Rifleman Archive

Thread: Rifleman = Tank

fanskar
Fri Jun 10, 2005 3:44 am
#1

MR/MBH (with some FS ranged skills) here. Been running a lot of hunting groups. When I start blasting away with my T-21, I tend to out damage eberyone else in the group (working as intended correct?). The mob then comes running after me.


It's kind of funny. When we have pulled em all and destroyed the lair, here I am 60m away with a pile of dead Bols in front of me.


Not even full temp Jedi tanking has kept them from agroing my arse. Anyone else experience this?



Barok[OLD]
~ All the Dude wanted was his rug back man ~
I promise to never chase Enia again.
I promise to never chase Enia again.
I promise to never chase Enia again.
I promise to never chase Enia again.

PyscoJuggalo
Fri Jun 10, 2005 4:04 am
#2

Add doc and learn what hell is!



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
fanskar
Fri Jun 10, 2005 4:13 am
#3

Now where did I say I wasnt living through it? I have armor/stims/food taking care of me.


No need to flame.






Barok[OLD]
~ All the Dude wanted was his rug back man ~
I promise to never chase Enia again.
I promise to never chase Enia again.
I promise to never chase Enia again.
I promise to never chase Enia again.

PyscoJuggalo
Fri Jun 10, 2005 4:16 am
#4






fanskar wrote:

Now where did I say I wasnt living through it? I have armor/stims/food taking care of me.


No need to flame.








I'm just saying, doc get's some crazy aggro......



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
fanskar
Fri Jun 10, 2005 4:26 am
#5

My bad, misread your reply.


Crazy huh, damage dealers and docs pulling away from the tanks.






Barok[OLD]
~ All the Dude wanted was his rug back man ~
I promise to never chase Enia again.
I promise to never chase Enia again.
I promise to never chase Enia again.
I promise to never chase Enia again.

Rataard
Fri Jun 10, 2005 5:47 am
#6

I actually love this. It lets me take guildies out and hunt large critters, even though they're only lvl 20 or so, and they never draw the agro from the krayts or gorax or w/e we decide to bring down.

Between stopping shot, underhanded shot, and snare, they have a hard time getting within 35 meters of me, and in the rare lag spike, 1200+ stims, burst run, and ruby bliel are very, very useful.



Frokazza - The wookiee formerly known as Rataard.
Skull-Taker
Fri Jun 10, 2005 6:05 am
#7

Ive been out on a great many hunts sence CU going live and I cant think of one where I wasnt the primary meat sheild.

But it would be nice to be able to sit back and be a long range nuker that the cu was supposed to make us and let the tk's and swordsman take the hits



Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
Roscannon
Fri Jun 10, 2005 7:53 am
#8






Skull-Taker wrote:

Ive been out on a great many hunts sence CU going live and I cant think of one where I wasnt the primary meat sheild.

But it would be nice to be able to sit back and be a long range nuker that the cu was supposed to make us and let the tk's and swordsman take the hits




For the record, your loyal GRA members had been bringingup the fact thatthe Hate system breaks the profession rolessince the CUfirst hitbeta. If they would ever increase the Hate build on the actual tanker professions, the Hate system might work. If they don't then, well, you'll be burning through armor like madonlarge hunts. Hmm, make that leggings and helmets, chest plates don't seem to take nearly as many hits as they used to.



andoro.salamanca·rifleman·bounty.hunter·rebel.ace.pilot··········storm's.end
tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
Skull-Taker
Fri Jun 10, 2005 8:18 am
#9

Speaking of armor. "Above Post" Is anyone else killing there armor when they try to fix it? I got a full set of armor 5 days ago and its taken a heavy pounding in the myyydril cave, When most of it got about 50% health I used a 99.9% eff tool on it and2 parts died then I gave the other parts to my armorsmtih and 2 of them died also.


If this keeps up Im going to be a suit a week grinder




Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
Geauxx
Fri Jun 10, 2005 8:24 am
#10

What I do in this instance is place my shots carefully. I let the main group (5-7 people) attack theMOB and I sit 60-65M out popping a shipershot 1 time. Usually when I hit the MOB he tries to come after me but the rest of the group regains aggro. I snipershot again and usually that takes care of any MOB. With a good group I will only need to fire once per MOB.


If for some reason a MOB gets to me firearm strike works 90% of the time and the group jumps on him.




Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Va-Mei
Fri Jun 10, 2005 9:03 am
#11

Yep, the hate system is stacked pretty heavily against us right now. With Master Rilfeman & some Carbines, even a Master Saber/Master Defender using Dominate Mind and his best hits can't keep the critters from charging out after me if I actually open up with some real attacks on the good gun. I've taken to carrying a weaker gun just for sandbagging so that I can still set states & score my hits without drawing the bulk of the agro from the tanks; either that or I just join the brawlers in the mosh pit so that I can score the bighits without pulling from the so called Tanks. I may turn into a full time job for the medic of the group, but the critters start falling at a rapid pace that way.


Ackehece, in a previous thread you mentioned that the devs are aware of this situatuation and they are looking to correct the problem. Any updates? If not, I might need to think about switching to Carbiner w/ Rifles, so that I can get out of my Recon armor and into a set of battle armor.

Ackehece
Fri Jun 10, 2005 9:14 am
#12





Va-Mei wrote:

Ackehece, in a previous thread you mentioned that the devs are aware of this situatuation and they are looking to correct the problem. Any updates? If not, I might need to think about switching to Carbiner w/ Rifles, so that I can get out of my Recon armor and into a set of battle armor.





no solution yet ... but they assure us they are looking at how to fix it.







Roscannon Wrote:





Skull-Taker wrote:
Ive been out on a great many hunts sence CU going live and I cant think of one where I wasnt the primary meat sheild.

But it would be nice to be able to sit back and be a long range nuker that the cu was supposed to make us and let the tk's and swordsman take the hits



For the record, your loyal GRA members had been bringing�up the fact that�the Hate system breaks the profession roles�since the CU�first hit�beta. If they would ever increase the Hate build on the actual tanker professions, the Hate system might work. If they don't then, well, you'll be burning through armor like mad�on�large hunts. Hmm, make that leggings and helmets, chest plates don't seem to take nearly as many hits as they used to.





Head hits only hit the helm (1 target)

Leg hits only hit the legs (1 target)

body hits hit bracers, biceps, chestplate (5 targets)

so the decay from body hits is divided across 5 locations vs 1 location so it decays at 1/5 the speed


(that means RM/Carbineers eat armor for breakfast)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Staveeno
Fri Jun 10, 2005 9:27 am
#13

yeah, this system is kind of whack


For example. Jedi Defenders have a Taunt command, because Defenders are tanks, They can force mobs on them pretty easily, I'm defender and do this to kill high level mobs all the time, have a rifleman in the distance, prone, firing away, I make the first attack on the target, Taunt a couple times throughout the fight


Only people that can do this in the regular professions are Swordsman, only problem is that swordman aren't tanks according to the little chart the devs have. Taunt needs to be moved to pikeman or TK. Then then you can group with them, they can taunt and tank without much of a problem





Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Page 1 of 3
Previous Next