Rifleman Archive
Thread: A thought from a commando
Now the powers that be decided to stick the 2.5x damage on us as well. Now the thing that irks me is that instead of sympathy and support all I see primarily is spite and ridicule from the rifleman class. I thought that as a class you would know what's it like to have an unfair disadvantage. I thought wrong. All i have to say is that the behavior of the rifleman class the past day or two have resulted in animosity between the two classes. I think this is bad because it will result in a nerf war, since most people won't look for balance just nerfs.
This is the time were we separate the men from the boys. I will be adjusting my tactics by using the launcher pistol more, and my other class TKA.
Thanks that's my two cents.
Don't let it get to you. I'm happy for the change for one reason, even if it's a long shot.
The more voices added to the thrum, the more possibility the melee damage penatly will at least be reduced.
When there were only Riflemen (activley)complaining, nothing was being done, at least it seems. But, now with the added voices of Commandos andBounty Hunters -two classes generally looked upon here as the Dev's favorites - maybe, just MAYBE we could get the re-evaluation of the melee damage multiplier more quickly.
Time will tell.
But I do want to say that even with all of the supportmany of thecommandos have given, there were also posts bragging about the damage being done, and that is a sore spot for us. There are a lot of other reasons many of the riflemen are happy.I'm not gloating (unless my posts are misread?), and I don't agree with those who are. It should be a short term gloat, the giddiness and retribution some are feeling because they have been killed so many times because of the commando 2.5x melee bug in game will subside.
Remember, not all players participate in the forums and I'm sure many players have gripes about commandos on their server. This isn't a community only issue/gripe.
HanDual...
Do not lump all of us together. Neither riflemen and commandos. There are immature people on both sides. We, too, are for balance. I do not condone the manner in whichsome of my fellow riflemen have reacted. I feel for ya.... but I also think that now we have a bigger voice to get it fixed right!
Mind you, I do NOT like to see another class get nerfed. Being one whos first death was to a Durni (yes, I know it does not death-blow, it hit THAT hard) I know the pain of this STUPID 250% damage factor. All rifle(wo)man feel your pain. Every encounter, in fact.
However, there are 2 different commandos. The purests and the "ub3r l337 d00ds". The latter only joined when the weapons were fixed. I think the weapons are fine, personally. It is to the latter group we have a bit of an emnity for. You purests, you guys took the class inspite of the problems. You guys deserve the power. I was considering the prof in those days and stood up for you guys. When you got your weapons fixed suddenly the latter group started to flood your ranks, tainting an otherwise honorable prof...
Now perhaps they will leave and get the Pistoleer/CH template back. Now, if something can be done to wake the Pistoleers up a little...
:evilgrin:
Well, I am one of those who did not mind seeing the 2.5x damage yall will be taking. Three reasons. First, I look at several boards and hated to see commandos on the commando board bragging and making comments like,"God I love 2.5x damage" then listing the damage they did. Especially considering that minus that 2.5 damage they would often have gotten a 1 hit kill anyway.
The second was from a pure balance issue. Every combat class should have a roll they can fill in combat. Commandos took the roll of several classes. They made it so very few other classes where needed or could shine in pvp.
The last was so the dev would take a hard look at the penalty of the 2.5x verse the rewards of that class. I do not think the 2.5 should go away, but, that rifleman should be given skills that make that penalty necessary. As for commandos, I am not sure it is balanced. Yall need to be up close and personal to do your best damage. So, this may be balanced, or, not so. Either way a dev will be evaluating the 2.5x (I know, kinda a selfish stance I guess).
Han,
Please don't judge all riflemen by the actions of a few. Yes there are some that are gleefull about the change. I think a lot of it is pent up frustration. We, like all classes, have a number of issues with our class that have not been addressed for a long time.
Not sure if it is on purpose or not but the constant changes and such are fueling animosity between the classes. So please don't let the actions of a few bad acts ruin your view of riflemen in general. There are bad ones in every class. Though they are usually the most vocal it doesn't mean the represent the views of the majority.
