Rifleman Archive
Thread: The sniper template
Message Edited by tomfett678 on 06-02-2005 10:11 PM
interesting template. I don't claim to be knolegable in that area but you sure about the defences vs acc thing? never really heared/read about how it actually works post cu.
for me that template is a bit too focused on accuracy, I love rifleman, but our rifle specials suck when using purely these, snipe shot may be the most damaging one ingame, but getting prone in pvp is something I rather not do. also your speed is only 110 without SEAs, you could go alot higher with other templates
would have tried this template if I still had my respec
at first glance it's not anything i'd do, but always open to new ideas, i'd love to get a battle report from that template hehe, on paper its one thing, in the field something else
jalexu wrote:
Adv. aim adds over 200 accuracy (can't remember exactly).
240
I always thought there was a soft cap in regards to the defense vs accuracy thing, ie if I had 200 defense, for every 10 accuracy over my defense you get +10 damage (numbers are completely made up, for the record), until you reach 50 over my defense, then it becomes +5 damage for every 10 accuracy, and so on.
OR potentially it's a hard cap.
OR it's just if your accuracy is over the targets defense, then you get added damage, but it doesn't scale up or down.
I really don't know which it is.
Thx
Mythor wrote:
Even excluding whether or not higher accuracy will result in higher damage per shot, it should still result in more total shots actually hitting the target, which seems to be one of the big issues in trying to kill a Jedi Master Defender. I tinkered in game with a Jedi friend and had trouble even hitting him without using Advanced Aim.
Anything that makes a target easier to hit can't be a bad thing.
For the OP - I believe you can get two +5 arms for a total of +10. There are +10 Ranged Distance arms, but I'm not sure if they also have the accuracy boost? May be worth looking in to, as that would give you another little bump up the scale.
Regardless, it's a nice idea. Well done!
Anything that makes a target easier to hit can't be a bad thing.
For the OP - I believe you can get two +5 arms for a total of +10. There are +10 Ranged Distance arms, but I'm not sure if they also have the accuracy boost? May be worth looking in to, as that would give you another little bump up the scale.
Regardless, it's a nice idea. Well done!
Message Edited by _Vicious_ on 06-03-2005 04:17 AM
The only thing I am concerned about with this template is the lack of speed. Also, Commando sucks away too many useful SPs for little gain. Having to take the Unarmed IV line is inefficient, but that's my opinion.
Warmaker01 wrote:
The basic idea is interesting. If you carry this out, I'm sure the community here would LOVE to see how much damage this does compared to the "usual" maxed out ranged combat template.
The only thing I am concerned about with this template is the lack of speed. Also, Commando sucks away too many useful SPs for little gain. Having to take the Unarmed IV line is inefficient, but that's my opinion.