Rifleman Archive
Thread: Nerf This.
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DavidGX
Thu Jul 15, 2004 5:14 am
#1
I'm getting kinda tired of all the nerf cries from people being owned by rifleman in combat. People get killed by a rifleman and scream "OVERPOWERED!! NERF!! NERF!! CAP THEIR SPEED!! LOWER THEIR DMG!!"
Look..
Rifles seem overpowered not because there's anything inherently overpowered about the rifleman profession itself. The problem is the pool that the rifleman targets, mind, is underpowered.
Problems with the mind pool...
1. The mind pool unhealable. No real stims can heal it. You can pop stim B's all day and keep health and action up but not mind. The only way to heal mind in combat (minus foods, obvious stomach filling drawbacks apply there) is the combat medic "heal mind" ability. We all know how much that sucks.
2. Buffs? Don't make me laugh. Sure you can buff mind and it's substats. But with the high powered doctor buffs of today (ranging between 2200 - 2800) mind buffs are less than half of that. They take longer to apply and you need both a master dancer and a master musician to get even that, having to get buffs from one at a time.
Now, stop and think.. what would happen if it were health that had these problems and not mind? No rifle nerf cries, everyone would be calling for a pistoleer nerf.
What if it was the action pool instead? Yep, nerf carbineer!
And what about stun damage? There's nothing wrong with stun damage. Stun is a perfectly fine damage type just like all the others. The flak that it's taken is because of a few things..
1. Coupled with the unbalanced mind pool and a jawa rifle, this makes it seem to some people that stun needs a nerf. Truth is, there's nothing wrong with stun. It by itself is no more over or underpowered than any other damage type.
2. Considering that most armor is either vulnerable or very weak against only stun (not counting lightsaber) this singles out stun as somehow "overpowered". Most armor is 70 - 90% to all other stats (again not counting lightsister) so when you go from 80 or so resists to zip, it makes a pretty big impact on the person taking the damage and makes it seem worse than it actually is.
Lots of people call for riflemans speed to be "capped" at 3 or higher seconds. Why? The only problems with rifleman are the ones listed above. Without those this would be a laughable idea at best.
Rifleman as they are now are defined three ways..
1. High range
2. High damage
3. Low defense
Meaning that rifleman suck at melee range. Which is true. Rifleman miss more running around at 10m than you think.
To get the high damage that we're known for, we have to be fast. I've never seen the devs say "well rifleman is the slowest!" Truth is we're high dmg, low def. If we have our speed lowered, then our damage must be raised accordingly or we are no longer viable.
The uber armor and buffs (never originally intended btw, as the devs have stated) make pistoleer and carbineer less effective, making the gap between rifleman and the other ranged profs seem even larger.
The only real solution to all of this is to nerf armor, nerf buffs, balance the 3 pools so that all are equally healable and buffable. All of which the devs seem intent on doing.
Rifleman have problems too guys, we aren't pvp gods even with the current imbalances.
Cover? Joke. Conceal shot? Useless in pvp. Mindshot1/2/3? HAH. We need some fixing just like every other profession.
Look..
Rifles seem overpowered not because there's anything inherently overpowered about the rifleman profession itself. The problem is the pool that the rifleman targets, mind, is underpowered.
Problems with the mind pool...
1. The mind pool unhealable. No real stims can heal it. You can pop stim B's all day and keep health and action up but not mind. The only way to heal mind in combat (minus foods, obvious stomach filling drawbacks apply there) is the combat medic "heal mind" ability. We all know how much that sucks.
2. Buffs? Don't make me laugh. Sure you can buff mind and it's substats. But with the high powered doctor buffs of today (ranging between 2200 - 2800) mind buffs are less than half of that. They take longer to apply and you need both a master dancer and a master musician to get even that, having to get buffs from one at a time.
Now, stop and think.. what would happen if it were health that had these problems and not mind? No rifle nerf cries, everyone would be calling for a pistoleer nerf.
What if it was the action pool instead? Yep, nerf carbineer!
And what about stun damage? There's nothing wrong with stun damage. Stun is a perfectly fine damage type just like all the others. The flak that it's taken is because of a few things..
1. Coupled with the unbalanced mind pool and a jawa rifle, this makes it seem to some people that stun needs a nerf. Truth is, there's nothing wrong with stun. It by itself is no more over or underpowered than any other damage type.
2. Considering that most armor is either vulnerable or very weak against only stun (not counting lightsaber) this singles out stun as somehow "overpowered". Most armor is 70 - 90% to all other stats (again not counting lightsister) so when you go from 80 or so resists to zip, it makes a pretty big impact on the person taking the damage and makes it seem worse than it actually is.
Lots of people call for riflemans speed to be "capped" at 3 or higher seconds. Why? The only problems with rifleman are the ones listed above. Without those this would be a laughable idea at best.
Rifleman as they are now are defined three ways..
1. High range
2. High damage
3. Low defense
Meaning that rifleman suck at melee range. Which is true. Rifleman miss more running around at 10m than you think.
