Rifleman Archive

Thread: about the rifle speed mods

beamstalk
Fri Mar 05, 2004 3:01 pm
#14






raider7734 wrote:





beamstalk wrote:





AcidRaineV wrote:
Here's a question for you.. if thespeed rating is% of cap, then wth do TKAs get more than 100 speed?






Easy answer, because the person who added speed to TKA's didn't understand how speed worked or works.


Two different coders, neither talking to each other.......





Actually one guy was responsible forthis mess:the combat designer.Scary, huh? He blames the speed issuespartly on the sliceability of weapons (and proposes thespeed caps), but really it's just badly chosenspeed modsinteracting with a speed equation that starts going ballisticabove +85 or so... read about it here:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036


Yeah I know it's an old post, these problems have been simmering for months while they worked on everything else.







It has been awhile since I read that originally, and yes that is scary one guy that has no clue about combat yet is the combat designer. Slices??? slicing is messing up speed in his mind? So how many Master Riflemen go, "YES a speed slice that is exactly what I need!!!!" Oh that would be none. Ok someone needs to tell Dan there that he should try playing his game, before tweaking things not just looking at numbers.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
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