Rifleman Archive
Thread: Need Advice on where to stick AAs
Though I guess this means I can't at the same time wear a Bio-Engineered shirt with +lots melee/ranged defence.
That won't let me switch armor types though.
Thatguyfubu wrote:
I put mine in ubese gloves. Even if it does decay due to mot being insured you can still wear it and get the bonus. Since there is no protection there is no need to replace. I say look for boots and gloves for AA and save the bio shirts for the CA.
Very wise, and well said.
Lets take this yet one step farther- Now that ROTW is out- do us Wookiees have ANYTHING non-decayable that we can wear under armor? Or are we still hosed when it comes to being able to put AA/CA's in non-decayable stuff?
Anyone?
Na
Thanks for all the replies, much appreciated!
And yes, Wookiees can wear the Clone Armor. It's freakin scary though, biggest meanest trooper you've ever seen! ![]()
DanteTheMagnificent wrote:
Can't wooks wear faction armor and/or clone armor? (I may be wrong, but heard it's possible - just looks a little funny)
as it has been said elswhere, best thing to do, is drop your AA's on pre-converted comp armor (or any armor) gloves and boots, then convert them to battle or recon.
then u gain extra sockets. so say pre-convert your boots had 4 sockets and u use 4 AA's on i t, convert it, and u will have the 4 stats +3 MORE open sockets! i have 7 diff AA stats on my tantel gloves.
post CU crafted gloves and boots have NO sockets... (at least the rebel ones. i droped my only uber +22/+25 AA on a comp boot, converted it to BONE, so as closely as possible match my forthcoming rebarmor)
also the clone armor HAS NO SOCKETS.
gloves and boots even at 1/1 cond, still gives you the mods,,,
Yes pre-cu boots/gloves have sockets and if you refit you get 3 free sockets even if you have used the sockets already.
However, I tried to put an AA in a pre-cu compostine pants and then do a refit but after I put the AA in it I could not refit. Inserting an AA might clear the "pre-cu can refit status" on the armor part. But armor parts which had attachments inserted pre-cu are fine to refit (stats remain and you get 3 new sockets).
Alos ebe aware that you can have max 6 +skill stats on one piece
done last night:
- added a 2 mod SEA + a 1 mod SEA to 4 socket pre-cu comp boot
- refitted to bone battle armor
- has now 3 mods + 3 sockets left
i think refiting counts all currrent mods as one
Is there a list of which AAs that work after the CU somewhere? I have a number of various mods but I have no idea which are good, and which are broken.
For example:
Rifle Accuracy
General Ranged Accuracy
Rifle Crawl Speed
Rifle Accuracy While Moving