Rifleman Archive

Thread: State of the Riflebeings Bi-Weekly Address (#2 April 14 2005)

Ackehece
Thu Apr 14, 2005 11:01 pm
#1


State of the Rifles Address Two!



Testing has been going on for our changes on TC-EP3 for a few weeks now already. We have had a few people make master rifleman already there (an amazing feat). We have seen some of our wants dashed but others granted at the same time. While it hurts to lose things, it is also a great feeling to see new things that work.


For those of you are testing on TC_EP3 server if you have not join the GRA yet feel free to ask any member to induct you - our PA Hall is near Keren. I would induct many of you myself but today was a wash for me as I could not stay online for more the a few mins (and in fact once I wore my shiny new armor helm I crashed out so completely I could not log back in. So Server Stability is still an issue.


New to the ideas presented by the CU is the universal by character level weapon certification program. If you are ranked high enough you can use weapons that are lower ranked (and not iconic or quest related) This allows for easier leveling of related professions.


On the same note. If you read the prototype FAQ you will see that being grouped does not hurt your experience rate at all. In fact it can increase it due to a higher rate of defeating opponents. This works if one low level joins a large group of higher level but the other way around 1 high level with a bunch of low level characters is very counterproductive as you would take longer to enemies for the same xp reward. Please remember that while grouping.


The Proton Rifle is something I am hoping that it will be universal cert'd and use rifle mods but this is probably a forlorn hope as the commandos are pressing for it to be a heavy weapon and a profession defining weapon so that it is not shareable. The Massassi Ink Rifle is ours to keep or do whatever with. If you have any ideas what we should do with it please add them to this thread. The LD-1 and the Explosive Shell Sniper rifle are still not listed as ours - and until we see A dev post about it - it is possible for them to be cert'd elsewhere. (I don't think so but we must be aware that this is possible)


Episode 3 stuff is still not available so as for the DC-15 rifle, the trandoshan slaver rifle etc are still up for grabs. Do not be surprised if the trandoshan slaver rifle is a racial certification as the devs have hinted at possible future racial cert's for races outside of wookiees.


Grouping it looks like will be limited to a max of 8 from now on. I am hoping that SL's get the ability to expand group size in the future. This does not affect us directly but indirectly it can in that we will probably end up with groups that are composed as such: 2 tanks, 2 medicos, 2 damage dealers, 2 general to be efficient in combat. A very different mixture then what I currently travel with and I am sure the same for you all.


I will say one thing about the small altercation today which resulted in the loss of a Correspondent. We are players the same as you. If we break forum rules we can pay the price same as the rest of the player base. He broke a rule and it came back and bit him. I wish him all the best in his future endeavors but I also think he made a mistake and his community is now paying the price. I do not intend to follow him down that road so I will not condone things such as PM spamming etc but If you do desire something feel free to bring it to me and I will pass it through the proper channels and see what replies we get.


We have seen many bugs and flaws that affect us - Including a very cool one today for our master rifleman... His cover bonus is so good he can not break it no matter what he does... stuck permanently invisible! Our current bug list is as follows:


Cover




  • can not enter cover if anyone grouped is with in 64m


  • can not enter cover if you have a vehicle with in 64m


  • can not enter cover if anything is with in 64m


  • breaks on the first conceal shot or sniper shot


  • /target <rifleman > name instantly locks onto an rifleman under cover

Conceal shot




  • max range is 45. is this a bug? or intended?


  • breaks cover instantly

snipershot




  • breaks cover instantly

Kneecap shot




  • both basic and improved stick the slow down state for less then a sec in all cases

NEW COVER BUG




  • can not come out from cover or break it in any way! (Roscannon is stuck permanently invisible!) pretty cool but uh..bad k


  • other cover bugs still affecting rifleman

Tanking Issues




  • Tanks are finding it impossible to hold aggro when we join in the fight. The creatures instantly aggro on us even if they are currently in melee combat with a tank


  • no amount of /taunt spam can keep the creatures aggro on the tank.