Holo said this would happen, commandos.
The reason we take extra melee damage is because it's "awkward" to hold such a big gun in our hands. The commandos have bigger guns. They suffer the same penalty now that we have always suffered. Do what some of us have done and just accept it.
Don't get me wrong, I'd love to see it abolished, but it doesn't seem like that's very high on Holo's list of things to do. Til then, at least it's fair that all the guys/gals with big guns get the same penalty.
CarverOrmazd wrote:
The reason we take extra melee damage is because it's "awkward" to hold such a big gun in our hands.
And I suppose Pikemen and Pole Vaulters should take 2.5x melee damage too, according to this rationale
Oh wait, no, because they are trained. It's too bad riflemen aren't trained to use their rifles as a weapon.
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How often do pole vaulters engage in melee? =)
Polearms are melee weapons that can slash, pierce, block, cut, twist, disarm, and club.
Rifles are effective weapons in melee. The melee damage multiplier is baseless for rifles, except for antitank rifles. The latter are not even rifles, they are man-portable heavy weapons. AKA "Commando" weapons.
How well do you think a guy with a rocket launcher, or any other large weapon would fare when attacked by a swordsman at close range? A betcha a lot worse than a guy with a polearm, or a rifle.
So fine. Commandos were screwed up, then became powerful. Too powerful. You can take this bit of balancing. Unless, of course, you want an I-Win-Hands-Down-Every-Time button on your interface.
Btw, rifleman ate a pretty hard nerf this round as well. The change to AP, mark my words, is gonna stay. So basically we lost half our damage potential against most targets.
As I posted elsewhere, no rifleman should gloat over this issue for the commandos. If the commandos, or anyone else, gets a 2.5x melee modifier, ours will never go away. It is a stupid penalty since, in our case, we get huge penalties to accuracy at melee range. That means we are taking a double penalty, so it should go. But guess what, if any other classes have it, you can bet the farm we will not get rid of it either.
But that said, we should also be incensed because it is just plain wrong. You cannot force a class to be within melee range to use their weapons AND give them a 2.5x penalty for doing so. That is just plain asinine. At least they can justify giving us the penalty because we should be at long range. Balance is about allowing people to optimize their strengths and minimize their weaknesses. How can you do that when your strength IS your weakness.
The commando description is that they are able to control areas of the battlefield. How can you control an area of a battlefield if you cannot hit at long range AND, if you get into your optimum range, you take 250% more damage. Of course, you can use strategy, and switch to a pistol, but then you are no longer a commando, but a Pistol IV marksman. Oh, you can use your launcher pistol. Of course, you only get, what?, 25 shots, and the cost 10's of thousands of credits to purchase?
No, this whole change is wrong, and we as a community should scream that out just as loudly as the commandos. And if something being wrong is not enough for you, then consider that, as long as they have it, so will we.
MSP0 wrote:
How often do pole vaulters engage in melee? =)
Well, in high school we had 'jousting' matches quite often. Usually the one with the lighter, slightly shorter pole would win by out maneuvering, but they were so long, turning was cumbersome and dodging the other guys rubber tip (no jokes, please) was kind of difficult. Often times, I would grab a 10' pole when my opponent had a 12' or 13' pole and I would try to get inside his defence and could use the shorter pole's advantage.
Really no bearing on SWG, I was just being silly ![]()
While I'm not going to gloat or go out of my way to express joy over the change with heavy weapons, I have a hard time feeling sorry for them. They still do a great deal of damage up close, and their autofire damage at range is not exactly trivial. This just means that you will need to change weapons depending on the situation. This is pretty much the same situation everyone else in the game is in (with the possible exception of the pistol BH). I would suggest that the main problem with the change is that it's a -change-; if it had always been in there I doubt there would be so much of a concern over it.