Rifleman Archive

Thread: Rifleman and Combat Rebalance

EnnaV
Wed Jan 19, 2005 12:25 pm
#1

Hi, i was wondering if anyone received any news concerning our profession in the combat rebalance. if you did would you mind giving me the link or let me know what that is. thank you so much in advance. take care


master doc and rifleman


enna
Ackehece
Thu Jan 20, 2005 12:54 am
#2

snippets of thunderhearts post (read it all "HERE")

yellow is of special interest to rifleman


New HAM System


  • Separate special action costs from damage – no more dying from using your special actions!
  • Special action cost adjustments – more variety and tactics in gameplay, special actions now cost time instead of health.
  • Context sensitive abilities – Exciting new visual effects allow you to make tactical decisions based on changing situations – you can "see" what others are shooting you with while in combat.


•Profession and Character Upgrades


  • New abilities to help professions – each of the combat professions will be given a specific role in combat to fulfill.
  • “Mind” stat Balance - it won’t be the all-important stat in combat that it is now.
  • Make all species viable in combat – Different species will have different advantages based on their stats.
  • Dramatically reduce probability of “first strike” always determining victory.


Weapons and Armor Interaction



  • Profession specific benefits for wearing armor based on Profession - new roles for different armor types to prevent any one set of armor from being "the best".
  • Armor types are affected differently by different weapons. – there should no longer be a “best” weapon.

•Ranged Combat


  • Make ranged combat more interesting and important - we are working to extend combat range.
  • Prevent ability to make one’s self immune to range damage - No more unbeatable stacker templates.
  • New ranged weapons – more blasters, more blasters!



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




DaveG
Fri Jan 21, 2005 4:23 pm
#3






Ackehece wrote:


  • Special action cost adjustments – more variety and tactics in gameplay, special actions now cost time instead of health.






That's really bad. Take novice medic and you can negate those health costs. A time cost is just going to make the game more boring, things take long enough to do already, and it'll beeven more so with the new overly complicated and no-benefit proposed HAM system they're introducing.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Ackehece
Fri Jan 21, 2005 4:31 pm
#4






DaveG wrote:





Ackehece wrote:


  • Special action cost adjustments – more variety and tactics in gameplay, special actions now cost time instead of health.






That's really bad. Take novice medic and you can negate those health costs. A time cost is just going to make the game more boring, things take long enough to do already, and it'll beeven more so with the new overly complicated and no-benefit proposed HAM system they're introducing.






DaveG all I can say is wait for the revamp - it may be much more fun then you are giving it credit for.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




SickSix
Sun Jan 23, 2005 3:49 pm
#5

DaveG:

A time cost is just going to make the game more boring, things take long enough to do already, and it'll beeven more so with the new overly complicated and no-benefit proposed HAM system they're introducing.




Oh, I didn't think of that....... Yeah, that could be bad. It takes me long enough just to kill a lair + creatures.



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Waste93
Sun Jan 23, 2005 4:40 pm
#6






DaveG wrote:

That's really bad. Take novice medic and you can negate those health costs. A time cost is just going to make the game more boring, things take long enough to do already, and it'll beeven more so with the new overly complicated and no-benefit proposed HAM system they're introducing.




One of the problems now is that HAM costs have no meaning. Get buffs and you negate them all pretty much.




Colonel Waste - The Wookiee Crusader
Cpl_Fisher
Sun Jan 23, 2005 7:26 pm
#7






Waste93 wrote:





DaveG wrote:

That's really bad. Take novice medic and you can negate those health costs. A time cost is just going to make the game more boring, things take long enough to do already, and it'll beeven more so with the new overly complicated and no-benefit proposed HAM system they're introducing.




One of the problems now is that HAM costs have no meaning. Get buffs and you negate them all pretty much.







w/o buffs, I can do more damage to myself than my target.... I depend on killing things before they can get to me..... there is no tanking in PvP.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Fishtank
Mon Jan 24, 2005 7:19 am
#8

I would assume they will give medics or cooks methods of speeding up the "time cost", I doubt you will be able to fully negate them, but they will make it playable...but there will definately be flames and cries of anger at first.
Ackehece
Mon Jan 24, 2005 7:41 am
#9






Cpl_Fisher wrote:





Waste93 wrote:





DaveG wrote:

That's really bad. Take novice medic and you can negate those health costs. A time cost is just going to make the game more boring, things take long enough to do already, and it'll beeven more so with the new overly complicated and no-benefit proposed HAM system they're introducing.




