Rifleman Archive

Thread: Rifleman tips

Quasatz
Thu Jul 17, 2003 1:54 pm
#1

Anyone have some tips to pass along? I'll start.



The /assist command is great for a Rifleman in a group. Let the Pistoleers and Brawlers take the point. You settle in under cover about 20 meters behind them. When they get busy you target them and type /assist. You'll automatically target what they are currently engaging. Works very well. If you see another group member taking a lot of damage, switch to them. Short of a medic, the sniper in the tall grass is a fighter's best friend. Ok, I may be a little biased . . . ;-)



GunWeiKee
Thu Jul 17, 2003 3:29 pm
#2

Can you expand on this command. Me and my friend have tried to use it countless times and it doesn't seem to work. We are both rifleman (at least Marksman with most skill points in the Rifle tree). I will be following him, we jump into prone and I type /assist <name> and I don't target what he is targeting. We have had to chat to sync on a target together, which don't always work too well.
Quasatz
Thu Jul 17, 2003 3:46 pm
#3

Here's exactly what I do. I've dragged the Assist icon to one of my function bar slots. (You can get it from the Ctrl-A panel.) If you are grouped, you can select your group mate by clicking on his HAM bar. Once he engages a target you can then click on the Assist icon (or press the function key) and you will also engage the critter he has targetted. You still need to be in range and have a clean line of sight. I've used it a lot the last few days and it really helps to concentrate your fire power on one critter at a time.


Does this help make things clearer?



AldeonAvardulin
Thu Jul 17, 2003 7:52 pm
#4

Or you can make a macro, that does /assist <name>



----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
GunWeiKee
Thu Jul 17, 2003 11:06 pm
#5

Can you expand on this command. Me and my friend have tried to use it countless times and it doesn't seem to work. We are both rifleman (at least Marksman with most skill points in the Rifle tree). I will be following him, we jump into prone and I type /assist <name> and I don't target what he is targeting. We have had to chat to sync on a target together, which don't always work too well.
A-Pac
Fri Jul 18, 2003 7:04 am
#6

Another good tip is to train in Ranged Weapon Support, and get at least Expert...to get Warning Shot.


When you see a MOB start to charge give it a warning shot, which will cause it to run away from you...to a rifle friendly distance once again.






Ciga 'and

"Causing item decay on Imperials since the big patch of '03"


Kizarvexius
Fri Jul 18, 2003 7:31 am
#7

What you're forgetting to mention and is causing confusion for the above poster is that /assist is not the same as in EQ where you will target your friend's monster if he's not engaged. The person you're assisting can't just have a target, he/she has to be fighting that target too!


It would be more convenient if /assist targetted your friend's target no matter what because then you could setup your group ahead of time and then say "fire" and everyone goes at it together. I guess that's the point of the Squad Leader class.

Styphathal
Fri Jul 18, 2003 12:25 pm
#8

/assist targets your targets target. =) you want to assist your buddy Fred. Fred has a womprat as his target. But you don't know which one of the 4 clustered together womp rats fred is targetting. you target Fred and then enter /assist. You now will target whatever Fred has as his target. (in this case, the specific womprat)


You can make 2 macros for this. one is just /assist. You target whomever you want to assist and then hit your macro button.


You can do as the other person suggested if you're in a group and have one specific person pulling all the time. If fred was your brawler tank. make a macro that reads: /assist Fred. then when you use it, you will have freds target as your own.

Styphathal
Fri Jul 18, 2003 12:31 pm
#9

to answer the original post. a very nice rifleman is the BH rifleman combo mentioned in a nother thread (wasn't my idea, wish it was)


you go for BH but only train investigation and BH pistol up till you get eye shot. eye shot is a mind pool damage. So if you've also trained rifleman skills, you now have a long range mind attack and an up close and personal one that is much better than rifles up close.


Another option is to make a rifleman/swordsman combo as both of these used mind based attacks so you'd kick butt far away and kick but up close.



No on PLAYING your rifleman, find mobs that run slower than you. I'm not going to tell which ones these are but there are many, if you're willing to look. You can now fight multiple reds/yellow cons. Get at max distance from them and ping as many as you can with mindshot. then get up and run cirlces around them, doing headshots on them , one at a time, till there all dead. BAM you just got 2-4k rifle xp and about 300-400 scout xp, if you're a scout.

Malaiit
Tue Mar 09, 2004 7:01 am
#10

I am new to these forums so bear with me hehe. My alt char is working on rifleman and is half way through CH. This is my first combat char as you can see by my sig I am a crafter at heart so am pretty lost on how exactly to play this guy. I see a lot oflinks on How to's and need to know's up in the stickys but some of them are old posts and I don't even know, with all the patches and updates/nerfs, whether thouse even apply anymore to the rifleman. Any tips you guys can give me on the following areas and your experiences would really be great.


Exp toward master on Riflman...how best to go about it (I am half way to master CH as well)


PvP with rifleman


Progression in my Rifleman profesion (ie what rifles to use and when/ what skill trees to consentate on first)


Thanks in advance for any help you can provide.



Malaiit PerVida
Chief Architect
Dark City Office
Pax Imperius
Scylla Server
"True power lies in the ablilty to create"
JumboFett
Tue Mar 09, 2004 8:57 am
#11

Okay here is some advice from a Master CH Rifle-wookie 3/2/2/3.


1)Get an armored pet


2) get a crapload of good pet stims


3) get a good rifle


4) get a crapload of brandy and powerups


5) Use Brandy and power ups


6) Send pet to attack monster (pickets on dantooine are good)


7) Shoot monsters


8) recall pet and heal it


9) tap lair to respawn monsters


10) go to step 7


Otherwise the pets CH experiance comes from taming and training wild pets. But wild pets will do you little good against wild monsters and even less good against PCs





We never spoke....I was never here
ammonite
Tue Mar 09, 2004 9:13 am
#12


I just mastered Rifleman yesterday. I used a pet for the first couple of boxes but didnt need one much after that except for the group bonus xp.


I hunted near the krayt graveyard on Tatooine for quite a lot of the early Rifleman (Banthas, dewbacks) and also on Dantooine doing the quenker, quenker ravagers and Hurton howlers.


On my final 4-5 boxes I found that whilst on Dantooine around the Southern Agro oupost you would get these spawns of 5 Hurton Howlers and no nest.These are a goldminefor quick and easy xp.5 x 3 rounds of these howlers nets about 60-70k xp in about 15mins.I made 1.3 million xp in about 6-7 hours of doing savage quenker missions and these.


If you have decent maskscent (I'm exploration 4 with +25 in clothing), you can get off 4-6 HS3's which will kill a Howler or Savage Quenker before it notices.

Message Edited by ammonite on 03-09-2004 04:15 PM



Mox Tresor
Hmmm, I've forgotten how to play.

Malaiit
Tue Mar 09, 2004 10:32 am
#13

ok I though mask scent affected the animals awarness of you. If you shoot mask scent goes away. Do you mean take cover? Sorry again very new to combat.



Malaiit PerVida
Chief Architect
Dark City Office
Pax Imperius
Scylla Server
"True power lies in the ablilty to create"
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