Rifleman Archive

Thread: What I posted as our Top Issue

AldeonAvardulin
Fri Sep 19, 2003 8:18 pm
#1

This was posted in the correspondant private forum. Holocron has already discussed it directly after I posted so they are listening He proposed decreasing it, or making it in some other form.



Profession: Rifleman Correspondent


Top Issue: (use 1 sentence)Riflemans number one concern is, 2.5x melee damage on a Rifleman


Additional Detail: Becuase of our "range" we were hindered in close range combat, and since everything is melee everything will one shot us, on the PvP side, we still get one shot.


Proposed Soultion: One solution is to just remove it all together, we feel becuase the one shot was removed from us, and that all players have the exact same range, and using styles everyone has the same accuracy at max range. If you dont believe me, I have run hundreds of tests, and have put up alot of logs proving this. A second solution is to change it so, while prone you inflict 2.0x damage, kneeling, 1.5x damage, and in cover, 2.5x damage. As it is, we will be most likely to be prone/cover wich would make us gain that large damage increase.




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AldeonAvardulin
Fri Sep 19, 2003 8:20 pm
#2

I really felt this was our number one priority, as everyday there are 10 posts by 10 different people on this subject. I would have to say our number 2 priority would be HAM costs, but 3 is a littl fuzzy.



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LordHosstyle
Fri Sep 19, 2003 8:26 pm
#3

We know you're trying. In fact, it's clear to me that you've got a tougher job than any other correspondant. Not to mention that it's gonna get worse before it gets better. I just wanted to say keep up the good work.




Hosstyle Darkblade

The Wandering Weaponsmith
Imperial 2nd Lieutenant
4/2/4/3 Rifleman
Master Weaponsmith
The Greatest Trick SOE Ever Pulled Was Convincing People They Didn't Hate Riflemen
Borsig
Fri Sep 19, 2003 8:32 pm
#4

#3? The T21.. I call that #2 actually.. Give it back.



Borsig Rhinemetall / Useless combination of unproductive skills.

Scarl Nightrunner/ Master Rifleman Master CM.

Fear the non spider venom 700 poison.
Fear the 1000 spider venom disease.
ArianSix
Fri Sep 19, 2003 8:53 pm
#5

I agree, that #2 should be the T21 and #3 the HAM costs of styles.

The reason is because #2 will help justify #3, maybe even resulting in removing #3 from the list.

Most of us would probably agree that we would rather have high damage/high ham, than low damage/low ham.

Raising T21 damage (instead of lowering HAM) will also help us more in the long run because we'll be able to deal more damage to mobs and PvP targets when our mind is depleted which traditionally left us pretty helpless.

-- A6



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PsychoticChipmunk
Fri Sep 19, 2003 9:16 pm
#6

Ya I'd have to say the T 21, it is still a good gun as it is now...just not great as it is supposed to be. Dont forget to mention that some of the other unfortunate servers dont even have them yet and they have been paying for this game.


Thanks for the updates and keep fighting the good fight.




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LodinnMalignitas
Fri Sep 19, 2003 10:03 pm
#7

I think the Melee 2.5x modifer is a good choice for our #1 issue. This has really hampered all of us in groups and also solo in the fact that if we DO draw aggro (which happens alot with multiple mobs engaged and firing off Cone Styles) you can pretty much fold it up and call it cause we wont last much longer than 1 hit with it in place.


As for the next highest issue I would have to say our DPS. Point Blank (no pun intended hehe). Whether this needs to be solved (which it surely would help) by un-nerfing the T-21, increasing the Damage Mod on our Styles, introducing new weaponry, or whatever. There are quite a few




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
Sashi
Fri Sep 19, 2003 10:11 pm
#8

Top Issue: (use 1 sentence)Riflemans number one concern is, 2.5x melee damage on a Rifleman


Absolutely.