To get the high damage that we're known for, we have to be fast. I've never seen the devs say "well rifleman is the slowest!" Truth is we're high dmg, low def. If we have our speed lowered, then our damage must be raised accordingly or we are no longer viable.
The uber armor and buffs (never originally intended btw, as the devs have stated) make pistoleer and carbineer less effective, making the gap between rifleman and the other ranged profs seem even larger.
The only real solution to all of this is to nerf armor, nerf buffs, balance the 3 pools so that all are equally healable and buffable. All of which the devs seem intent on doing.
Rifleman have problems too guys, we aren't pvp gods even with the current imbalances.
Cover? Joke. Conceal shot? Useless in pvp. Mindshot1/2/3? HAH. We need some fixing just like every other profession.
DavidGX
Thu Jul 15, 2004 5:17 am
#2
Just an extra note... most rifleman you meet in combat are NOT just rifleman. No matter how uber they seem, it's probably rifle/doc, or rifle/fencer, or rifle/tkm, or some combination of rifleman and other profs that raise their defenses making them seem stronger than base rifleman really are. Never assume that standard base master rifleman are as uber as the one that just pwned you. There's a 9 out of 10 chance that it's not just master rifleman and nothing else.
BlakeNoreht
Thu Jul 15, 2004 5:29 am
#3
Though I would love to see an entire re-vamp of the rifleman tree line (longer then 64m fire range and doing like... one shot incap hits with slow attack rate) and i have to agree with this.
I am a Rifleman/Fencer (like he said... most riflemen are something else too) and i did this for defenses. I can shoot someone long range and if need be i can handle myself close range... like dizzy/lunge and run away when they fall over
.
Very good post
/agree
Auto
Thu Jul 15, 2004 5:37 am
#4
I have to disagree, Rifleman are overpowered in that they are more powerful than the other ranged professions in every situation.
Higher AP
Higher Accuracy
Higher Dmg Weapons
Higher DPS
Anyone who says Rifleman arent overpowered has never been a Carbineer, Rifleman in the past was much better, there were reasonable penalties for the great dmg now its practically flavor of the year along with cm.
Combat balance will solve this though.
DavidGX
Thu Jul 15, 2004 5:44 am
#5
Auto wrote:I have to disagree, Rifleman are overpowered in that they are more powerful than the other ranged professions in every situation.Higher APHigher AccuracyHigher Dmg WeaponsHigher DPSAnyone who says Rifleman arent overpowered has never been a Carbineer, Rifleman in the past was much better, there were reasonable penalties for the great dmg now its practically flavor of the year along with cm.Combat balance will solve this though.
That's the purpose of rifleman. Longest range, highest damage, lowest defenses. That's how we are. Carbineers are as weak as you say because of the incredibly high armor (70 - 90% to all carbineer dmg types in most situations). AP3? Come on. How many rifleman use a T21 in pvp vs an armored opponent? Even that AP3 usually isn't enough to punch through the godarmor we have now. You're right, the combat balance will fix this. Armor of the gods will be smacked with the nerf bat and carbineers and pistoleers will be just as effective as rifleman.
Auto
Thu Jul 15, 2004 6:02 am
#6
lmao, seriously man..have you looked at carbineer defences? Go look at them then come back and retract your statement
Message Edited by Auto on 07-15-2004 02:03 PM
DavidGX
Thu Jul 15, 2004 6:12 am
#7
Auto wrote:lmao, seriously man..have you looked at carbineer defences? Go look at them then come back and retract your statementMessage Edited by Auto on 07-15-2004 02:03 PM
Why? I never said anything about carbineer defenses. I was talking about rifleman defenses. Everyone knows carbineer/pistoleer is broken. You're trying to fix a broken profession by breaking another one. That's not the way you fix anything.
Auto
Thu Jul 15, 2004 6:49 am
#8
DavidGX wrote:
That's the purpose of rifleman. Longest range, highest damage, lowest defenses. That's how we are. Carbineers are as weak as you say because of the incredibly high armor (70 - 90% to all carbineer dmg types in most situations).
In that quote you said you have the lowest defenses and also that carbineers are weak because of armor.
You do not have the lowest defenses and carbineers are weak because of low dmg and low speed in comparison to rifleman so therefore your statement was wrong.
Aolas
Thu Jul 15, 2004 8:00 am
#9
Auto wrote:
You do not have the lowest defenses and carbineers are weak because of low dmg and low speed in comparison to rifleman so therefore your statement was wrong.
I've only been playing a little over a month now, so I don't know everything little thing, yet, that goes into making someone the best in their profession, but is that even a fair comparison? If you want rifleman speed/dmg then...*lightbulb*...be a rifleman.
Waste93
Thu Jul 15, 2004 8:05 am
#10
Auto wrote:
I have to disagree, Rifleman are overpowered in that they are more powerful than the other ranged professions in every situation.
Higher AP
Commando also has AP3
Carbineers and Swordsman have AP2
Everyone else has AP1.
Not sure on Pikeman. Are they AP1 or AP2?
Higher Accuracy
Not by much. Rifleman has only +15 accuracy over a Pistoleer once you figure in the accuracy bonus for specials. These specials cap at +15 for Rifleman and +50 for Pistoleer. So accuracy is much closer than it appears.