  • Because of the new level system we gain many benefits of the tank without the skills but basically we don't want to be tanks!

Thank you all for the time you have taken to read this and if you have any questions please feel free to ask them. I am a nice person (well most of the time) and I don't bite (hard).




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




The_Great_Destroyer
Thu Apr 14, 2005 11:09 pm
#2

/cheer Acke!



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

-JungleKing-
Fri Apr 15, 2005 3:43 am
#3


Good . Im still hoping some tweaks in the group/non-group CL.



zzzzzzzzzzzzzz MioCid Skyflier zzzzzzzzzzzzzz
zzzzzzzzzzzzz "The Ranger" zzzzzzzzzzzz
zzzzzz TYPHOON Squadron Leader zzzzzz
zzzzzzzzz Rebel Alliance Captain zzzzzzzzzz

valetman
Fri Apr 15, 2005 5:42 am
#4

my levelling has been slowed quite a lot by the ctd situation.

Still enjoying rifles though, the kneecap shot bug is the only one i havent really noticed.
The snared state comes up on a hit, and the creature for me does seem slower moving until the snared lifts (the snared word fades off the target, seems to last about 20 seconds or so).


Im doing rifles /CH , and mostly will have a pet attacking as I hit the kneecap shot, and have been mostly solo.

if its breaking staright away in a group could it be affected by attacks from others?

Just a thought.

Ill look closer on that one after they (hopefully) patch the unstable code currently on TC, see if there is a pattern, or I can reproduce those observations in a group.
(i will find one of you online to join the guild at some point)




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Roscannon
Fri Apr 15, 2005 8:44 am
#5






Ackehece wrote:


Cover


  • can not enter cover if anyone grouped is with in 64m


  • can not enter cover if you have a vehicle with in 64m


  • can not enter cover if anything is with in 64m

For these, and i think it's working correctly, range should read 15m. Pets, MOBs, white NPCs, Vehicles and players prevent taking cover.




  • breaks on the first conceal shot or sniper shot

Cover itself does not break on first conceal shot, however the MOB does agro to you immediately. The NPC will begin shooting and the creature will haul butt to your position.




  • /target name instantly locks onto an rifleman under cover

Conceal shot




  • max range is 45. is this a bug? or intended?


  • breaks cover instantly

Does not break cover itself but for all intents and purposes does. Not that Improved conceal shot takes range to 65m.


snipershot




  • breaks cover instantly

Kneecap shot




  • both basic and improved stick the slow down state for less then a sec in all cases

NEW COVER BUG




  • can not come out from cover or break it in any way! (Roscannon is stuck permanently invisible!) pretty cool but uh..bad k


  • other cover bugs still affecting rifleman

Tanking Issues




  • Tanks are finding it impossible to hold aggro when we join in the fight. The creatures instantly aggro on us even if they are currently in melee combat with a tank


  • no amount of /taunt spam can keep the creatures aggro on the tank.


  • Because of the new level system we gain many benefits of the tank without the skills but basically we don't want to be tanks!




Updates/clarifications for you.




andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
Ackehece
Fri Apr 15, 2005 9:33 am
#6

thank you roscannon.... *goes to update her bug lists and issues threads*



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KundoJet
Fri Apr 15, 2005 9:38 am
#7


Also note (and I don't think this is a /bug, but rather working as intended...) that Rangers can /areatrack a covered Rifleman. As I said, not a bug, but something of which rifles planning on doing PVP should be aware.


As for the Correspondent business, I wish I could clicky to my post about it on the Eclipse forum, but I can never get those things to work right, so instead here's the text:


I don't think anyone dismisses the concerns of the AS community. Indeed, I'm sure ALL professions would benefit from a greater sense of feedback about their recommendations and issues.