Sashi, Master Sharpshooter, formerly Master Weaponsmith, now working towards fisherman.
LodinnMalignitas
Fri Sep 19, 2003 10:17 pm
#9

Oops. Sorry about that......


I think the Melee 2.5x modifer is a good choice for our #1 issue. This has really hampered all of us in groups and also solo in the fact that if we DO draw aggro (which happens alot with multiple mobs engaged and firing off Cone Styles) you can pretty much fold it up and call it cause we wont last much longer than 1 hit with it in place.


As for the next highest issue I would have to say our DPS. Point Blank (no pun intended hehe). Whether this needs to be solved (which it surely would help) by un-nerfing the T-21, increasing the Damage Mod on our Styles, introducing new weaponry, or whatever. There are quite a few ways that they can improve our DPS if they really take them time to look, listen and contemplate the balance of the class as a whole. Also alot of our other issues individually could be solved in this particular step, for example if they Damage Mod on our specials is increased then the High HAMs are warranted.


#3 I would have to say is provide some form of Stealth to the class or simply remove it from our skill trees. As it is its pretty useless. Cover does nothing, Conceal is pointless as most ever mob that an Elite can get decent XP from is BAF so the ONE mob that doesnt come is the one you shot BUT his 5 friends did. Either fix this tree in some way or simply rework it and provide different skills (Maybe Sniper Targeting? Allowing us to Style on all 3 HAM Bars individually.)


Also if there is a change to our tree to remove skills that have been viewed as obsolete. If we are going to be viewed as a "Support Role Personel" then why not allow us to have some nifty grouping abilities.


An Example of this would be something like the opposite of the way Conceal works now. You shoot Target A which is in the middle of 6 BAF mobs. Only target A comes since the other mobs are unaware to your presence. Basically allowing your rifleman to act as a Necromancer or Monk did in EQ and be a service to your group as a "Single Puller". This type of idea really molds us into a "Support Role" type of profession but it is a thought.


Since there really isnt a form of Crowd Control in this game I think that this TYPE of ability would really give the Rifleman Profession a real reason for grouping and being wanted in a group. Then when you add in that our DPS will be upped (hopefully) we basically become a nice addition to any group.


Anyway, just some thoughts for you Aldeon, keep up the good work.




Lodinn Malignitas
*Hired Assassins Division*
Master Rifleman
Novice Creature Handler (4/4/1/3)
TonPhannan
Fri Sep 19, 2003 10:59 pm
#10

Good Job Aldeaon. I think you've hit it on the head.


On the point you mentioned regarding range:


64m is absolutely ridiculous for rng on rifles... if this isn't a code issue, this should be upped to 128m or more. I know I can hit a target with deadly accuracy at over 500m IRL. (but I can't seem to hit the broad side of a barn with a rifle at 150m IRL, go figure.) I realize this is likely a code issue, but it makes the Rifleman as a concept a seemingly ill-fated one.


Remember the 2shot rule: If it aint dead in 2 shots, there's no sense in using a rifle against it.




Rowlurorowf (AKA Bitter Rowl)
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GarGanGaRgAnTuA
Sat Sep 20, 2003 3:52 am
#11

/salute Aldeon


issue #1.25: Putting a stop to the proposed 3.0 sec. cap....?!?!?

ZevishWulf
Sat Sep 20, 2003 4:41 am
#12

Good job Aldeon. Keep em on the ropes.


Ya know..... it has now become a matter of pride for me... I'm going to get Master Rifleman no matter what the Devs throw at me!




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Imperial Ranger/Rifleman- When sending a probe droid just won't cut it
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Seflyn
Sat Sep 20, 2003 4:44 am
#13

To be honest, (and I know I'm going to get flamed for this) I LIKE the 2.5x melee damage penalty. What I don't like is the fact we get no advantage whatsoever for having it. Pistols have no disadvantages (except AP which doesn't even work)yet they will have greater DPS, greater speed and greater accuracy.


I say keep the 2.5x melee, but give us an ADVANTAGE to make up for it.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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