Rifleman Archive
Thread: 8000+ a Hit with a DXR6
So its very possible to do 8k dmg with ss2.
Or simply put, it could be exploited in some way.........either way it just rocks.
Waste93 wrote:
Remove 1.5X multipliers. 1600 / 1.5 = 1066 base damage.
Message Edited by Blu_Haze on 11-13-2004 04:41 AM
Blu_Haze wrote:
Waste93 wrote:
Remove 1.5X multipliers. 1600 / 1.5 = 1066 base damage.
Just for clarification (just so I understand the process better) this step is simply because the rifle isAP2 and the enemy has AR2, effectively negating all armor piercing bonuses, correct?
Message Edited by Blu_Haze on 11-13-2004 04:41 AM
No. The AP vs AR cancels out so I didn't even bother with those.
The step above is because all attacks get a 1.5X damage multiplier to the base. Which is why auto attacks do more damage than the base numbers indicate. So say a T21 that shows 150-400 is really a 225-600 base damage.
Seedi wrote:
Is the base modifier different for ranged vs melee? Because the swordsman correspondant came up with a 1.76 modifier.
should be the same...
as far as I know pretty much every test run has come out to approx 1.5x
Seedi wrote:
Is the base modifier different for ranged vs melee? Because the swordsman correspondant came up with a 1.76 modifier.
It should be the same. Though what it exactly it is we aren't sure since it was determined by testing and coming up with averages. So it could be off.
Tough I doubt they would use 1.76 . The way people are, they are much more likely to use a more common number such as 1.5 or 1.75 . Of course something like that is possible if they wanted to mess around with people and make it harder to determine.