Rifleman Archive
Thread: Current Damage Multipliers May/17
Message Edited by Slysix on 05-20-2005 04:39 AM
Since the multipliers you found were exactly the same as mine I think it's safe to assume these are the real values and everything works the same between different people and different test setups.
I agree with your observation about damage output values. My Ranged Shot is, just like yours, exactly equal to the maximum damage on my rifle (1038) so DPS might indeed not be a very good value to look at if you want to know how much damage you'll do with a given rifle. The only stats that currently seem to matter are the max damage to determine how much damage you will do, and the speed to determine how fast your specials recycle. Why do weapons even have a damage range if only the max is used?
So I have my doubts that the fact we always see constant damage with all classes and all kinds of weapons is exactly what the developers intended, surely there should be variation between shots/hits otherwise things get very boring. Because currently if you know how much armor your target has you can calculate precisely how many shots you need to do to take it down (provided you hit 100% of the time), where is the fun in that?
D-Ray wrote:
To me it seems like the DPS measure that a lot of people use to compare weapons is somewhat misleading. During my test the damage output of the ranged shot was equal to the maximum damage output of my rifle (893). However, I tested on level 1 skaak tipper NPC's. When attacking a higher level mob my damage output was less (but still constant). But since the DPS measure includes the minimum damage output I believe it's pretty useless (at least for high level characters).
I think I prefer looking at the maximum damage output of a weapon, possibly divided by the weapon's speed. Anyone with the same or perhaps a very different opinion...???
Acaila wrote:
Actually Ranged Shot has a 2.0x damage multiplier, not a 1.0x (yes it is the base attack, but it's still 2x your average damage).
Hmmmz...this is a very interesting theory...![]()
**edited out**
Still...it doesn't make any sence to me why the damage output is stable. This theory suggests that masters always do average damage (as opposed to maximum damage, which was my guess). Why have I got the feeling that everybody does average damage, regardless of their skills...![]()
edit: oops...made a little error when thinking about this one...half the maximum damage still doesn't use the minimum damage of a weapon...![]()
Message Edited by D-Ray on 05-19-2005 11:27 AM
![]()
Now I don't get it anymore...
You claim that melee hit with TKM does 690 damage while minimum damage and maximum damage are the same (345). This is twice either minimum damage, average damage ormaximumdamage...
I claim that ranged shot does maximumdamage on the gun (rifle damage stats: 370 - 893, I shot skaak tipper guys for 893 damage all the time with ranged shot). This is maximum damage or twice half of the maximum damage (the multiplier argument...)
- Twice my minimum damage would be 740 (2 * 370), so ranged shot doesn't do twice minimum damage.
- Twice my average damage would be 1263 (370+893 / 2 * 2), so ranged shot doesn't do this either.
- Twice my maximum damage would be 1786 (2 * 893), but ranged shot does half of this.
So why is the damage output of melee hit from a TMK somehow multiplied by 2 while the damage output of my rifle equals its maximum damage...???
Or rephrased: whyis a TKM's hands' base its minimum/average/maximum while apparently the weapon's 'base' is half your max damage, not your max damage.
Message Edited by D-Ray on 05-19-2005 12:16 PM
Message Edited by JeffIncredible on 05-19-2005 05:44 AM
i want to say ranged shot is x1 multiplier vs turrets it does exactly the max dmg of my rifle 100% of the time which is 1040dmg un pup'd. with a pup it does exactly the modified max dmg of the rifle w/ pup. i could be wrong but not sure the armor rating or resistances of a a turret. i have taken out only 7 turrets since post-CU but the dmg has allways been the same for ranged attack vs. them. if they have a armor or absorbsion of some kind take that into account when figuring out the modifier on ranged shot.