One of the problems now is that HAM costs have no meaning. Get buffs and you negate them all pretty much.







w/o buffs, I can do more damage to myself than my target.... I depend on killing things before they can get to me..... there is no tanking in PvP.






this no longer applies because of the this change - it reduces your ability to spam specials but at least you don't hurt yourself anymore:


1. Make Combat More Interesting

•New HAM System



  • Separate special action costs from damage – no more dying from using your special actions!




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Mon Jan 24, 2005 10:05 am
#10

I know but as it is, no telling what it will be after CU, you HAVE to spam specials to do any appreciable damage, or in a 1 vs 1 fight, kill that melee guy before he gets to ya. I'm not trying to flame here, just making observations. Hopefully not having the ability to not spam specials will be somewhat negated by having the ability to do appreciable damage w/o specials, ever try killing an SBD without a group spamming specials? sure it can be done, but I can't imagine how LONG it would take.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Cpl_Fisher
Mon Jan 24, 2005 2:42 pm
#11

try doing faction missions, or just going to a poi and blasting them, its a lot funner, plus you get to steale their lunch money!



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
DaveG
Mon Jan 24, 2005 9:18 pm
#12








Waste93 wrote:





DaveG wrote:

That's really bad. Take novice medic and you can negate those health costs. A time cost is just going to make the game more boring, things take long enough to do already, and it'll beeven more so with the new overly complicated and no-benefit proposed HAM system they're introducing.




One of the problems now is that HAM costs have no meaning. Get buffs and you negate them all pretty much.






Thay may be so, but it just leads me back to what I said to my fellow rangers months ago. The combat revamp is unnecessary, merely nerfing doc buffs (and lowering armour encumbrances) would solve so many problems, without all this complication and upheaval.


As a case I point, I hunt just about any creature, and I NEVER use doc buffs, and I only slip on armour when I'm being directly attacked.



If you want to wonder about whether spamming specials should be disabled or not, just consider the use of /concealshot in PvE. Speakingfor myself, without being able to "spam" (a misused word for "repeat") /headshot3, or for high level creatures /concealshot, then my game (that of a typical rifleman/ranger) is going to be wrecked.


The following is copied from another post I made on the combat revamp thread, for anyone who likes to click the abuse link, forgive me then then tell me how to directly link to individual posts in a thread, rather than reporting me for repeating a post / quoting myself.







Here is what bothers me about the new HAM/special system:


The whole point of this new HAM system is to stop the mind being the dominant HAM pool in the game. However, unlessmind costs will be totally removed from healing with stims, then the mind is still going to be the essential HAM pool in combat, but just in a doubley complicated system. When you're taking damage, the mind will still be the most important stat, because you'll need your mind to heal yourself and thus maximise your special pools. So like I said, unless they are going to totally remove mind costs from healing, the mind pool will still end up being dominant.



It's other goal is indeed to move the cost of specials from your "life force" to atime cost. This is indeed being achieved but I think it's a bad goal to achieve. Some combat related things take long enough already (note I'm speaking from the perspective of PvE). Now with these special pools which can't be "healed" in anyway, you will have to wait for them to regenerate. As I said, unless these pools recharge so fast that I can't do specials quickly enough exhaust them, they're going to slow down an already slow process. Which IMHO is a very negative move. As things are now,I can instantly refill my pools by use of a stim.


For myself, I'm a PvE hunter and as the sig says, I'm a master rifleman. Currently I just use foods to buff my mind, then snipe my way through a hunt. I keep my mind strong, and as my H and A pools are nearly exhausted I stim myself soI can carry on doing specials. Now unless these new special HAM's are going to regenerate quicker than I can exhaust them, then this is going to slow me down, and I can't stim them to fill them up. Therefore, if anything this new HAM system is going to possibly drive me to needing buffs to give me extra special HAM points. Which would be ironic because I pride myself on hunting without armour or doc buffs.





I hope you can follow my logic, and if you know/see anything to contradict this, please say so! This is a big concern I have about how we've been told things will be. So far nobody "official" has responded to this, which bothers me (I'm either benig ignored/overlooked or I'm hitting on an unresolved issue which they hence won't talk about because they don't know how to fix).

Message Edited by DaveG on 01-25-2005 04:27 AM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Ezane
Tue Jan 25, 2005 1:31 am
#13

I beleive they have plans to rebalance the buffing system as well.



Ezzze Lightstrider Sep 2003 - Nov 2005
May the force be with you all.

SOE You still holding to the beleif that your cancelled subscriptions are not down that much? Entire guilds are quiting! This time the damage is too great...They are not coming back!
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