Rifleman Archive
Thread: Suggestion Thread: How can we make ourselves seem like nukers without debalancing combat?
Ideas I have seen already
- higher damage vs longer delays on basic specials
- suicidal if not grouped
- armor break built into our regular low damagespecials
- ap3 anyone? it was debalanced in the previous system
- commandos already are begging for this
- Shorter timer on our snipershot
- totally for this as our cooldown is to long I feel
- conceal shot damage amped up and with a shorter delay
- as well as this - both warm up and cool down could be shortened by 30%
- this would allow 4 shots before aggro in pve
- Higher base damage on our weapons
- nice but a bad idea with cross cert'd weapons as everyone would use a rifle for everything then
- just fine as we are
- possible - maybe we are to early looking at this due to bugs?
suggestions and debate desired here ^_^
Well if WS's aint making some great rifles in a month or two, we must ask for improvements...
Option 1- If they amp up conceal shot alittle, reduce the delays on both it and sniper, make Head shot just .25 more of a multiplyer powerfuler then leg shot, then we are a nuker IMO.....
Option 2- They make Head shot 30-50% more damage then leg shot and increase the delay 40%-55%, then we are a nuker (slows us down alot though)
Option 3- They make our weapons 20% more damaging across the board, slow em down by 20% across the board and garuntee the best damaging weapon (non-gernade)will always be a rifle and the second best a (to appease Commando) HW, then we will be nukers.
Option 4- they give us armor break on some of our weapons, master/4'th teirlevel, with cert.Ticks offcommandos off but we are nukers also![]()
Option 5- is a mix and match of above.....
Option 6- is ********reserved*******![]()
If they do that I think they need to add a damage modifier to melee vs prone. Then it would be balanced. You use high damage specials which require you to be prone which makes you more vulnerable and you would need a tank to keep aggros away (or when solo use prone clever for example when target is rooted).
Bermag wrote:
I am not sure increasing damage on prone specials is the answer. There are no disadvantanges of being prone other than you can't kite.
If they do that I think they need to add a damage modifier to melee vs prone. Then it would be balanced. You use high damage specials which require you to be prone which makes you more vulnerable and you would need a tank to keep aggros away (or when solo use prone clever for example when target is rooted).
The disadvantage is you can't run away. In most PVP I've played in the ability to move is highly prized.
From my experience just recently in the Phase 4 village quest I have to say that if they fix the issue with terrain which allows us to fire snipershot then we should be 'reasonably' fine......
In 2 different groups recently I was outside both the north and south gates for one spawn each - one is hilly terrain and one is flat. On the hilly terrain whereI cant use snipershot I was outdamaged by most people in my group (pistoleers and melee primarily) and had to settle for getting a couple of quick shots in to claim any part in the kill. Howeveron the flat terrain where I could go prone, use my extra range and snipershot I was definitely outdamaging everyone (they had to ask me not to use snipershot as I was killingoutlaws before they got to them) - a combination of snipershot>headshot>startleshot>headshot finished most in 4 shots with onlya mediocre rifle (277dps) and left me ready to snipershot someone new. My action only ever ran out once (when my vasarian brandy wore off) so I dont think that limits us too badly either (there are plenty of other foods to add too).
My No 1 suggestion is to get this fixed and then see where we are. If they dont then we cant get an accurate idea of how much of a 'nuker' we are in 'usual' combat. My other suggestion would be to increase Headshot by about 30% to balance it against other professions - at the moment in most combat that is our primary attack due to the bugs, and its just too weak on its own to outdamage any other profession using their full range of specials. Just my 2 cents.....
Oh, and as a MWS if you want a decent T21 or Adv Laser then the recent changes to the crafting last week mean you can get decent stuff again, but if you want any other decent rifle other than those then get yourself Rage of the Wookiees cos they're all quest rewards or loots....... /sigh
Just fix our abilities
Headshot isn't applying an accuracy debuff to the target as far as I can tell,
cover hardly ever works, conceal shot hardly ever works if you can even get into cover, and sniper shot hardly ever works as well.
Message Edited by Abraxas1969 on 05-17-2005 06:13 AM
However, I dont think there is much room for manouvre with snipershot as it is.
Increasing it sounds good in concept, but I can presently do around 1800 damage to another player before armour using snipershot and a half decent T21.
Now, from cover you get first shot, against a non defender jedi that is already a 3 shot kill when combined with a couple of headshots, mostly without any chance for the opponent to even get in range of you.
Much more damage than that, and the nerf calls will come, something to be avoided at all costs.
The key problem is we do not have a higher damage special we can use within the high end content of this game, you cannot go prone on the corvette, the DWB, geo or the NS POI's very easily, at this point carbs, and BH become higher damage dealers than rifleman, which is the unbalancing situation most people are upset with.
All high end content except krayts and gorax are in enclosed situations, and there not only are we outdamaged by carbs,pistols and BH, they all also have better state attacks, better defences and more useful group contribution.
To me, apart from the severe crippling bugs in cover and snipershot, that is the situation that needs addressing.
- Mostly fine, needs a couple bug fixes.
- Could maybe use one or two utility shots of its own, but no need to overlap too muchwith specials available in other profession trees. Ideas for utility shots:
- Armour break
- knockdown aoe
- higher-damage on aoe
- de-targetting special
- All things considered, I'm very happy with the current state.
Message Edited by Roszce on 05-17-2005 09:10 AM
- We are most definitely not going to recieve an AOE
- We are most definitely not going to recieve more crowd control specials
Ackehece wrote:
- We are most definitely not going to recieve an AOE
I'm not surprised we don't get CC, that what other profs are for, but this part surprised me, since nukers pretty much always get some AOE...
I was suggesting that Sniper type shots(Sniper shot, Conceal, Head shot)will have Higher dmg and gunner type Specials (Kneep cap shot, Startle shot) have Higher speed....
just my 1 cent...(Ran out of money)