Rifleman Archive
Thread: Rifleman/Bounty Hunter combo???
If you combine it with either Pistol 0404 or 0033 you get disarm shot, stopping shot (which rocks as a Rifleman) or Intimidate shot.
Plus as a Bh you need recon armor- since pistoleer has less dmg then rifleman its a wise choice for a Nuker combo.
I have actually seen people as Master Rifles and creature handler for some great Necro kill action.
Message Edited by TheLostSK on 05-19-2005 10:44 PM
I'm a master rifleman / master bh / pistoleer x134 and the potential is absoutely there.
To me it's difficult to see how good until the problems with cover / concealshot / snipershot are resolved. It's very difficult to use these specials (which are the most powerfull ones in my template) currently...![]()
MBH = New COB loop macro.......
-I'd still perfer, Master BH/Carbineer/0-4-0-4 Pistoleer to any Rifleman combo though.......
Reason? Well here they are:
1- Leg Shot + Crit are to better damage dealers then Head and Crit.
2- Charge Shot is a better KD and does decent damage over underhanded shot
3- Nicer snare
4- Battle Armor is balanced between Kenetic and Energy while the other two leave you weak verse one.
5- Carbs just have better Damage Overtime then Rifles, lower SAC, lower speed, and damage that aint that much lower then ours.
6- With this you are the AOE king and can fully recycle your Direct Damage AOE's so that they are back to back to back(You need 3, DD AOE's have a longer timer then regular shots)
Here is my Rifleman PVP Combo(I gave up on Commando):
Master Rifleman/Carbineer/Marksmen/ 3-4-0-4 Pistoleer
-Lots of accuracy and speed
Message Edited by PyscoJuggalo on 05-20-2005 08:28 AM
ya ive been a MRifleman / MBH / Pistoleer 0-4-0-4 since test center and it is pretty nice ...
imo rifleman > carbs cuz as far as i know carbineer still completely pwnz ure action ... (quicker than rifleman anyway) and im not 100% sure but headshot should do more damage than legshot ... i know it didnt in test center but its since then been fixed ...
and tbh carbineer cant do anything rifleman / bh cant do anyway ...
cripple shot - knee cap shot
charge shot - underhand shot
carbineer area shots-BH / pistoleer 0-4-0-4gives ufan shot / spray shot ...
And on the armour issue, ya battle armour gives u a ballance, but rifleman gives you energy, which just happens to be what damage lightsabers now do ... so if ure a jedi hunter which i hope u are, being a BH ... energy protection is nice ![]()
Message Edited by Baz1 on 05-20-2005 02:09 PM
Baz1 wrote:
ya ive been a MRifleman / MBH / Pistoleer 0-4-0-4 since test center and it is pretty nice ...
imo rifleman > carbs cuz as far as i know carbineer still completely pwnz ure action ... (quicker than rifleman anyway) and im not 100% sure but headshot should do more damage than legshot ... i know it didnt in test center but its since then been fixed ...
and tbh carbineer cant do anything rifleman / bh cant do anyway ...
cripple shot - knee cap shot
charge shot - underhand shot
carbineer area shots-BH / pistoleer 0-4-0-4gives ufan shot / spray shot ...
And on the armour issue, ya battle armour gives u a ballance, but rifleman gives you energy, which just happens to be what damage lightsabers now do ... so if ure a jedi hunter which i hope u are, being a BH ... energy protection is nice
edit : I would say the only down side to that template is that when fighting jedi, you tend to need to heal (better than the non-medic stims) aswell since they can and usually do ... many a time ive had a jedi down to a tiny bit of health only to have em heal and then carry on hitting u
Message Edited by Baz1 on 05-20-2005 02:09 PM
Message Edited by PyscoJuggalo on 05-20-2005 11:06 AM