Rifleman Archive
Thread: Rifle Bugs -=June 20 1005=- / TOP ISSUES -=June 20 2005=-
Rifleman Bugs
- Broken Weapon Certs
- Tusken rifle - not even listed anymore in the Holocron weapon cert list now????
- AIM
- breaks cover (more of an issue)
General Game Bugs that directly affect rifleman
- Mob warping (when rooted/snared)
- Mob range and rendererrors- shows as long range but mob is really beside you (seen most often when you knockdown something and it slides 60m to your feet)
- ryatt trail LOS issues
- mobs shooting through walls and ignoring LOS
- NPC's aggroing on first shot even if you miss (and or start searching for you if you used conceal shot)
- Aggro and Hate system
Rifleman Issues:
- BioE clothes not giving bonuses or or out of date bonus
- aim does not work under cover
- snipershot does not work undercover
- action cost multiplers on specials to high (debatable)
- Rifleman as tanks due to Hate system
- headshot is less effective then legshot or advanced critical
- timers to long on snipershot
- cover broken by groupmates and vehicles
- /target still works when on rifleman while undercover
- turrets still target undercover players
- turrets can be attacked with total immunity by long range borg rifleman
- obsolete SEA's still floating around (the following likely do nothing now or still)
- rifleman crawl
- cover
- taking cover
Please if you find a bugdo a /bug in game then post it here
- general description of the bug
- character template:
- Weapon used:
- skill used:
- planet/location
feel free to discuss issues and bugs in this thread
AOE (Sprayshot for example) attacks will not work past 65 meters. The target will still receive damage, but anyone in between 65m-{max range}m will not be affected by the AOE. So let's say there are two guys-one 78m away and the other is 80m away. You use an AOE on the 80m guy. He takes damage, but the 78m guy does not.
character template: MBH/MRifleman/CM4000
Weapon used: Adv Laser Rifle
skill used: Improved Spray Shot (yet this applies to all AOEs)
planet/location: N/A
Edit: For clarification, the effect of an area attack is limited to the max range of your weapon being used. It does not take bio arms into consideration when determining if the AOE hit people farther than the gun can shoot.
Message Edited by Shender on 06-27-2005 03:14 AM
Shender wrote:
general description of the bug:
AOE (Sprayshot for example) attacks will not work past 65 meters. The target will still receive damage, but anyone in between 65m-{max range}m will not be affected by the AOE. So let's say there are two guys-one 78m away and the other is 80m away. You use an AOE on the 80m guy. He takes damage, but the 78m guy does not.
character template: MBH/MRifleman/CM4000
Weapon used: Adv Laser Rifle
skill used: Improved Spray Shot (yet this applies to all AOEs)
planet/location: N/A
Edit: For clarification, the effect of an area attack is limited to the max range of your weapon being used. It does not take bio arms into consideration when determining if the AOE hit people farther than the gun can shoot.
Message Edited by Shender on 06-27-2005 03:14 AM
Thats a bounty Hunter skill so its not officially a Rifleman bug, although it is exclusively in rifleman range.
Message Edited by fletcherreed on 06-27-2005 10:16 AM
fletcherreed wrote:
Shender wrote:
general description of the bug:
AOE (Sprayshot for example) attacks will not work past 65 meters. The target will still receive damage, but anyone in between 65m-{max range}m will not be affected by the AOE. So let's say there are two guys-one 78m away and the other is 80m away. You use an AOE on the 80m guy. He takes damage, but the 78m guy does not.
character template: MBH/MRifleman/CM4000
Weapon used: Adv Laser Rifle
skill used: Improved Spray Shot (yet this applies to all AOEs)
planet/location: N/A
Edit: For clarification, the effect of an area attack is limited to the max range of your weapon being used. It does not take bio arms into consideration when determining if the AOE hit people farther than the gun can shoot.Message Edited by Shender on 06-27-2005 03:14 AM
Thats a bounty Hunter skill so its not officially a Rifleman bug, although it is exclusively in rifleman range.Message Edited by fletcherreed on 06-27-2005 10:16 AM
Well, like I said, it was for all AOE... If it's not supposed to be here, then please, by all means, delete it. The same thing happens with Fanshot. Not really sure where to put it...
I have a Master Rifleman with legshot, believe me leg does more then head.
InspGadgt wrote:
Question on this one...I've noticed headshot does a lot more damage then legshot per shot...is legshot more effective because the recycle timer is shorter?
Ackehece wrote:
Rifleman Issues:
- headshot is less effective then legshot or advanced critical
Question on this one...I've noticed headshot does a lot more damage then legshot per shot...is legshot more effective because the recycle timer is shorter?
squirk wrote:
Yes, I agree that Cover/Conceal Shot need to be tweaked. It's bad enough when teammates and your own vehicle prevent you from taking cover because you're too close to them. I agree that if you leave your swoop out in the open, or have a teammate (or anyone)standing up next to you while you're in the grass, you should be discovered much quicker by the MOB. But I don't think you should be prevented from taking cover.
But it makes even less sense when you're trying to take cover next to an animal who isn't in your cone of vision, nor is even an intended target. Case in point - while running Mokk destroy missions on Dant last night, the Mokk camp spawned in the middle of a bunch of huurton packs. There was literally nowhere I could set up Conceal Shot without being near a huurton. I had MaskScent on, so neither of us were bothering the other, but I couldn't take cover because of the damn huurton pup wandering peacefully next to me.
Again, I can understand if the firing of my rifle spooked the hurrton pup and thus caught the eye of the Mokks, resulting in me getting discovered sooner than normal. But I still think I should be able to take cover. As it stands, it's just nonsensical.
Exactly. If I can't shoot the animal because of LOS, even if I'm in 20m radius, I should be able to take cover. Simple.
Especially since they refuse to fix the turret firing 30 times a sec exploit.
Seems to me these balance nicely. Fix the exploit, then complain about 80m turret killers.