Rifleman Archive
Thread: Is the ranged speed force tree still brocken???
maybe the melee speed helped kick in the range? does anyone have melee only that can test this?
Sotaudi wrote:
Bumuralas wrote:
Sorry guys for the dumb question, but it is not totally clear for me I checked the sticky thread and someone is saying it works, so what is it now??
Regards
Yes, it is still broken. As a Master Rifleman with +12 Enhanced Ranged Speed, I do not speed cap with my 7.6 or 8.0 speed T21s. Since you could cap at +97 with those weapons, this means that the Ranged Speed is not working.
However,I was able to confirm tonight that Enhanced Melee Speed does affect my rifle speed as has been reported.
Before the FS skills, as a Master Rifleman with +90, I fired Strafeshot2 with my 7.6 speed T21 at 2.7 seconds per shot. I happen to have a +3 to Rifle Speed Ubese Shirt and a +2 to Rifle Speed Mabari Belt. Wearing them, I had +95 to Rifle Speed and fired Strafeshot2 with that weapon at 1.3 seconds per shot.
I used my free unlock to open Enhanced Ranged Speed, and I was disappointed to find that my speed did not change. However, I took Enhanced Melee speed as my Phase II quest, and I unlocked the box Saturday night and completed my first box in it Sunday night (tonight). That gives me +3 Enhanced Melee speed. Since it had been reported that the Melee speed boxes were helping rifle speed, I did an experiment.
First, using my 7.6 speed T21, I took a Janta mission with the speed clothing on, targeted the lair, and fired until everything was dead. Indeed, it did appear that I was now firing at the speed cap, seeing messages for using Advanced Strafe every one second. Since Strafeshot2 is an area effectshot, that meant therewere many targets being damaged all atonce.
Therefore,to get an accurate, unclutteredmeasure of the speed, I took a second mission, killed all the Jantas individually, then took off the shirt and belt and destroyed the lair spamming Strafeshot2. This way, there was no other activity around me (i.e., angry Jantas attacking me) to interfere with the experiment. After the lair was destroyed, I found that it took 20 shots to destroy the lair, and from the time stamps on the combat log, I found it took 37 seconds to do so (first shot at xx:04:35 and the last shot at xx:05:12 = 37 seconds). That works out to 37 / 20 = 1.85 seconds per shot.
If I plug +93 (+90 from Rifleman and +3 from Enhanced Melee speed), I find that a 7.6 speed weapon firing Strafeshot2 will do:
ActualSpeed = 7.6 * 3.5 * (1 - (93 * .01)) = 1.862 seconds per shot
which is what my experiment showed accounting for the fact that the time stamp only shows the nearest second. That means that I was firing with a speed mod of +93 without the clothing.
Since +90 from Rifleman, +5 from my clothing, and +3 from Melee Speed would work out to a total of +98, it would also make sensethat I was, indeed, firing Strafeshot2 at the speed cap with that weapon earlier since, at +98, you could cap Strafeshot2 with any weapon of 14.3 speed or below.
This means that Melee Speed is indeed affecting Rifle speed. This also confirms that Ranged Speed is not working. And it also shows that the speed is calculated as follows:
ActualSpeed = WeaponSpeed * SpecialDelay * (1 - ((PersonalSpeedMod + EnhancedSpeedMod) * .01))
as was expected, an not as a second % reduction as some have speculated, which would be calculated as follows:
ActualSpeed = WeaponSpeed * SpecialDelay * ( 1 - (PersonalSpeedMod * .01)) * (1 - (EnhancedSpeedMod * .01))
(In both cases, PersonalSpeedMod would be your Profession Speed Mod totalplus any speed from clothing and armor attachments).
If the latter formula were true, then I would expect to see:
ActualSpeed = 7.6 * 3.5 * (1 - (90 * .01)) * (1 - (3 * .01)) = 26.6 * .10 * .97 = 2.58 seconds per shot.
Therefore, it is obvious that the Ranged Speed is not working, the Melee Speed is working for Rifle Speed, and that it is working as a straight + to your personal speed mod.
Message Edited by Sotaudi on 09-27-2004 12:54 AM
Bumuralas wrote:
Sorry guys for the dumb question, but it is not totally clear for me I checked the sticky thread and someone is saying it works, so what is it now??
Regards
Yes, it is still broken. As a Master Rifleman with +12 Enhanced Ranged Speed, I do not speed cap with my 7.6 or 8.0 speed T21s. Since you could cap at +97 with those weapons, this means that the Ranged Speed is not working.
However,I was able to confirm tonight that Enhanced Melee Speed does affect my rifle speed as has been reported.
