rarely, if ever, charge you.
Draxous
Sun Sep 07, 2003 3:02 pm
#12

Yea when i fight npc rebel unless they are melee they close to within 40 to 50 m which is ideal range on a jawa (40). I think biggest problem most people have with accuracy is that in pvp we are forced to fight at below our ideal range vs moving targets and need move our selfs to stop the targets closeing to within point blank range. No real way for a rifleman to keep a bounty hunter pistoler or any other class from closeing in on us.

They know the direction your in soon you enter the radar range. The fact that most pvp occures in cities is also a disadvantage(mainly cause we cannot get to any good snipeing postions or or a big red dot on radar will instantly reveal your location).


I do also wonder why a AOE is primary rifleman attack surely that seems a little wierd considering think a rifleman is expert at placeing a single shot at a certain location not spraying bullets all over the map to pin down enemies and cause confusion.


I also in general find it unexceptable that all combat classes spec abilites which do most damage also have secondary effects. While stand alone damageing shots do less damage. Example is Eye shot not only does hit mind but also causes blindness,


I think a shot which causes a condition which is effectly uncureable (due to timers cureing blindness or stun dureing a fight is extremely hard unless its a group fight or you can break los). Thats an issue for doctor board but state cureing stims should not be placed in combat que they need take effect immediately to have any impact. If someone blinds (even tho i am wearing a comp helm) i have spend 2 rounds getting a cure blindness of in which i miss my shots. Cause that one shot has caused you to miss 3 combat rounds. That woulded be so bad if you where not takeing 1/5 of your total mind pool in damage each shot. And each shot is hitting every second.

I think is a problem with certain weapons hitting at below ideal range such as T21 or laser rifles but i beleave thats surposed be the down side to useing such a weapon. (its surposed be extreme damageing rifle). But now that T21 and lasers are more your average damage or less then average DPS weapons the accuracy penalties on useing them are to extreme. Also the range of effective weapons available to rifleman is to few.


Probly due to fact that mineral needed to make most of our rifles are rare and hard to find meaning that most of them are produced useing sub standard materials. While the commando weapons your seeing are best possible ever.


So in summery you have the issues.


1) why T21 and laser rifle have such bad primary ranges considering that they are not high DPS weapons now.


2) the material used to make our rifles are to exteme causeing us to be forced to use average to low OQ weapons.


3) Our single shot damage styles are sub standard when compared to our AOE styles. (why should single shot do 2.5 damage and AOE do 7 times) Rifleman are snipers


AldeonAvardulin
Sun Sep 07, 2003 3:25 pm
#13


Most of them were melee, the 2nd log, only one of them was ranged, the first it was about half and half.


Alot of people would disagree, that we are only a sniper, but alot would say we are only a sniper. I dont think the devs meant for us to be only snipers, thats the way I looked at it when I started Rifleman. It ended up bieng that Im more of a semi-automatic rifleman.


We do have skills that make us snipers, but we do have skills that would say were your average grunt, with an M16, or something of that sort.


Strafe shot 2, is a 5.0 multiplier, not 7.0.




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