Rifleman Archive

Thread: mindshot bug?

dirtyroastbeef
Tue Jul 15, 2003 11:18 am
#1

hey guys, i just got mindshot 1 and everytime i use it i get a message saying i'm using 'distracting shot' and it hits a random pool. i was under the impression that mindshot is an upgrade from headshot that targets the mind pool and also has a DoT. any help plz? on a side note, whats better to spend my imp points on, ST armor or pets? thanks.



dirtyroastbeef

AldeonAvardulin
Tue Jul 15, 2003 11:31 am
#2

I havnt had this bug, but check twice your using mind shot. When you use it, it will say something like you hit the leg, or arm, or chest. But still drain there mind. Theres no initial Damage, its a damage over time. It will inflict damage slowly too the mind pool.


If your going Imperial, ST armor is extremely expensive now. Funny how theres already been people putting it on ebay. The pets look cool and everything, but I will be getting buildings ect. Furniture, Turret Towers, Covert Detectors. Probably not furniture, but there are some cool things available. I would like to re-gain my commandos though. I had one, and got it killed. It would be cool to have an ST pet patrolling my house. Since Faction pets die, and are gone forever. I wouldnt bring them out fighting Rebels with me.




----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
HARP00N
Tue Jul 15, 2003 3:59 pm
#3

the mind drain with mindshot has never seemed to work on the small critters i've tried it on



hey chessire, i guess if you're worried about them taking too long to die if you just mind shot them and let em bleed, you could mind shot them and then warning shot them (a lvl 3 weapons support ability) to make them run away from you. You have to be within 64 of them to get the xp tho

MrTokai
Tue Jul 15, 2003 10:20 pm
#4

on mindshot, anyone know how exactly the bleed works?


i mean, per how many seconds? is it rifle based/skillbased or on a set time.


also, does the initial damage affects the bleed? lets say if i hit the target.. and it says "You use distraction shot for 159 damage" does that mean the bleed will be 159 per?


cause i've been repeating my mindshot against larger creature til i get at least 300 damage... if its not necessary than i'd rather use headshot after using one mindshot (if initial damage doesn't matter)


thanks!

Ironsizide
Tue Jul 15, 2003 11:04 pm
#5

------------------
on mindshot, anyone know how exactly the bleed works?

i mean, per how many seconds? is it rifle based/skillbased or on a set time.
------------------

Here's how it seems to work based on my use of it: You get the initial hit, and is tells you you're using a Distracting Shot (for Mindshot 1 at any rate). With a rifle capable of 130 damage, I am getting approx 270 or so damage on the intitial hit. Every 10 seconds or so the bleed does another 270 or so hits to the mind bar directly. I seem to get about 5 ticks or so with the bleed if the critter doesn't die before then. After that the bleed wears off.

I was able to solo a Tusken Captain with lots ofr Mindshots and running my ass off the other day. Still needed one clone activation, but I got the sonuvagun. 3600 Rifle XP! Personal all-time high, but very expensive with regards to time and effort.

Once I have Mindshot II I can provide a much clearer picture of exactly how Mindshot works over all. But this descrption ought to give you a good idea of how it works. It's best used on creatures you plan on fighting for half a minute or longer. Otherwise Headshot ought to down the beast fairly quickly...



--
Rhoal Ba'Bex
Bothan Sharpshooter to the Stars
CheshireCat1313
Wed Jul 16, 2003 12:02 am
#6

Mind Shot is a Mind DoT, but the initial strike is not mind-targetted. The damage from the initial strike goes to random pools,and the target starts to 'bleed' from the mind pool. Every few seconds after that, the target will lose a large chunk of mind points. You can see the negative blue numbers from this, but it doesn't show up in your combat spam window (at least, not at the range I'm usually standing.)


So, no matter where the initial damage goes, the bleed effect targets the mind pool. It's possible that it's supposed to be mind-targetted, and the random pool attack is a bug, but the initial damage is basically insignificant compared to the DoT, so it's not terribly important.


On a side note, I find the Mind Shot is only worthwhile in longer battles. For the monsters I usually solo, I want them dead before they get to me, so I just use Head Shot. If I'm in a big-game group or I'm duoing with a tank, I'll open with Mind Shot and follow with Head Shots. Mind Shots, from casual observation, don't seem to stack, so more than one per target is usually pointless, unless the status indicator shows that they've stopped bleeding.


All of this is just personal observation. If anyone has better knowledge of the mechanics, I'd be happy to learn anything I got wrong or left out.