Let's just try to remember the pressure these people are under. They've been asked to meet a completely unreasonable, externally-mandated deadline, given the scope of what they're trying to accomplish. They are likely working 18-hour days, either mapping out solutions andcrunching code, or sorting through thousands of player feedback reports to collate, analyze, prioritize and advocate for the concerns of their paying customers. Those who do try to engage the player base directly stand a good chance of getting ganked and flamed. These are people who care about the game, and may have had their own ideas or causes that they wanted to fight for, many of which would not make it into the finished product.


If I don't miss my guess, these folks are overworked, overtired, frustrated and anxious themselves, and yet they are tryingto make the best of a bad situation.So if from time to time they might not react as diplomatically as we as paying customers might expect and deserve, I'm prepared to cut them a little slack on that front. I know if I were the dev under those circumstances, and this situation happened to me,I would have marched down to the Community Manager's office and taken a strip off her for not keeping her Correspondents in line, and if I were the Community Manager I would have been hard-pressed not to stomp all over the individual involved, and I doubt I would have been very diplomatic about it, if only to send a clear message to the other Correspondents that the rules were there for a reason, and were expected to be followed.


I wouldn't want the community to suffer, though, and would work as quickly as possible to get a qualified representative in place. I would also make the outgoing Correspondent a Blue Glowie, not wanting one bad decision to erase the good work he had done (as a volunteer) on behalf of the profession.


One final thought: just because the CU has a launch dateof X doesn't mean that everything in it when it launches is what we're stuck with forever. This is just a patch, albeit a huge one. There will still be ongoing consultation and review, and you can expect a great many fixes, refinements and enhancements to it as time goes on. So don't throw your hands up in despair - keep fighting to have your views represented, but do it WITHIN THE PROCESS PROVIDED. Going off the rails helps nobody, least of all you and your issues.



Celebriel Inle
Black Rabbit
Ackehece
Fri Apr 15, 2005 9:50 am
#8

Thank you for the post Kundo

If you want to post that in the Eclipse forums I can Sticky it for you (yes I can edit all stickies except ones locked by the moderators)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KundoJet
Fri Apr 15, 2005 10:57 am
#9






Ackehece wrote:

Thank you for the post Kundo

If you want to post that in the Eclipse forums I can Sticky it for you (yes I can edit all stickies except ones locked by the moderators)






Thaks Acke - actually, this commentary can already be found on the Eclipse forum, I just copied and pasted here. On review I don't think we need to drag people from here into the discussion there, I'm sure there are more than enough threads in almost all forums right now talking about this stuff. I just wanted to make these arguments here based on some of the comments I've seen.



Celebriel Inle
Black Rabbit
Atobusarragra
Fri Apr 15, 2005 12:25 pm
#10

/salute


I hope all our community keeps up the good work!


I too, having an AS alt am very sad to see that Corro go, and VERY mad at the Devs right now.
The_Great_Destroyer
Fri Apr 15, 2005 5:04 pm
#11

Acke, something you might want to get on your list is that if weapons remain certed at a combat level and not actual skill boxes, then a Rifleman will be grinding almost exclusively with an E11 Rifle at level 21 (or 22, can't remember) until they get the Beam Rifle at CL 30 (yes, it currently gives Rifle xp, but this could be a bug. Who knows?) It's an awful long time at the same DPS though.



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Ackehece
Fri Apr 15, 2005 6:13 pm
#12






The_Great_Destroyer wrote:

Acke, something you might want to get on your list is that if weapons remain certed at a combat level and not actual skill boxes, then a Rifleman will be grinding almost exclusively with an E11 Rifle at level 21 (or 22, can't remember) until they get the Beam Rifle at CL 30 (yes, it currently gives Rifle xp, but this could be a bug. Who knows?) It's an awful long time at the same DPS though.






will do...



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




RebRifle
Fri Apr 15, 2005 6:32 pm
#13

Were is the GRA PA hall exactly i wanna join up could use some help blasting through all this trees. My IGN is Highah if you guys could email it or something.
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