Rifleman Archive

Thread: Rifleman NERF??? Details please!

DrunkBothan
Thu Apr 01, 2004 6:10 pm
#1

Ok I keep hearing people mention in other posts that there is some "huge" rifleman nerf in our future. I would REALLY like more details on this, is it just rumor? What is in this proposed nerf? And why is it as soon as I pick up a new profession its gonna get nerfed!? maybe if I quit SWG the DEV's will stop nerfing stuff and FIX stuff ........ yeahhh right!




Lord Ohari Anasow
Bothan Merchant/Smuggler Loyal servant and advisor to Baroness Tatiana
SWG: The SOE intern program for DEVs


dmax999
Thu Apr 01, 2004 6:19 pm
#2


Just rumors now.


I have the same problem of going to the profs that get nerfed. I even got nerfed when I became a Tailor, if you can believe that. At one point a dev posted that decay of clothing would "Never happen". That was a long time ago and they did a 180 on that since then.
Leadhead101
Thu Apr 01, 2004 9:28 pm
#3

Get used to it. The best way to do that is to be a Droid engineer. I saw probots get nerfed 3 times before I gave up. Just to let you know, the combat probot droid in the droid invasion rollout was really a nerf also. Probot gottwice the ham, but their medium armor with 40% resists went to no armor with 20% resists.


Hmmmm....lets see which is better, yeah let me think.


Dang, why dont they have a :rolleyes: smiley.



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DrunkBothan
Fri Apr 02, 2004 11:28 am
#4






Leadhead101 wrote:

Get used to it. The best way to do that is to be a Droid engineer. I saw probots get nerfed 3 times before I gave up. Just to let you know, the combat probot droid in the droid invasion rollout was really a nerf also. Probot gottwice the ham, but their medium armor with 40% resists went to no armor with 20% resists.


Hmmmm....lets see which is better, yeah let me think.


Dang, why dont they have a :rolleyes: smiley.






yeah tell me about it! I went DE not to long ago cause I was all excited... "Woo hoo combat droids" I would scream. I read many post about how stupid it was but I remained stead fast and wanted to just "wait and see". Sure enough DE got the shaft. So I just continue the long march to master fencer (for an unbuffed Bothan anyways). Then decided to pick up rifleman as an long range offensive profession only to start hearing about an impending nerf.




Lord Ohari Anasow
Bothan Merchant/Smuggler Loyal servant and advisor to Baroness Tatiana
SWG: The SOE intern program for DEVs


Khragon
Fri Apr 02, 2004 11:53 am
#5

Its not really rumor, its expected that as part of combat balancing a "nerf" will occur. TH did make a post a few weeks ago about something we may see combat balancing which would reduce rifle speeds. For example, pistoleers would cap at 1, Carbineers at 2 and Riflemen at 3 seconds. This was an example he gave, but it was not in any way a defined change. There have been no official posts made about nerfs to any profession, or in regards to combat balancing as of yet. However, if you dont think that with combat balancing that Riflemen wont somehow suffer(along with many other professions), I would have to call you a fool.
Mot-Irujam
Fri Apr 02, 2004 12:36 pm
#6

Too many whiners are screaming nerf on rifleman, plus its too popular a profession. Remember CH? Got to be too popular and people whined. It got nerfed into oblivion. Trust me, I was a CH before and for a while After the nerf. Gave up finally because it had been made almost useless. Deleted 4 million creds in pets cause no one would buy them too Remember Commando? Got popular and people started whining. I dropped Master commando a few weeks ago cause they'd nerfed my flamethrower into a cigarette lighter. (Case in point. In PVP, I could flame a NON BUFFED person, and their health would never drop below HALF if they had novice medic and stim B's and were halfway quick with the heal hotkey) I would bet real currency that rifleman gets nerfed (And probably nerfed hard) to "Bring it inline with game mechanics and the Dev game vision" as they so quainly put it when they make a profession useless.



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PyscoJuggalo
Fri Apr 02, 2004 3:31 pm
#7

It's all rumor and that TH quote was months old not weeks.


