Rifleman Archive

Thread: What I posted as our Top Issue

DarkenRahl85
Sat Sep 20, 2003 4:48 am
#14

I dont believe the 2.5X issue is our TOP issue at all..



It is one of the things that make us Rifleman unique, sure in its current state with our Profession it completely gimps us...especialy since many RANGED weapons that can hit from 60m better then any of our rifles considers there dmg melee so we t ake 2.5 X dmg from ranged weapons at 60m's..



I say fix the ranged weapon dmg from melee to ranged like it should be....and instead of takin the 2.5 away..
give us something..



Perhaps 70-75 range ? turrets fire at 70 range why cant a high powered rifle do the same ?..



Maybe make cover do something ?....


Maybe... Instead of only having one certified weapon in our entire rifleman tree..maybe add another one ?..especialy considering half of your paying population's servers cant even make this rifle yet either..



there are tons of ideas...and ideas that woudnt give us a unfair advantage...i just think we would all apreciate playing on a level playing field

Maximus_Bane
Sat Sep 20, 2003 7:25 am
#15

Seflyn if you read carefully the proposal leaves the 2.5x damage in but changes it so it would be posture orientated which is more logical and quite fair. I think it should be all proffesions though. it still won't affect anyone as much as us. How many pistollers go prone? I would say we should have a defensive bonus for having that big rifle in our hand when were standing. It truly is a big defensive stick if used properly.


I will agree that the all of the issues that are brought up are great ingame problems. However I feel that our biggest problem as rifleman come from outside the game.

This is the developers themselves. It's there slanted vision, lack of empathy and lack of experience with our class that is our biggest hurdle. untill this issue is resolved the rifleman will be second bannana to the "flavor of the month" players.




To all my Brothers-In-Arms overseas....
GOD BLESS YOU, COME HOME SAFE!

Veidon Baine - Dy'Con Vizios - Conlan Baine
Master Spy - Dark Jedi - Medic


Turjan
Sat Sep 20, 2003 7:39 am
#16

Thanks for the effort - this has to be one frustrating job!
PlatypusLord
Sat Sep 20, 2003 7:41 am
#17

Picking AldeonAvardulin as our corespondant was the best decision that the Devs ever did for our profession!
Rakus
Sat Sep 20, 2003 8:26 am
#18

The whole combat system is apparently being redesigned. So patience is necessary.
RAMBOW
Sat Sep 20, 2003 8:30 am
#19

keep it up Aldeon!


rifleman are broken and wont get fixed without your help..



RAMBOW




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Vysxi
Sat Sep 20, 2003 2:21 pm
#20

i think our top issue is damage/range... if i was point blank with a rifle to your head you head would be gone... if i shot from a block away you would still have a big hole... but by far the closer we would be the more damage ... right?????
SocialConformer
Sat Sep 20, 2003 2:47 pm
#21

Just a thought: Does anyone think the reason the accuracy sucks so much on the T21 is so Master Marksmen wouldn't want to pick up novice rifleman just to use it? So that by the time you got to master, your accuracy with it would render it useable?


'Cause that's just dumb enough to make sense to SOE.


On the original topic, I agree that the 2.5X multiplier is high on everyone's **edit** list, but just as high is the nerfing of the T21. Tell SOE that we want the T21 to do more damage, be just as slow as before and be +30 more accurate. Keep the HAM costs. And we want HUGE freakin' laser bolts the diameter of a Ricer's fart pipe to come from it.


To make up for the enormity of the gun, how about the certification be moved from novice to special rifle abilities 2? Or whatever it's called. That tree is pretty hard to traverse, so it will keep the gun out of the hands of mere dabblers who want the Harley of rifles to play with.



Maybe not, I don't know. I just think that if the T21 did appropriate damage, the HAM costs wouldn't be a gripe.





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
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Marksman 4/4/0/4 Rifleman 4/1/3/3

Seflyn
Sat Sep 20, 2003 3:00 pm
#22

SocialConformer, I'd be happy with either one, but I think there is more chance of the Devs fixing the accuracy and HAM cost on it rather than returning the damage.


Also they should change it so it can be crafted using one krayt tissue.


From the weaponsmith board:


"How to use them? Whatever your customers want. Otherwise, use them in pistols. Using a +30dmg on a scatter 111-179 will increase max dmg by 20%. Using a +30dmg on a laser rifle with xx-360 will increase dmg by 9%. You get a bigger bang for the buck if you use them on lower dmg, high speed weapons."


