Rifleman Archive
Thread: TH please consider this Rifleman change
Message Edited by Zariell on 07-29-2004 05:45 PM
Message Edited by smugglerkatan on 07-29-2004 05:57 PM
smugglerkatan wrote:
well i cant fight TK while kneeling or prone...how about the other melee classes?
Let's be honest here. Melee classes require extensive use of their bodies, Ranged professions do not. Of course you can't kick on your knees, and swinging a polearm would be pretty inaccurate (and unbalancing equilibrium-wise) kneeling as well.
A ranged profession is able to "run and gun". Soldiers don't always stop moving when they fire their sidearm. However, run-and-gunning should make you take an incredible accuracy hit, based on the type/size of firearm you're using.
Limbonik wrote:
smugglerkatan wrote:
well i cant fight TK while kneeling or prone...how about the other melee classes?
Let's be honest here. Melee classes require extensive use of their bodies, Ranged professions do not. Of course you can't kick on your knees, and swinging a polearm would be pretty inaccurate (and unbalancing equilibrium-wise) kneeling as well.
A ranged profession is able to "run and gun". Soldiers don't always stop moving when they fire their sidearm. However, run-and-gunning should make you take an incredible accuracy hit, based on the type/size of firearm you're using.
that really wasn't what i was saying.i was just proving the point that certain moves in game require you to be in a certain posture.
correct me if im wrong, but rifleman receive a +10 acc while moving bonus. eitheracc while move skill stacks with normal acc or enhances it. this is whythe two parts of riflemancombine to makehigh speed, high dmg, high acc to a unhealable pool.
Message Edited by JCatano on 07-30-2004 04:10 AM
smugglerkatan wrote:I don't know if this has been suggested before, but please consider making the shots listed below contingent on a kneeling or prone posture. This would allow the rifleman to still be the two part profession of heavygunner & sniper. Currently in game the sniper acc is spilling over to the heavygunner speed. This allows a rifleman to remain moving with a highly accurate mind pool shot. I believe changing these shots to posture specific will alleviate this inbalance./mindshot1/mindshot2/headshot1/headshot2/headshot3/snipershotThanks
No problem fine ask for this and I'll rally up some forum users and ask for delays in all Melee attacks that require a jump kick or something stupid like that...get a life and play the game....Why in the world do you think the whole community is in an uproar over the delay of a combat revamp....DUH!!! Ask for the revamp but stop the insistant crying over what other people have... Sorry to be so harsh but give it a rest!!
Zariell wrote:
Not a bad idea (Kneeling to fire specific shots), but I would definatly consider this for the combat ballance not for right now.
Its not cool when rifleman have to sit on there ass while everyone else does dances around them, thus, like I said, it would be better implamented in the combat ballance where things can be looked at on a wide scale.
Message Edited by Zariell on 07-29-2004 05:45 PM
How it should be (IMO):
Rifleman: High damage, low speed, high accuracy while still, low accuracy while moving
Carbineer:Medium damage, medium speed, medium-high accuracy while still, low-medium accuracy while moving
Pistoleer:Low damage, high speed, medium accuracy while still, medium accuracy while moving
That seems balanced to me