Rifleman Archive
Thread: about the rifle speed mods
Depends on what move you do. The speed mod is the % faster you fire a weapon, with speed 1.0 being the max. That makes +90 max out a 10.0 weapon when no specials are used.
A +96 will max out your speed if no specials are used. The specials add a multiplier to the rifle speed. So a x3 speed multiplier on a special turns your 6.1 rifle into an 18.3 rifle. You then take your % off that speed.
Sorry I don't feel like doing the math to give you exact answers, but you can figure it out with what I told you. I believe the Rifleman FAQ has the speed modifiers for all the specials, if not I'm pretty sure its in the pistoleer FAQ as an example of why riflemen are too fast.
MrjaM7 wrote:
i have right now 76 rifle speed, when im a master rifleman ill hvae 96, how many more rifle speed mods will i need to fire at the cap with a 6.1 t-21. thanks in advance.
You said, as a Master Rifleman, you would have a speed mod of 96, which I assume means that you either will also have Master Marksman plus a +1 speed tape or Master Rifleman only with +6 in speed tapes since Master Rifleman is 90.
Assuming you will have 96, then you will have sufficent speed to fire any special we have at the speed cap. I use Strafeshot2 (3.5x modifier and the highest of all our specials) in the examples below, but here are the formulas you use to determine various aspects of weapon speeds:
Where:
as = the actual speed you fire the weapon
ws = the rated speed of the weapon
sd = special delay (time multiplier for using the special) (use 1or ignore for normal attack)
pm = you personal speed modifier (sum of all ones in effect)
speed cap = 1 shot per second
Note: Values over 99 will result in 0 or negative numbers, meaning values of 100 or greater are meaningless. So substitute 99 for speed mods <99.
To determine your actual speed (with a given weapon, special, and speed mod):
as = ws [*sd] * (1 - (pm * .01))
ex:T21 with 6.1 speed
Strafeshot2 with delay of 3.5
Speed mod of 96
as =6.1 * 3.5 * (1 - (96 * .01)) = 0.9 seconds per shot, so at the speed cap
To determine the weapon speed needed to reach the speed cap (with a given special and speed mod):
ws = 1 / ([sd *] ((100 - pm) * 0.01))
ex:Strafeshot2 with delay of 3.5
Speed mod of 96
ws = 1 / (3.5 * ((100 - 96) * .01)) = 7.1 seconds
To determine the max special delay to stay at the speed cap (with a given weapon and speed mod):
sd = 1 / (ws * ((100 - pm) * 0.01))
ex:Rifle with 6.1 speed
Speed mod of 96
sd = 1 / (6.1 * ((100 - 96) * .01)) = 4.1
To determine the personal speed mod needed to speed cap (with a given weapon and special):
pm = 100 - ((1 / (ws [*sd])) / 0.01)
ex:Rifle with 6.1 speed
Strafeshot2 with delay of 3.5
pm = 100 - ((1 / (6.1 * 3.5)) / 0.01) = 95.3 (i.e., 94)
Message Edited by Sotaudi on 03-04-2004 12:09 PM
AcidRaineV wrote:
Here's a question for you.. if thespeed rating is% of cap, then wth do TKAs get more than 100 speed?
Easy answer, because the person who added speed to TKA's didn't understand how speed worked or works.
Two different coders, neither talking to each other.......
I only mention it because I have a rifle speed of 109. Here's what I did with that speed..
I went out and shot things with strafe2 about 50 times with the extra +9 (gloves and boots on) and 50 times without the extra +9.
When I had the gloves and boots on strafe 2 hit every second for a total of 50 seconds, without the gloves and boots it only hit about 9 times every 10 seconds.
AcidRaineV wrote:
I only mention it because I have a rifle speed of 109. Here's what I did with that speed..
I went out and shot things with strafe2 about 50 times with the extra +9 (gloves and boots on) and 50 times without the extra +9.
When I had the gloves and boots on strafe 2 hit every second for a total of 50 seconds, without the gloves and boots it only hit about 9 times every 10 seconds.
AcidRaineV wrote:
Here's a question for you.. if thespeed rating is% of cap, then wth do TKAs get more than 100 speed?
ah ha found it.
go to this website
www.killyourpc.org/swg
there is an interesting little page that makes a useful table with DPS calculations etc
beamstalk wrote:
AcidRaineV wrote:
Here's a question for you.. if thespeed rating is% of cap, then wth do TKAs get more than 100 speed?
Easy answer, because the person who added speed to TKA's didn't understand how speed worked or works.
Two different coders, neither talking to each other.......