Rifleman Archive
Thread: Nerf This.
PsychoticChipmunk wrote:
This is why you need to be our corr waste
Only one elementalthing has changed since the game's launch to greatly skew combat and PvP. It has haphazardly skewed it to our favor for good or ill and that elemental item is buffs. Before when you couldn't get buffed, you couldn't wear armor or if you did it was fairly low grade. Noone wore a full suit of composite and the pieces they did have were mediocre at best. Now I can wear a full suit of comp thanks to buffs that, when not buffed, I can only truly wear the chestpiece, or the leggings. Encumberance has become moot and as such armor has gone from a balanced pro/con to an overpowered pro and non-existent con......
Exactly. The issue is buffs. It's buffs that have caused the major combat issues. Hopefully that will be fixed soon.
There is one other factor in regards to PvE. That is that the way enemies were made higher level was slipshod. It plays into the riflemans strength and negates the advantages of most other ranged professions. They were given higher HAM and resists. So damage becomes the determining factor. This cancels out Pistoleers and these high level MOBs are also pretty much immune to status attacks which negates Carbineers.
Instead of just giving MOB increadible high HAM and resists there were other factors that could have been done. Their defenses could have been raised so you miss much more often. If I drop the hit rate in half, I've effectively doubled the MOB's HAM without actually increasing it. You could have some MOB's use specials and status attack much more often. This makes status defenses more important and helps the defensive template like Pistoleer. You can have some with high armor,resists, but low status resists. This makes the Carbineer more favorable in these cases.
It would require some work but would make it much more interesting if different MOB's had different weaknesses in this regard instead of just giving them all AR2+, 50%+ resists, and 200k HAM.
Auto wrote:
DavidGX wrote:
That's the purpose of rifleman. Longest range, highest damage, lowest defenses. That's how we are. Carbineers are as weak as you say because of the incredibly high armor (70 - 90% to all carbineer dmg types in most situations).
In that quote you said you have the lowest defenses and also that carbineers are weak because of armor.
You do not have the lowest defenses and carbineers are weak because of low dmg and low speed in comparison to rifleman so therefore your statement was wrong.
Carbineers definitely need more speed, but low damage? Come on, one of Carbineers attacks is 5x damage multiplier (or so I've heard). The damage sucks in PVP because nearly everyone has 80% base composite anymore, and most of your alternative damage types are only at AP1.
Auto wrote:
DavidGX wrote:
That's the purpose of rifleman. Longest range, highest damage, lowest defenses. That's how we are. Carbineers are as weak as you say because of the incredibly high armor (70 - 90% to all carbineer dmg types in most situations).In that quote you said you have the lowest defenses and also that carbineers are weak because of armor.You do not have the lowest defenses and carbineers are weak because of low dmg and low speed in comparison to rifleman so therefore your statement was wrong.
I said that carbineer is broken, along with pistoleer. Rifleman has issues too but it's more fixing a few moves than anything that carbineer/pistoleer has. You don't break one profession to fix other professions so they even out. It works but it's no way to fix anything. Pistoleer/carbineer/otherprofs need some fixing, as well as rifleman.
Waste93 wrote:
Auto wrote:
I have to disagree, Rifleman are overpowered in that they are more powerful than the other ranged professions in every situation.
Higher AP
Commando also has AP3
Carbineers and Swordsman have AP2
Everyone else has AP1.
Not sure on Pikeman. Are they AP1 or AP2?
Higher Accuracy
Not by much. Rifleman has only +15 accuracy over a Pistoleer once you figure in the accuracy bonus for specials. These specials cap at +15 for Rifleman and +50 for Pistoleer. So accuracy is much closer than it appears.
Higher Dmg Weapons
Damage of the weapons is actually fairly close to other weapons. Max on a normal T21 is about 400.Most otherprofessions haveweapons fairly close to this range.
Higher DPS
Only at Master. At lower level the Rifleman actually has lower DPS than a Pistoleer. However raw damage is suppose to be the Riflemans advantage. So they are suppose to have some of the best damage potential. Only the Commando should be higher.
Anyone who says Rifleman arent overpowered has never been a Carbineer, Rifleman in the past was much better, there were reasonable penalties for the great dmg now its practically flavor of the year along with cm.
You say that Rifleman was much better in the past. But Rifleman has not changed hardly since launch. We did get a special or two fixed and we got some defense bonuses along with everyone else (except BH) back in Jan. But can you tell us what has changed within Rifleman that has made them better? The answer is nothing.
This is why you need to be our corr waste![]()
Only one elementalthing has changed since the game's launch to greatly skew combat and PvP. It has haphazardly skewed it to our favor for good or ill and that elemental item is buffs. Before when you couldn't get buffed, you couldn't wear armor or if you did it was fairly low grade. Noone wore a full suit of composite and the pieces they did have were mediocre at best. Now I can wear a full suit of comp thanks to buffs that, when not buffed, I can only truly wear the chestpiece, or the leggings. Encumberance has become moot and as such armor has gone from a balanced pro/con to an overpowered pro and non-existent con.
The same effect has occured to specials thanks to buffing. For a rifleman, special shots are just that. Special. We have the highest ham costs thanks to the fact that it takes away from our mind bar to fire specials. After 10 strafeshot 2's, unarmored and unbuffed, I have roughly 25-30 mind left in my bar. Nowadays, however, I can get fully buffed and fire specials until my buffs wear off. No risk of losing my mind even if I was firing at faster then 1 shot per second because I can get my mind bars to idiotic levels. And I'm a bothan; just think of what humans can do thanks to their substats being broken.
Take the buffs out of the game and things become a lot more sane. People have to wear extremely low lvl armor (meaning a pistol and a carbine do good damage, probably twice as much at least) rifleman have our con back meaning we have a huge risk of injury or death when firing our specials to take our opponent down while they stim their costs away. Basically the only con I see with the removal of buffs is the doctor profession losing their cash cow and going back to healing in the med center, rezing in battle, and countering CM's.
PS we do have horrible melee defense, our 2.5x modifier was swapped out with a high to hit modifier so we'll get hit several times more often then a pistoleer by melee combatants. Ranged is a bit high though I do concede that.
KOGGY wrote:
is this the line for pie??
Midros wrote:actually rifleman does not have higher accuracy at all. As the original poster said rifleman may seem to be onverpowered due to the typ eof people who use it.These are people with:DoT riflesInsane speed attachmentsInsane accuracy attachmentsInsane armorInsane buffsAnd most of the time: Insane poisons/diseasesRifleman is not in itself overpowered, we get -50 accuracy at almsot every range except for 50-60 meters and if you ar efighting someone who is smart they are not going to let you be that far away. Rifleman SEEMS overpowered due to the broken nature of almost everything around it (I.E carbineer costs, pistoleer specials) but instead of asking for FIXES to the other problems people just cry for a rifleman nerf.
Yep, exactly.