Rifleman Archive
Thread: Rifleman Root shot ?
biological warfare (3)-Paralyze
but you have to be in melee range to use it
you can get other roots from pistoleer (my suggestion) or from smuggler (but this one should break on hit)
Message Edited by kweckduck2 on 05-03-2005 03:59 AM
kweckduck2 wrote:
How long does the paralyze last for ?
And Would I be able to that stopping shot from pistoleer with my rifle or would I need to change weapons in between ?
Message Edited by kweckduck2 on 05-03-2005 03:59 AM
Yes stopping shot works with a rifleand Paralyse is currently bugged.
Paralyze is ment to break when you take damage(because you can't heal yourself nor attack).
Stopping Shot works as intended and might just be the most valuable special in the game.
PyscoJuggalo wrote:
kweckduck2 wrote:
How long does the paralyze last for ?And Would I be able to that stopping shot from pistoleer with my rifle or would I need to change weapons in between ?Message Edited by kweckduck2 on 05-03-2005 03:59 AM
Yes stopping shot works with a rifle and Paralyse is currently bugged.
Paralyze is ment to break when you take damage(because you can't heal yourself nor attack).
Stopping Shot works as intended and might just be the most valuable special in the game.
I prefer Startle Shot. KD from BH and then set SS as auto-attack. You can keep a critter/player KD'd for long periods, and they cant do ANY action, so no healing for Jedi.
Most PvE gets the following combo: Sniper Shot, Advanced Critical, KD, SS, SS, SS etc until dead(which doesnt take very long, heh, I love rifles). In PvP you just open with a Sniper and save the Advanced Critical for a finishing move. Even better is hitting them with a few Conceal Shots and coming out of Cover with a KD shot, then Startle 'em to death.
It's not as reliable as Stopping Shot, especially the Advanced version, but it means no SP investment beyond my MBH/MR template, so I can spend the remaining skills on what I wanted; some Medic and CH.
GadonThek wrote:
PyscoJuggalo wrote:
kweckduck2 wrote:
How long does the paralyze last for ?
And Would I be able to that stopping shot from pistoleer with my rifle or would I need to change weapons in between ?
Message Edited by kweckduck2 on 05-03-200503:59 AM
Yes stopping shot works with a rifle and Paralyse is currently bugged.
Paralyze is ment to break when you take damage(because you can't heal yourself nor attack).
Stopping Shot works as intended and might just be the most valuable special in the game.
I prefer Startle Shot. KD from BH and then set SS as auto-attack. You can keep a critter/player KD'd for long periods, and they cant do ANY action, so no healing for Jedi.
Most PvE gets the following combo: Sniper Shot, Advanced Critical, KD, SS, SS, SS etc until dead(which doesnt take very long, heh, I love rifles). In PvP you just open with a Sniper and save the Advanced Critical for a finishing move. Even better is hitting them with a few Conceal Shots and coming out of Cover with a KD shot, then Startle 'em to death.
It's not as reliable as Stopping Shot, especially the Advanced version, but it means no SP investment beyond my MBH/MR template, so I can spend the remaining skills on what I wanted; some Medic and CH.
It's all nice, I did'nt know Startle Shot was all that effective..... I'm gonna have to use it more:smiliewicked:
Dont mention it too much in that case, otherwise its gonna get nerfed fast! ![]()
jalexu wrote:
Interesting, I got a few reports from people I dueled that once kd'ed they couldn't get up, I never knew it was startle shot ^^
People still haven't learned how to used the state recovery moves.
1. startleshot
2. headshot or ranged shot (depending on my action bar)
3. repeat from 1.
The startleshot will prevent the enemy from attacking for long enough to bring in another attack, and if followed by another startleshot, the enemy has a hard time attacking before being startled again - I take only 10% to 20% of the hits I take without using startleshot.
Also, if its a melee enemy, I open up with:
1. snipershot (should I get it to work actually
2. kneecap shot
3. headshot
4. ranged shot
5. repeat from 2 or 3 depending on situation.
6. when action runs out, start the startleshot stuff.
Kneecap shot doesnt have a huge effect, but it slows melee enemies down enough to set off ranged weapon hinderance and allowing me to kite.
MechaWashu wrote:
I havn't done much PVP, but in PVE I have not noticed any decernable effect from startle shot. Like Kneecap shot it seems like it's effective in PVP but hardly worth using in PVE.
Startle shot verses melee targets doesnt do much except cause them to pause a bit. But verses ranged opponents, it is very effective. I root them (smuggler cersion shot) and then startle. They stand there and stare.