Before the FS skills, as a Master Rifleman with +90, I fired Strafeshot2 with my 7.6 speed T21 at 2.7 seconds per shot. I happen to have a +3 to Rifle Speed Ubese Shirt and a +2 to Rifle Speed Mabari Belt. Wearing them, I had +95 to Rifle Speed and fired Strafeshot2 with that weapon at 1.3 seconds per shot.
I used my free unlock to open Enhanced Ranged Speed, and I was disappointed to find that my speed did not change. However, I took Enhanced Melee speed as my Phase II quest, and I unlocked the box Saturday night and completed my first box in it Sunday night (tonight). That gives me +3 Enhanced Melee speed. Since it had been reported that the Melee speed boxes were helping rifle speed, I did an experiment.
First, using my 7.6 speed T21, I took a Janta mission with the speed clothing on, targeted the lair, and fired until everything was dead. Indeed, it did appear that I was now firing at the speed cap, seeing messages for using Advanced Strafe every one second. Since Strafeshot2 is an area effectshot, that meant therewere many targets being damaged all atonce.
Therefore,to get an accurate, unclutteredmeasure of the speed, I took a second mission, killed all the Jantas individually, then took off the shirt and belt and destroyed the lair spamming Strafeshot2. This way, there was no other activity around me (i.e., angry Jantas attacking me) to interfere with the experiment. After the lair was destroyed, I found that it took 20 shots to destroy the lair, and from the time stamps on the combat log, I found it took 37 seconds to do so (first shot at xx:04:35 and the last shot at xx:05:12 = 37 seconds). That works out to 37 / 20 = 1.85 seconds per shot.
If I plug +93 (+90 from Rifleman and +3 from Enhanced Melee speed), I find that a 7.6 speed weapon firing Strafeshot2 will do:
ActualSpeed = 7.6 * 3.5 * (1 - (93 * .01)) = 1.862 seconds per shot
which is what my experiment showed accounting for the fact that the time stamp only shows the nearest second. That means that I was firing with a speed mod of +93 without the clothing.
Since +90 from Rifleman, +5 from my clothing, and +3 from Melee Speed would work out to a total of +98, it would also make sensethat I was, indeed, firing Strafeshot2 at the speed cap with that weapon earlier since, at +98, you could cap Strafeshot2 with any weapon of 14.3 speed or below.
This means that Melee Speed is indeed affecting Rifle speed. This also confirms that Ranged Speed is not working. And it also shows that the speed is calculated as follows:
ActualSpeed = WeaponSpeed * SpecialDelay * (1 - ((PersonalSpeedMod + EnhancedSpeedMod) * .01))
as was expected, an not as a second % reduction as some have speculated, which would be calculated as follows:
ActualSpeed = WeaponSpeed * SpecialDelay * ( 1 - (PersonalSpeedMod * .01)) * (1 - (EnhancedSpeedMod * .01))
(In both cases, PersonalSpeedMod would be your Profession Speed Mod totalplus any speed from clothing and armor attachments).
If the latter formula were true, then I would expect to see:
ActualSpeed = 7.6 * 3.5 * (1 - (90 * .01)) * (1 - (3 * .01)) = 26.6 * .10 * .97 = 2.58 seconds per shot.
Therefore, it is obvious that the Ranged Speed is not working, the Melee Speed is working for Rifle Speed, and that it is working as a straight + to your personal speed mod.
Message Edited by Sotaudi on 09-27-2004 12:54 AM
There were 2 small updates since the problem is told to the devs (look the other thread), nothing happened.
Please fix it.
Regards
jalexu wrote:
.. and this is what happens when you don't read the forums first. I just used my free unlock last night to unlock the ranged speed line. Damn it
Even if I knew this was the way it worked, I still would have done what I did, open Ranged Speed with my free unlock. Ranged Speed is in Phase 4. I was going to take Melee Speed this Phase (Phase 2) anyway, so by taking Ranged Speed as my free unlock and Melee Speed in Phase 2, I minimize my wait for enhanced speed for my rifle. While Ranged Speed is not working, I benefit from Melee Speed working on my rifle. If, before Phase 4, they fix Ranged Speed, I just start benefiting from Ranged Speed instead of Melee Speed. On the other hand, had I waited until Phase 4 to pickup Ranged Speed and they fix it, say, at the beginning of Phase 3, if I had been relying on Melee Speed for my rifle, I would suddenly be back to square one, and would now have to wait until I completed the grinding of the skill in Phase 4 to get Ranged Speed.
If you have not already done so, and you intend to pickup Melee Speed anyway, do that quest this phase, and you will be fine.