What I heard recently is that a speed cap was discussed and rejected because it would weaken rifles way too much. I got this information out of a quote from the pistoleer coresspondent when he was discussing the Dual weild ability. Someone suggested that dual weilding pistols should have a capped speed and Randob said that- Paraphrse //A speed cap was discussed for rifles and rejected because of the way accuracy works, if a speed cap won't work for rifles then it won't work for our dual weild either. // End Paraphrase




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95M3
Fri Apr 02, 2004 4:20 pm
#8






Well this is my last profession and I must say that it is the slowest and most boring class yet. Hopefully when I hit master things will be better but if this game nerfs one more flucking thing I am done, I quit.

Too many new games around the corner for this games Dev team to drive away customers with nerf's like this.

Honestly why do we play anymore? Summertime is coming and if they want to keep us they had better not steal value from this game with nerf's.
YamadaMan
Fri Apr 02, 2004 5:32 pm
#9

well well well....
this is the second ranged prof I try (first is pistoleer), the funniest in terms of gameplay/tactics, the quickest to level (I'm not a grinder and made 3143 in like 1 week, to compare it took me 1 month for fencer, 3 months for CH, started 2 weeks before patch 5, over 1 month for pistoleer and I'm not even close to master etc...) now I just got a cool dxr6b and getting like 170k/200k xp for one hour, one hour and half, grouping and killing either voritor hunters or enraged rancors (both give around 4.7k xp/kill), leveling that tree is incredibly fast ! specially if you don't grind it (I understand that using /conceal shot on quenckers to level the whole tree is not the best idea lol)

about PvP, I don't mind the changes, I don't PvP that much, and I HATE duels, I think in a faction raid or something, rifles will still be usefull.
about PvE, it's one of the most fun profs I ever did (with fencer) cause of the whole tactical aspect.

so wait and see, if we get nerfed, then fine, I'll go for something else, plain and simple.



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Ciirybeccaskyr
Fri Apr 02, 2004 6:04 pm
#10

Anyone who keep sn open mind can see that we will get nerfed. The only questoin is how.I personaly feel the devs are WAY WAY to lazy to put in differant speed caps cause that is alot of work. However i can see a reduction to 80 speed insted of 90 whch will be about the same as a 3sec cap for the vast majority of riflemen or a revival of the 2.5x damage mod or some variation. Posibly both.


ATM Rifleman is far superior to any class in damage output and still get workable defences. run you some DPS numbers and assuming no armor we do double the damage of our closest ranged rival (pistoleer in that senario) and assuming the other extream of a krayt we do 8-9 times the DPS of a carbineer and 3-3.5 times the damage of a carbineering BH.


I was out hunting dragons the other day with my alt and my 2 cats and a group of 11 yes thats right 11 people stroled by and tried to gank the one i had just started my dance with (controing the cats, healing them with ranged stims, healing mind one at a time with tricks, keeping all stats diseased and which ever one i was working poisoned) I just switched to SS2 and outdamage the group of 2 non-master rifleman, 3 pistoleers,2 commandos, and 3 BHS along with there doc.


Admitidly I have speed tapes and a nice gun that i save for those situations but still thats just alittle silly.





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gametruth
Sat Apr 03, 2004 1:00 am
#11

Rumor i heard, now don't quote this as it is just a rumor i heard, but the rumor is that rifleman and swordsman will be losing their ability to target the mind pool of the HAM bar in PvP only. Which when you really think about it, isn't an entirely bad idea. Personally, I think no one should be able to target the mind pool in PvP, unless the devs give us a quick easy way to regenerate it - other than the Combat Medics Mind Heal. As for any other NERF's the dev's may have specifically planned for Rifleman, I haven't heard of any. Although I have heard that PvP combat is in for a MASSIVE NERF!!!! Hope it helps guys.


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Draccuss
Sat Apr 03, 2004 1:00 am
#12

Everything up to now is all rumor. I have heard the speed cap changes as well and also the 2.5 modifier for melee against riflemen but nothing is concrete yet. Nothing will likely happen until the combat rebalance.



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DavidGX
Sat Apr 03, 2004 6:48 am
#13

All this talk of "omg ur opun mind will sh0 j00 w3 n33d nurfz!1!!1lolomg!!11!!!11!" is bull.

You (a master of any other class) go around dueling rifleman who are also unbuffed, not on spices, no food, etc. They'll kill themselves faster then they can kill you. No one seems to remember the major major weakness of rifleman is that you require massive boosts to your stats to keep from killing yourself.

I guess when you're nerf crying you only remember what you want.

*shrugs*

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