Dara K'Estell
(Chilastra)
DarthMuerte
Thu Jul 17, 2003 9:38 am
#7

Let me tell you something. Mindshot and Mindshot2 is a rifleman's best friend...



Rictor Fasaih Master Sharpshoooter - Flurry 4 life.
ReimiFasola
Fri Jul 18, 2003 12:45 am
#8

yeah, the damage you do with the mindshot is the DOT damage it does at each tick. my laser rifle has a huge damage variance, so i know that if i hit the distracting shot for 663 i am all set and they'll be dropping soon, whereas if i hit for 50 i'm going to have to run...
MrTokai
Fri Jul 18, 2003 12:46 am
#9

aye it seems that mindshot's bleed is the exact same as its initial damage (537 initial damage = 537 bleed)


anyway, i just got mindshot 2 today.. and woot, my first shot was 800 and second one was 842


he he he....


later on i got 100, 86 and 142 in a row though.. that really sucked ( i keep repeating on same monster if the damage sux.. but the mindcost is way high (140?) so it was killing me too

EagleEyessss
Fri Jul 18, 2003 12:38 pm
#10

One thin I noticed is that a rifles bleed really sucks compared to a pistols. I was grouping with a friend and he would open with a bleed. Then by the time his next shot hit it kicked in. It would tic about as often as he would should. For me, with a rifle that is much slower than his pistol, it hits every 3 shots or so. Is bleed bug with pistol??? If not I think its a much better way to go.
Iamrebelscum
Thu Jul 29, 2004 9:41 pm
#11

Mindshot did NOT work for me today.

Just got Mindshot 2 and tried it on both an Imperial Captain and an AT-ST. Hit for initial damage then nothing. 5 minutes later when the TEF wore off, no additional mind damage seen.

Same thing with Mindshot 1, does shooting prone effect the DOT?



Quick's Store-n-More located on Tattoine at /waypoint 350 -4940 (Ahazi Galaxy)
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Barb-Wire
Fri Jul 30, 2004 5:45 am
#12

you cannot bleed vehicles or droids. ATST are droids.


NPC now use special abilities and that USED to include self heals. so it is possible the NPC healed itself of the bleed.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Sotaudi
Sat Jul 31, 2004 12:29 am
#13






Iamrebelscum wrote:
Mindshot did NOT work for me today.

Just got Mindshot 2 and tried it on both an Imperial Captain and an AT-ST. Hit for initial damage then nothing. 5 minutes later when the TEF wore off, no additional mind damage seen.

Same thing with Mindshot 1, does shooting prone effect the DOT?






As the previous poster stated, Mindshots (or any bleed shot) have no effect on a non-living target. There is no shot that is affected, other than aim, by posture. The only possible exception to that is that Surpriseshot is supposed to be only usable when in cover, and cover requires that you be prone, but that aspect of the shot is known to be bugged because you can use the shot no matter what posture you are in. Other than that, the only thing affected by your posture is the accuracy (higher accuracy the lower your posture).


Where did you see it say there was initial damage? Was it just in the combat log, or did you actually see damage above their head? Bear in mind the combat log is not a true reflection of the actual damage assessed against the target. The combat log is only the raw damage from taking the damage roll for the weapon, the standard (1.5x) ranged damage modifier, and the damage modifier of the special used. If this is a PvP attack, then that number is also reduced by the 75% PvP damage reduction. Thus the combat log does not take into account the armor vs. armor piercing penalty or bonus nor the target's resists. It also does not take into account if a player character may be wearing a personal shield generator (another layer of armor) or if they are on damage reduction foods. So the combat window number is not the actual damage assesed. You can see this by attacking a target that has 100% resists to your damage type. You will see a combat window number but no floaty number above their head, which is what reflects the actual damage assessed.


Could it be that you attacked a target with a weapon that it was 100% resistant to? If so, it is possible to see combat window damage from the intial shot, but there will be no actual damage and, because bleeds take into account armor and resists now unlike at the beginning of the game, a bleed will not cause any damage against a 100% resistant target.


But be aware, that I believe I recall seeing some floaty numbers over a target I hit that was 100% resistant to the weapon I was using when I shot a bleed shot at them. There was no real damage assessed, so this was a bug, and that may also account for what you were seeing.




But that is just the raw damage before the target is taken into account. That number is modified by the armor and resistances factors. If the target is vulnerable to the damage type, then the combat window number is the actual damage. If the target has resists to the damage type, the resists and the armor vs. armor piercing bonus or penalty are applied. If it is a player character, then personal shield generators are taken into account the same way, and any damage reducing foods are taken into account. The resulting number is what is displayed over the head of the target.





Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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