Rifleman Archive
Thread: Taking cover
XaverriJade7 wrote:
No. It's supposed to provide you with extra ranged defense. It doesn't seem to at all. If it does, it's not enought to make it worth the effort. Ignore it for now.
Ackehece wrote:
Also... with the npc's doing specials now you can be hit with a strafe 2 (which clears cover) and which will delay you 10 secs (if you survive the damage...) pretty much the only real delay attack left in the game. So no do not use cover...
They delay associated with SS2 removing cover was suppose to have been changed like all the other delay specials when those were changed.
You should only suffer the delay as long as you aren't attacked again.
If that isn't the case list it as a /bug.
Ackehece wrote:
If you are against a single target (the one you have targeted when you go into cover) it appears to give a nice bonus... unfortunately if he has any buddies they do not experience any sort of damage/hit reduction. So yes it does give a nice damage reduction - but no... it does not help >_<
Waste93 wrote:
Ackehece wrote:
Also... with the npc's doing specials now you can be hit with a strafe 2 (which clears cover) and which will delay you 10 secs (if you survive the damage...) pretty much the only real delay attack left in the game. So no do not use cover...
They delay associated with SS2 removing cover was suppose to have been changed like all the other delay specials when those were changed.
You should only suffer the delay as long as you aren't attacked again.
If that isn't the case list it as a /bug.
Publish 7:
"Panic Shot & Strafe Shot are cone effect shots that will delay your target for 10 seconds on a successful shot. Strafe Shot succeeds only when your target is in the 'take cover' position. In both cases, the effect ends upon further damage to the target. "
Never said it was removed. Said it had been changed to be like the other delay effects. SS2 will delay the target 10 sec or until you damage them again. Whichever comes first.
Ackehece wrote:
Waste93 wrote:
Ackehece wrote:
Also... with the npc's doing specials now you can be hit with a strafe 2 (which clears cover) and which will delay you 10 secs (if you survive the damage...) pretty much the only real delay attack left in the game. So no do not use cover...
They delay associated with SS2 removing cover was suppose to have been changed like all the other delay specials when those were changed.
You should only suffer the delay as long as you aren't attacked again.
If that isn't the case list it as a /bug.
Publish 7:
"Panic Shot & Strafe Shot are cone effect shots that will delay your target for 10 seconds on a successful shot. Strafe Shot succeeds only when your target is in the 'take cover' position. In both cases, the effect ends upon further damage to the target. "
Publish 7:
Profession: Rifleman
"Made vehicles, droids and turrets immune to the delay effect of strafe shot. (Correspondent Issue)"
never talked about the delay being removed from ss used on pc's undercover- delay has never be mentioned as being removed from ss2
Waste93 wrote:
Never said it was removed. Said it had been changed to be like the other delay effects. SS2 will delay the target 10 sec or until you damage them again. Whichever comes first.
Ackehece wrote:
Waste93 wrote:
Ackehece wrote:
Also... with the npc's doing specials now you can be hit with a strafe 2 (which clears cover) and which will delay you 10 secs (if you survive the damage...) pretty much the only real delay attack left in the game. So no do not use cover...
They delay associated with SS2 removing cover was suppose to have been changed like all the other delay specials when those were changed.
You should only suffer the delay as long as you aren't attacked again.
If that isn't the case list it as a /bug.
Publish 7:
"Panic Shot & Strafe Shot are cone effect shots that will delay your target for 10 seconds on a successful shot. Strafe Shot succeeds only when your target is in the 'take cover' position. In both cases, the effect ends upon further damage to the target. "
Publish 7:
Profession: Rifleman
"Made vehicles, droids and turrets immune to the delay effect of strafe shot. (Correspondent Issue)"
never talked about the delay being removed from ss used on pc's undercover- delay has never be mentioned as being removed from ss2
*realizes she should read what waste types closer next time... *
your right but still any delay sucks... especially if it skips your attack so they get another huge ss2 on you....
Ackehece wrote:
*realizes she should read what waste types closer next time... *
your right but still any delay sucks... especially if it skips your attack so they get another huge ss2 on you....
Yep. Basically it will give the attacker a free attack. However I don't know if you can break the delay from taking any damage or just damage from the person that delayed you.
I would assume it was from any damage. Otherwise you could have someone use PanicShot or any other delay attack and just not attack them. But let everyone else in your group (or those helping you) pound on the poor sap for ten seconds.