So we lose out yet again because our weapons are harder to craft.


If the T21 is going to be the hardest gun in the game to craft, it should be the most powerful.


check out: http://home.webuniverse.net/macross/fwg.jpg


I'm sure that will be very balanced with a .5 second speed cap.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Boborina
Sat Sep 20, 2003 4:03 pm
#23

I dont see how they are going to fix this huge nerf... IF they up the dmg on all our weapons (which i dought) then we have to buy all new weapons OUCH think of the first week of buying the NEW T 21 /shiver. IF they even double our dmg we will easyily one shot people which they said they dont want... BTW we will be slowed by a third and pistols speeded up by a half... that means we will be 6 times slower then pistols, to be fair we should be uped dmg 6 times according to that calculation, will never happen even as 3 times the dmg... The reality is that we will be dead in 5 seconds never being able to fire our 2nd shot if we miss our shot.Plus ifthe mob is moving that is VERY likely to happenin pvp.


Another thing needs to be said is HAM costs... Riflemansuniquenesswasnt speed its was HAM costs... While all others can be healed so they can spam specials rifleman can't. Theyshould give us SOME advantage and head shots isnt our advantage, many other classes do head dmg... Rifleman should be able to do MORE dmg per second than all other elite professions since we cant spam specials(i said elite there not hybrid meaning commandos, DONT get me started on BHs /spit)..Im all for lowering the dmg on head attacks(eyeshot too) but uping our dmg on all other shots so head shots doesnt become the main weapon used in pvp. By making us slower even uping our dmg DRASTICLY changes our role so now our limit is speedand notHAM costs, thus we should be compinsated EVEN MORE. WE will still have HUGE unhealableHAM costs but have nothing to show for it...


I guess im saying the 2nd issueshould bethe proposed speed changes because we would need more than just dmg increase to balance the loss of speed, and cover aint going to help our dps. Also it takes SOOO long to get under cover so thatslows us down even more if we used it so we be dead before we get off our first shot.Even at master i fail getting under cover at times, my record at master is 7 failed attempts in a row...


We would need lowered HAM costs with the speed nerf along with the porportial dmg increase which is 6 times with the speeding up of pistols, the the point is we need BOTH changes to make it fair because we are receving a penaltyof non healableHAM and what we have to show it if not for our speed?

zanetheinsane
Sat Sep 20, 2003 5:10 pm
#24



Seflyn wrote:

check out: http://home.webuniverse.net/macross/fwg.jpg

I'm sure that will be very balanced with a .5 second speed cap.






That is the sickest pistol I have ever seen. I want to know if that is sliced, because if it isn't I would like to see it sliced and 33% PU'ed.

And did anyone else notice the convenient black dot on her bank account balance? She has an 8-figure bank account balance.... GOOD LORD!

ZTI
zanetheinsane
Sat Sep 20, 2003 5:15 pm
#25



SocialConformer wrote:

Just a thought: Does anyone think the reason the accuracy sucks so much on the T21 is so Master Marksmen wouldn't want to pick up novice rifleman just to use it? So that by the time you got to master, your accuracy with it would render it useable?






I'm sure this would cross someone's mind, but no one in their right mind would get 175k rifle experience for a T21 unless they were going to be a rifleman, even if it did have decent accuracy. And if they did that, more power to 'em, but they could grind the pistol experience even easier and pick up one of those kickin' pistols from the previous post and not even worry about accuracy.

T21 isn't really any good to anyone without the rifle specials and rifle speed that comes with the class.
Noules000
Sat Sep 20, 2003 5:39 pm
#26

I don't think this is our top issue. In my opinion, the extra melee damage compensates for your superior AE damage (no one in the game can matcha rifleman's DPS among multiple targets, not even close). The problem is that you don't see the benefits for those superior AE attacks until very late in the rifleman's career, while the penalty is always there.


IMO the biggest issue is the speed equation. The disparity is just ridiculous, and it's the reason why the arbitrary caps they proposed is going to hit riflemen (especially masters) so hard. They need to look at the speed equation again, and fix it to something more reasonable.


The second biggest issue in my mind is the AR bug (if you hit a vulnerable target, AR of weapon and target are both treated as 0 - the second is correct but the first is not). One of our major advantages throughout our career is that we have better AR weapons. This not working hurts us more than anyone else, especially in PvP.

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