Rifleman Archive

Thread: A thought from a commando

RomanaCorvus
Fri Oct 10, 2003 4:45 pm
#14

Thank you, riflemen. Even if this post the majority of you have chosen to throw away the support and friendship the vast majority of commandos on the boards, certainly on the commando profession board, have thrown your way. I myself have posted many times about the problems with the rifleman class and asked the devs to fix you.


After your behaviour of the past few days I -WILL- be the first one screaming nerf rifleman. I will scream it loudly, and long.


Good job, riflemen. Be proud. It's not every profession's members who can completely alienate their strongest supporters with their behaviour in such a short amount of time.




Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
Xeromancy
Fri Oct 10, 2003 5:22 pm
#15

Really? Ha, thats funny Social... On our forums, people feel like we're the red-haired stepchildren.... well, maybe not so severe anymore...


but that no other class but Pistoleer is the dev's favorite.


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
Gazkan
Fri Oct 10, 2003 5:33 pm
#16

*shrug* this needs to be fixed if this penalty has not also been added to the llc.

Issik
Fri Oct 10, 2003 8:04 pm
#17






RomanaCorvus wrote:

Thank you, riflemen. Even if this post the majority of you have chosen to throw away the support and friendship the vast majority of commandos on the boards, certainly on the commando profession board, have thrown your way. I myself have posted many times about the problems with the rifleman class and asked the devs to fix you.


After your behaviour of the past few days I -WILL- be the first one screaming nerf rifleman. I will scream it loudly, and long.


Good job, riflemen. Be proud. It's not every profession's members who can completely alienate their strongest supporters with their behaviour in such a short amount of time.







Dude, did you read the 10 or so posts above yours? Re-read them, THINK, then reconsider your post.


PS: I think I was the first rifleman to post on your boards about this subject. Read my post and last time I checked, ONE rifleman was laughing. Post Name: "How to deal with the 2.5x melee from a rifleman"


Khyras, On Bria.
Doctor/ Rifleman
"Wipe them out. ALL of them" -Devs to Riflemen






Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

Contact info
Myspace
MSN: [email protected] (send me a MSG and tell me who you are or I won't add you.)
HanDual
Fri Oct 10, 2003 9:15 pm
#18

After reading the responses it just reaffirmed my faith in the intelligent rifleman. I do realize that most of you, like most of us commando, want to help each other out and now have a common bond in that we are both suffering from the same bug.

Just keep in mind that most commandos, like most of you, are sensible. Maybe one out of every 20 post in the commando forum is about some lame ass l77t d00d who just wasted a rifleman for ub7r damage that jumped on the commando bandwagon...i'm sorry i have to resort to that dumb typing...I just hope we can differentiate the lamers who derive enjoyment from the suffering of others, from the ones that want to have an enjoyable experience with the game.

Now more than ever do we need a united front, instead of just dumb asses who want to start a nerf war.
HanDual
Fri Oct 10, 2003 9:16 pm
#19

my posts are not correctly displaying my spacing, i apologize if it's hard to read.
SilverLobo
Sat Oct 11, 2003 12:31 am
#20

I think SOE by adding 2.5x penality to comando's pretty much summed it up that they will not be taking it out of game anytime soon, so you better get use to it.


I too thought it might a little harsh asking a profession that needs to be with in 15 meters to use a special to take that kind of penality, then I thought about it and agreed with what SOE did. Remember these same poor comando's with that penality can one shot anyone in PvP at that range. If they did not do this, no melee player would stand a chance against them.

PyscoJuggalo
Sat Oct 11, 2003 1:17 am
#21

Come on we laugh for the same reason you will be laughing in 3 months.


A guy carrying a flamethrower runing away from a pack of Capper Spineflaps.- Thats funny


Hell every time I get killed by a pack of Kreetle I laugh, its just funny no offense.


Buton a serious note we both need the 2.5 multiplyer, if we don't then we are way too overpowered. If Rifleman were easy we'd be the number one Mastered profession to get at our Master Rifleman speed bonus with our killer damage AOE.


You seen what happened with Commando, everyone you see is either


A) Changing their characters to get the flame thrower tree.


OR


B) Starting new characters to become a Commando and get the flame thrower tree


OR


C) Picking up the LLC line in BH.


Balance is needed to create diversity because without diversity the game gets boring.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Flaskicz
Sat Oct 11, 2003 4:37 am
#22

First of all, I would lie, if I say I dont feel little bit satisfaction. But on other hand some penalty have to be applied to riflemans, Commandos and BH with LLC. Look at othe games. Every character with large dmg output IS penalized with his lower defense/HP. While Riflemans should be considered like "cloth caster" type, commandos and BHs are like zerks, mercs and blademasters in DAoC.I dont think 2.5 is appropriate to commando, maybe 2 or 1.5 should be adequate to the fact they can simply kill everything in their vinicity with one shot. Commando is not a tank, he is dmg dealer. Treat it as it is. Melee is here for tanking. Face the fact, devs will NOT remove dmg penalty, you have to get used to it. I am sorry to tell that, but this wont change.



Lahvan Flaskicz, Eclipse
Master CM/ Rifleman


This is my rifle. I like her. If you dont, get out of my way.
PCBean
Sat Oct 11, 2003 4:44 am
#23







Rifles are effective weapons in melee. The melee damage multiplier is baseless for rifles, except for antitank rifles. The latter are not even rifles, they are man-portable heavy weapons. AKA "Commando" weapons.


How well do you think a guy with a rocket launcher, or any other large weapon would fare when attacked by a swordsman at close range? A betcha a lot worse than a guy with a polearm, or a rifle.




For arugments sake, Commando has to take Unarmed Brawler to 4, so they should be better at defending themselves at close range by your reasoning. Using realism as a basis for game implementation doesn't work well froma balance perspective IMO. Honestly my opinion of 2.5x Melee for Commando Weapons isn't swayed heavily either way. I use my FT only if the mob is grounded or engaged and switch back to pistol, and Special HWs only from Range.
PCBean
Sat Oct 11, 2003 4:45 am
#24

Actually to continue I hate *Hate* it when ideas from the movies/universe have to be taken for holy writ. Entertaining to watch certainly, balanced for a good play environment? I think not.
ShodiKGian
Sat Oct 11, 2003 12:35 pm
#25

Short but quick: Thanks for the comment
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