Rifleman Archive
Thread: Riflemen nerfed again!? Please say theres a fix devs
Oh man they really nerfed riflemen bad*sighs in disbelif*. I have been running faction point missions for
the last week or so and have been doing well with my laser rifle and t21 (on Rori at the rebel base). I
could take out an imp camp of 4 -5 with ease ussing my 48-76 percent composite ,51% psg and my 2.7
speed laser rifle (33 percent speed slice/ 31 percent speed mod) and with no pets. I have good rifle skills,
800 health, 600 action and 1100 mind.Now after the patch,I am lucky if i survive an easy fp mission, while
healing a few times with stim d's.
Before my speed maxed laser rifle would would flow with the shots nowI am waiting for it to fire while
getting pumeled by other laser fire. Not only thatI am doing considerably less dmg
.
Seems like they broke armor as well or lowered its effectivness( prob just a bug), even one one of my psg's
had - stats to it
.If i get warped on i am most likely dead with out a chance.
Please fix the riflemen class its really rediculous nerfing them again. Our rifles are already to low enough in
dmg and slow as hell.
Oh man they really nerfed riflemen bad*sighs in disbelif*. I have been running faction point missions for
the last week or so and have been doing well with my laser rifle and t21 (on Rori at the rebel base). I
could take out an imp camp of 4 -5 with ease ussing my 48-76 percent composite ,51% psg and my 2.7
speed laser rifle (33 percent speed slice/ 31 percent speed mod) and with no pets. I have good rifle skills,
800 health, 600 action and 1100 mind.Now after the patch,I am lucky if i survive an easy fp mission, while
healing a few times with stim d's.
Before my speed maxed laser rifle would would flow with the shots nowI am waiting for it to fire while
getting pumeled by other laser fire. Not only thatI am doing considerably less dmg
.
Seems like they broke armor as well or lowered its effectivness( prob just a bug), even one one of my psg's
had - stats to it
.If i get warped on i am most likely dead with out a chance.
Please fix the riflemen class its really rediculous nerfing them again. Our rifles are already to low enough in
dmg and slow as hell. Please do somthing devs and make a post in this forum to let us know whats going on
with this class after the nightmarish patch.
Thanks,
I think PvE armor is TOTALLY screwed in this game, try this:
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=19539
see, not all of us gunfighters are idiots...some were learned real good like
yes i dont understnad what the **edit** is going on eitehr
white-con faction missions are now completely out of the question... yet thats all im getting now
I noticed this as well. All of my missions are unplayable solo. Rifleman damage has been reduced 25-33%.
As we all know, if you can't take down the aggro within 2-4 hits you are dead. As it stands currently it takes about 6 hits to kill a mob. I haven't been owned by blue mobs like this since Marksman Rifle 2. ![]()
Armor bugged= Yes
Damage nerf/speed nerf= Post Patch Paranoia
Hunted on Dath, Rori, and Lok all night and noticed no decrease in damage or speed. I have been a master for a long time now and would've have noticed any significant delays or damage reductions. While it could have been your server, there were no signs of these problems on Naritus.
Endari_Ikighto wrote:
Armor bugged= Yes
Damage nerf/speed nerf= Post Patch Paranoia
Hunted on Dath, Rori, and Lok all night and noticed no decrease in damage or speed. I have been a master for a long time now and would've have noticed any significant delays or damage reductions. While it could have been your server, there were no signs of these problems on Naritus.
I have been a Master Rifleman since mid July, and yes DMG is way down, dont know about speed, I didnt live long enough too notice. Myself and another Master Rifleman, got wasted several times. I think this is more too do with Resists, AR, and AP being reversed which someone already posted a very nice thread about in the General Discussion area yesturday. It is kind of shocking that, this isnt one of their top priorities, in my opinion, it should fall right under Server stability. But thats just my opinion, so take it how you will.
Also another bug we encountered was an AT-ST that Insta Healed itself every tick. A commando came by and saw us and all he could say was W T F! He helped us attack it, he busted out his Rocket Launcher (Very Cool looking) and attacked the AT-ST, I saw a number flash above the AT-ST's head of like 6k or so, 1-2seconds later it was full health again. We finally killed it but it was all due too the Flame DoT on the Commando's flamethrower, hehe 19200, wounds. Its whole bar was black, was funny.
This patch right now is, its almost unplayable, if you want too craft stuff I guess your OK.