Higher Dmg Weapons
Damage of the weapons is actually fairly close to other weapons. Max on a normal T21 is about 400.Most otherprofessions haveweapons fairly close to this range.
Higher DPS
Only at Master. At lower level the Rifleman actually has lower DPS than a Pistoleer. However raw damage is suppose to be the Riflemans advantage. So they are suppose to have some of the best damage potential. Only the Commando should be higher.
Anyone who says Rifleman arent overpowered has never been a Carbineer, Rifleman in the past was much better, there were reasonable penalties for the great dmg now its practically flavor of the year along with cm.
You say that Rifleman was much better in the past. But Rifleman has not changed hardly since launch. We did get a special or two fixed and we got some defense bonuses along with everyone else (except BH) back in Jan. But can you tell us what has changed within Rifleman that has made them better? The answer is nothing.
DavidGX
Thu Jul 15, 2004 1:05 pm
#11
Yeah, thanks PsychoticChipmunk that's something I forgot to mention.
Rifleman ham costs are maddening. I remember before we had brandy or used mind buffs much at all.. it was..
*pops muon*
*10 minutes of fighting*
*downer*
*wait*
*wait*
*pops muon*
*10 minutes of fighting*
....etc.. etc.
Rifleman ham costs are maddening. I remember before we had brandy or used mind buffs much at all.. it was..
*pops muon*
*10 minutes of fighting*
*downer*
*wait*
*wait*
*pops muon*
*10 minutes of fighting*
....etc.. etc.
StandUpWookie
Thu Jul 15, 2004 1:51 pm
#12
Riflemen are one of the only classes that hasnt had anything major changed to them. There hasn't been a rifle skill revamp. They nerfed the crafted T-21s but the exceptional/legendary ones far outshine any of them.
Remember way back in the first three months of play how BAD riflemen were. Remember grouping with other combat classes and getting like 900xp while the TKAs got like 3k. Remember only being able to target the mind bar with any consistency. What about the fact that there were pretty much no mind-targeting groups...sure you could group with a swordsman back then but there were none back then cause there was no armor or buffs.
Basically Riflemen either spam headshot, strafeshot2, or use /conceal...thats pretty much it. Occasionally we whip out the flushing shot or whatever that makes humanoids dizzy, then try to change posture on them....but honestly, if you can do that they would probably be dead after a few strafe2 or head3.
Riflemen used to be kings of PVP because of the unhealable mind pool...but this isnt a PVP game, sorry to those that think it is.
Mind Bleeds were nerfed to oblivion. They were obivously over powerered in that form, now they are PERFECT for pulling singles out of BAF lairs....
The problem is that now there are insane foods, drinks, buffs, armor, and mind buffs and they last long. Find an ID to min/max your stats and pay a Doc 10k to fully 3 hour buff you, then find an AKF macroed Master Dancer/Musician in any high density cantina and you are set. Add this to the solo groups and you can EASILY do 36k missions with no risk. I might add that every master combat profession can do this as well.
The REAL problem is that SOE doesnt really have a vision for this game...they never did. Is it solo, PVE, PvP, craft....etc. They try to be every thing to everyone and instead fail at all levels.
Now they want to revamp combat....I mean seriously, do any of you think this will actually work. I mean revamping the ENTIRE combat system in a game that has been out for over a year with established economies etc. This is a HUGE and monumental undertaking and judging by every one of SOEs attempts to "fix" problems I know beyond a shadow of a doubt they will fail at this as well.
Basically it comes down to this. What do you want to DO in this game. They gave us a little bit of role-playing stuff in SWG...like the big out door theatres, player houseing, etc...but by and large the players have decided that SWG is a PVE power-grinding game to unlock your jedi or make serious cash doing solo/group missions to buy more loot for your toon. No one role-plays in SWG.
If they take out the buffs/armor/foods/ and then make raise HAM special costs or put timers on things, what is left. The SAME game only harder and more frustrating. Do you honestly believe people will say well NOW we have something here, sign me up for another year. I guarantee there will be those looooong 20page posts somplaining to undo the revamp as we (the player base) were having FUN soloing rancors and stuff....I mean come on, its a game. Do they want us to be forced to group? Group for what? Last time I checked there was little to no real content in this game. And yes, those dungone additions ARE content but people already group for them. What is gonna happen in the DWB when the revamp happens, heck everyone dies in there as it is...
SWG is, was, and will forever be a poorly designed and poorly implimentated game with a player base that, for the vast majority, disagrees with every move the developers make.
This is way to FUBARed to tinker with on a major scale, and whats the old saying about polishing a wookie turd.
SUwookie
DavidGX
Thu Jul 15, 2004 1:57 pm
#13
StandUpWookie wrote:RThis is way to FUBARed to tinker with on a major scale, and whats the old saying about polishing a wookie turd.SUwookie
Well, what I'm hoping for is.. they fubar the CB SO BADLY that it's actually too fubared to be possible in this plane of existance. Therefor it collapses back in on itself and is totally and completely fixed... and the country music awards vanish from reality.
That would be schw33t.
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