Rifleman Archive
Thread: State of the Riflebeings Bi-Weekly Address (#2 April 14 2005)
State of the Rifles Address Two!
Testing has been going on for our changes on TC-EP3 for a few weeks now already. We have had a few people make master rifleman already there (an amazing feat). We have seen some of our wants dashed but others granted at the same time. While it hurts to lose things, it is also a great feeling to see new things that work.
For those of you are testing on TC_EP3 server if you have not join the GRA yet feel free to ask any member to induct you - our PA Hall is near Keren. I would induct many of you myself but today was a wash for me as I could not stay online for more the a few mins (and in fact once I wore my shiny new armor helm I crashed out so completely I could not log back in. So Server Stability is still an issue.
New to the ideas presented by the CU is the universal by character level weapon certification program. If you are ranked high enough you can use weapons that are lower ranked (and not iconic or quest related) This allows for easier leveling of related professions.
On the same note. If you read the prototype FAQ you will see that being grouped does not hurt your experience rate at all. In fact it can increase it due to a higher rate of defeating opponents. This works if one low level joins a large group of higher level but the other way around 1 high level with a bunch of low level characters is very counterproductive as you would take longer to enemies for the same xp reward. Please remember that while grouping.
The Proton Rifle is something I am hoping that it will be universal cert'd and use rifle mods but this is probably a forlorn hope as the commandos are pressing for it to be a heavy weapon and a profession defining weapon so that it is not shareable. The Massassi Ink Rifle is ours to keep or do whatever with. If you have any ideas what we should do with it please add them to this thread. The LD-1 and the Explosive Shell Sniper rifle are still not listed as ours - and until we see A dev post about it - it is possible for them to be cert'd elsewhere. (I don't think so but we must be aware that this is possible)
Episode 3 stuff is still not available so as for the DC-15 rifle, the trandoshan slaver rifle etc are still up for grabs. Do not be surprised if the trandoshan slaver rifle is a racial certification as the devs have hinted at possible future racial cert's for races outside of wookiees.
Grouping it looks like will be limited to a max of 8 from now on. I am hoping that SL's get the ability to expand group size in the future. This does not affect us directly but indirectly it can in that we will probably end up with groups that are composed as such: 2 tanks, 2 medicos, 2 damage dealers, 2 general to be efficient in combat. A very different mixture then what I currently travel with and I am sure the same for you all.
I will say one thing about the small altercation today which resulted in the loss of a Correspondent. We are players the same as you. If we break forum rules we can pay the price same as the rest of the player base. He broke a rule and it came back and bit him. I wish him all the best in his future endeavors but I also think he made a mistake and his community is now paying the price. I do not intend to follow him down that road so I will not condone things such as PM spamming etc but If you do desire something feel free to bring it to me and I will pass it through the proper channels and see what replies we get.
We have seen many bugs and flaws that affect us - Including a very cool one today for our master rifleman... His cover bonus is so good he can not break it no matter what he does... stuck permanently invisible! Our current bug list is as follows:
Cover
-
can not enter cover if anyone grouped is with in 64m -
can not enter cover if you have a vehicle with in 64m -
can not enter cover if anything is with in 64m -
breaks on the first conceal shot or sniper shot -
/target <rifleman > name instantly locks onto an rifleman under cover
Conceal shot
-
max range is 45. is this a bug? or intended? -
breaks cover instantly
snipershot
-
breaks cover instantly
Kneecap shot
-
both basic and improved stick the slow down state for less then a sec in all cases
NEW COVER BUG
-
can not come out from cover or break it in any way! (Roscannon is stuck permanently invisible!) pretty cool but uh..bad k -
other cover bugs still affecting rifleman
Tanking Issues
-
Tanks are finding it impossible to hold aggro when we join in the fight. The creatures instantly aggro on us even if they are currently in melee combat with a tank -
no amount of /taunt spam can keep the creatures aggro on the tank. -
Because of the new level system we gain many benefits of the tank without the skills but basically we don't want to be tanks!
Thank you all for the time you have taken to read this and if you have any questions please feel free to ask them. I am a nice person (well most of the time) and I don't bite (hard).
Still enjoying rifles though, the kneecap shot bug is the only one i havent really noticed.
The snared state comes up on a hit, and the creature for me does seem slower moving until the snared lifts (the snared word fades off the target, seems to last about 20 seconds or so).
Im doing rifles /CH , and mostly will have a pet attacking as I hit the kneecap shot, and have been mostly solo.
if its breaking staright away in a group could it be affected by attacks from others?
Just a thought.
Ill look closer on that one after they (hopefully) patch the unstable code currently on TC, see if there is a pattern, or I can reproduce those observations in a group.
(i will find one of you online to join the guild at some point)
Updates/clarifications for you.
Ackehece wrote:
Cover
can not enter cover if anyone grouped is with in 64m
can not enter cover if you have a vehicle with in 64m
can not enter cover if anything is with in 64m
For these, and i think it's working correctly, range should read 15m. Pets, MOBs, white NPCs, Vehicles and players prevent taking cover.
breaks on the first conceal shot or sniper shot
Cover itself does not break on first conceal shot, however the MOB does agro to you immediately. The NPC will begin shooting and the creature will haul butt to your position.
/target name instantly locks onto an rifleman under cover
Conceal shot
max range is 45. is this a bug? or intended?
breaks cover instantly
Does not break cover itself but for all intents and purposes does. Not that Improved conceal shot takes range to 65m.
snipershot
breaks cover instantly
Kneecap shot
both basic and improved stick the slow down state for less then a sec in all cases
NEW COVER BUG
can not come out from cover or break it in any way! (Roscannon is stuck permanently invisible!) pretty cool but uh..bad k
other cover bugs still affecting rifleman
Tanking Issues
Tanks are finding it impossible to hold aggro when we join in the fight. The creatures instantly aggro on us even if they are currently in melee combat with a tank
no amount of /taunt spam can keep the creatures aggro on the tank.
Because of the new level system we gain many benefits of the tank without the skills but basically we don't want to be tanks!
Ackehece wrote:
Thank you for the post Kundo
If you want to post that in the Eclipse forums I can Sticky it for you (yes I can edit all stickies except ones locked by the moderators)
Thaks Acke - actually, this commentary can already be found on the Eclipse forum, I just copied and pasted here. On review I don't think we need to drag people from here into the discussion there, I'm sure there are more than enough threads in almost all forums right now talking about this stuff. I just wanted to make these arguments here based on some of the comments I've seen.
The_Great_Destroyer wrote:
Acke, something you might want to get on your list is that if weapons remain certed at a combat level and not actual skill boxes, then a Rifleman will be grinding almost exclusively with an E11 Rifle at level 21 (or 22, can't remember) until they get the Beam Rifle at CL 30 (yes, it currently gives Rifle xp, but this could be a bug. Who knows?) It's an awful long time at the same DPS though.
will do...