Rifleman Archive
Thread: Current Damage Multipliers May/17
Page 2 of 2
Acaila
Thu May 19, 2005 10:15 am
#14
***sorry hit submit post too soon***
Message Edited by Acaila on 05-19-2005 07:18 PM
Slysix
Fri May 20, 2005 12:34 pm
#15
I only put ranged shot as a baseline ie x1.0 so as we can compare it with other specials.
This is to avoid themagical properties of Combat Level, special resists andskill box proficiencies.all the other good stuff we'll eventually have to figure out.
By the way has anyone figured out how they actually come up with player combat levels yet?
Page 2 of 2