Rifleman Archive
Thread: The sniper template
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_Vicious_
Fri Jun 03, 2005 5:48 am
#14
btw your base should be 401 if your adding rifle acc+ gen acc
tomfett678 wrote:
I have come up with the "sniper" template and i love it
M Rifleman
M marksman
0/4/0/0 pistoleer
0/4/0/0 carbineer
0/4/0/0 commando
0/0/0/4 smuggler
1/0/0/0 Combat prowness
My base accuacy is 398
Advanced aim(+240)
advanced sniper shot
+25 accuracy tapes
deuterium-pyro +200 ranged accuracy
+10accuracy with mech arms
+10 from those accuracy looted stimpacks
+15 bonus accuracy from gun
I wanna see some jedi use auruaand craphis pants when i hit him for 1000. There is a cap at 250+ so if a jedi has 500 defence and i have 0 accuracy he basiclly only has 250. if i have 250 more accuracy then his 500 defence his aura is useless. just thaught ud wanna see a true sniper
Can someone tell me how much advanced aim adds by?
Message Edited by tomfett678 on 06-02-2005 10:11 PM
KyeAshke
Sat Jun 04, 2005 5:47 am
#15
Warmaker01 wrote:
The basic idea is interesting. If you carry this out, I'm sure the community here would LOVE to see how much damage this does compared to the "usual" maxed out ranged combat template.
The only thing I am concerned about with this template is the lack of speed. Also, Commando sucks away too many useful SPs for little gain. Having to take the Unarmed IV line is inefficient, but that's my opinion.
Speed is capped at 2s, and is therefor pretty pointless.
Accuracy is best now it seems
_Vicious_
Sat Jun 04, 2005 8:06 am
#16
KyeAshke wrote:
Warmaker01 wrote:
The basic idea is interesting. If you carry this out, I'm sure the community here would LOVE to see how much damage this does compared to the "usual" maxed out ranged combat template.
The only thing I am concerned about with this template is the lack of speed. Also, Commando sucks away too many useful SPs for little gain. Having to take the Unarmed IV line is inefficient, but that's my opinion.
Speed is capped at 2s, and is therefor pretty pointless.
Accuracy is best now it seems
I believe spd is only capped at 2s when creating the gun. I think mod spd can go much lower
Ackehece
Sat Jun 04, 2005 3:58 pm
#17
KyeAshke wrote:
Warmaker01 wrote:
The basic idea is interesting. If you carry this out, I'm sure the community here would LOVE to see how much damage this does compared to the "usual" maxed out ranged combat template.
The only thing I am concerned about with this template is the lack of speed. Also, Commando sucks away too many useful SPs for little gain. Having to take the Unarmed IV line is inefficient, but that's my opinion.
Speed is capped at 2s, and is therefor pretty pointless.
Accuracy is best now it seems
as stated earlier speed is not capped at 2secs. ^_^
ForceFielding
Sun Jun 05, 2005 1:26 am
#18
If you aren't level 80 then the template is flawed .. because you loose damge and accuracy vs anything 80
Message Edited by ForceFielding on 06-05-2005 08:25 AM
Ackehece
Sun Jun 05, 2005 7:14 am
#19
ForceFielding wrote:
If you aren't level 80 then the template is flawed .. because you loose damge and accuracy vs anything 80
Message Edited by ForceFielding on 06-05-2005 08:25 AM
totally xp spent = cl 80 not total mastery
MRM + MR 4324 are reporting CL80
I would suspect that he is CL 80
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